I was about to work on the video, but my friends kinda dragged me into a game of Path of Exile.
So I tried to experiment with several textures and see what I could come up with:
[IMG_THUMB]http://img822.imageshack.us/img822/8708/crystalpic.png[/IMG_THUMB]
[IMG_THUMB]http://img42.imageshack.us/img42/6687/hotsurface.png[/IMG_THUMB]
Not exactly sure what they could be used for, but I'm sure they could be of use.
[QUOTE=themaw;39441004]Rendering tricks. The short version is basically: "Moving the map instead of moving the player"
A more detailed explanation of this was posted in the steam group a while ago, if not months.
Using this technique, you will never hit the skybox, because you never move. FACT<-[/QUOTE]
I didn't find anything in the Steam group.
[QUOTE=Mozartkugeln;39454642]I didn't find anything in the Steam group.[/QUOTE]
[URL="http://steamcommunity.com/groups/Devinity2/discussions/2/864951657923160865/"]http://steamcommunity.com/groups/Devinity2/discussions/2/864951657923160865/[/URL]
Scroll down to the section starting with: 'No invisible walls' and read that paragraph. It should be the answer you were looking for. ;)
-ninja'd <3
[QUOTE=Mozartkugeln;39454642]I didn't find anything in the Steam group.[/QUOTE]
[url]http://steamcommunity.com/groups/Devinity2/discussions/2/864951657923160865/[/url]
I don't share my code but I do share some methods.
[QUOTE=themaw;39454754][url]http://steamcommunity.com/groups/Devinity2/discussions/2/864951657923160865/[/url]
I don't share my code but I do share some methods.[/QUOTE]
If you're able to grab his attention, he'll explain it to you. That's what he did for me.. then I just Rage-Quit. XD
Redesigned the scoreboard a little. Has a nice slide animation as well.
[img_thumb]http://img600.imageshack.us/img600/8905/scoreboarddesign.png[/img_thumb]
Tho, this is a picture, so I can't really show you the animation. xD
UPDATE:
Visualized the inventory:
[img_thumb]http://img839.imageshack.us/img839/1522/inventoryb.png[/img_thumb]
Looks perfect enough for me! Now all I need is some mining and cleanups and were ready for a public test!
PS:
Someone make some icons. The item in the above image is a mineral called Titanium. Bambambam! The icons will need to be PNGs with a transparent background, please.
Also, Th13teen has been so kind to make a little program used to create items in the gamemode: [url]http://ultracoolguy.net/api/dv2/latest/DV2%20Item%20Maker.exe[/url]
EDIT:
Just rendered this image with the crystal model thingy.
[img]http://imageshack.us/a/img824/8247/titaniumc.png[/img]
[QUOTE=themaw;39469799]-snip-[/QUOTE]
What resolution do the icons need to be? I would love to make an icon for Devinity!
[QUOTE=NightmareX91;39472617]What resolution do the icons need to be? I would love to make an icon for Devinity![/QUOTE]
The resolution of the icons will have to be: 64^2 pixels.
So hyped for this!
[QUOTE=Durman2008;39472976]The resolution of the icons will have to be: 64^2 pixels.[/QUOTE]
4096x4096 for icons that will be scaled down drastically so they can fit in the inventory grid? Pretty pointless if you ask me.
[QUOTE=NightmareX91;39474089]4096x4096 for icons that will be scaled down drastically so they can fit in the inventory grid? Pretty pointless if you ask me.[/QUOTE]
I think he means 64x64pixels man.
[editline]wat[/editline]
I do understand though how you might of came to that conclusion by mistake because of seeing the ^2, implying he might of literally meant 64 times 64 heh.
Worked on a new Dev model. The blank textured one was boring to look at...
Yeah, the textures went dark when I rendered it. It told me it was bright :(
I call it: [h2]The Hornet[/h2]
[img_thumb]http://imageshack.us/a/img855/9608/thehornet.png[/img_thumb]
[img_thumb]http://imageshack.us/a/img692/6936/thehornet2.png[/img_thumb]
Recycling materials from Devinity 1!!! :DDDD
UPDATE:
I've been working on the interior designs of the station. UV mapping is a pain in the ass, but were getting closer.
[img_thumb]http://img820.imageshack.us/img820/8260/interiorstationprogress.png[/img_thumb]
Here is the titanium icon I threw together. Honestly, I think it could be better, but here it is:
[img]http://dl.dropbox.com/u/8474466/Titanium.png[/img]
[QUOTE=NightmareX91;39476856]Here is the titanium icon I threw together. Honestly, I think it could be better, but here it is:
[img]http://dl.dropbox.com/u/8474466/Titanium.png[/img][/QUOTE]
Looks nice in my opinion.
[QUOTE=Steven :D;39476933]Looks nice in my opinion.[/QUOTE]
Thanks.
[QUOTE=themaw;39454754][url]http://steamcommunity.com/groups/Devinity2/discussions/2/864951657923160865/[/url]
I don't share my code but I do share some methods.[/QUOTE]
What does "moving the map" actually entail? Are all the players are at (0, 0, 0) the whole time? What does the actual BSP look like? How did you manage to achieve the effect? If it's just rendering tricks, why is there a limit and why isn't the map infinite?
[QUOTE=Mozartkugeln;39482536]What does "moving the map" actually entail? Are all the players are at (0, 0, 0) the whole time? What does the actual BSP look like? How did you manage to achieve the effect? If it's just rendering tricks, why is there a limit and why isn't the map infinite?[/QUOTE]
The map doesn't need to be infinite. It'll take you 127 years just to fly from one side of the map to the other in a straight line, iirc. And I'm guessing that if you do manage to hit a border, it'll teleport you to the opposite side and perform a neat rendering trick to make it look like you are continuing on instead of suddenly teleporting.
The size of the current galaxy has been set to 1 billion in diameter for testing purposes.. It's not even close to the maximum limit.
The map is not infinite for several reasons:
1. You're going to need "fake" vectors to process the whereabouts of each individual player/entity in the universe. Saving an "unlimited" map is going to take some space....
2. It's a 100 slot server... Why make it bigger? It may be so big, that you will never meet another player. That's kinda sad and funny in a way, that I made the map "too big" ;P
The ACTUAL map is basically just a skybox around the player, approximately 60000x60000x60000 units. This box defines the view distance of a player.
Now, how long would it take? The above post is wrong about the time that is. It depends on what speed you are planning to travel with. Here's a snippit from: [url]http://steamcommunity.com/groups/Devinity2/discussions/2/864951657970882552/[/url]
[quote]
18446744073709551615 / 20 / 60 / 60 / 24 / 364
Equals
29327470100,906770857181013431013 years going on a straight line from one side to another using the shortest rute at an average speed of 20 units/sec.
[/quote]
Lets do this Maw!
[QUOTE=NightmareX91;39476856]Here is the titanium icon I threw together. Honestly, I think it could be better, but here it is:
[img]http://dl.dropbox.com/u/8474466/Titanium.png[/img][/QUOTE]
Doesn't even fits with the gamemode if you ask me.
I've always been a fan of your shit, Maw, and this is no exception.
Just a quick question, is New Eden a reference to EVE? That's the first thing I thought when I saw this, and I'm guessing that would be the best thing to compare it to, correct?
[QUOTE=BeeJesus;39502139]I've always been a fan of your shit, Maw, and this is no exception.
Just a quick question, is New Eden a reference to EVE? That's the first thing I thought when I saw this, and I'm guessing that would be the best thing to compare it to, correct?[/QUOTE]
The players came up with that name. Besides, the new title for Devinity 2 is just... "Devinity 2".
Clean titles are best titles! :D
EDIT:
I've always been a great fan of these curved trails. <3
[img_thumb]http://img844.imageshack.us/img844/4286/curvedtrails.png[/img_thumb]
[QUOTE=themaw;39505682]The players came up with that name. Besides, the new title for Devinity 2 is just... "Devinity 2".
Clean titles are best titles! :D
EDIT:
I've always been a great fan of these curved trails. <3
[img_thumb]http://img844.imageshack.us/img844/4286/curvedtrails.png[/img_thumb][/QUOTE]
Always leaving me out of those test :c
[quote=The Maw]
The Maw: I got an idea! Lets leave Kuro out and invite everyone else :D
[/quote]
[QUOTE=themaw;39483298]The size of the current galaxy has been set to 1 billion in diameter for testing purposes.. It's not even close to the maximum limit.
The map is not infinite for several reasons:
1. You're going to need "fake" vectors to process the whereabouts of each individual player/entity in the universe. Saving an "unlimited" map is going to take some space....
2. It's a 100 slot server... Why make it bigger? It may be so big, that you will never meet another player. That's kinda sad and funny in a way, that I made the map "too big" ;P
The ACTUAL map is basically just a skybox around the player, approximately 60000x60000x60000 units. This box defines the view distance of a player.
Now, how long would it take? The above post is wrong about the time that is. It depends on what speed you are planning to travel with. Here's a snippit from: [url]http://steamcommunity.com/groups/Devinity2/discussions/2/864951657970882552/[/url][/QUOTE]
One more question: what's the story behind "moving the map"? How do you do it?
[QUOTE=Mozartkugeln;39515800]One more question: what's the story behind "moving the map"? How do you do it?[/QUOTE]
You have 2 variables, the normal vector with the value like 976321, and a second one, the Precision Vector which is rounded to the closest multiple you choose. (Maw chose 32000). Then there's an equation to calculate the position to put the render origin.
[code](Targ - Pos) + (TargPrec - Prec)[/code]
That's all you do to put render stuff.
Everything else is just moving the precision and pos to a certain value.
NOTE:
Not sure about the equation, I forgot.. it was a month ago Maw told me.
This isn't 100% accurate, but it's pretty close to what Maw told me, again.. I forgot some of it.
EDIT:
If you mean how he found out, he somehow created it from his scrapped Tribes gamemode.