Wait, so what you are doing is using a completely empty map, and moving only the visible portion of the model around clientside?
[QUOTE=viperfan7;40757137]Wait, so what you are doing is using a completely empty map, and moving only the visible portion of the model around clientside?[/QUOTE]
Basically yes...
Anyways:
Sorta drunk today, but I managed to spent 5 minutes of my time on some chatbox:
[img_thumb]http://imageshack.us/a/img22/2688/chatboxjd.png[/img_thumb]
...and I never got to show you the new color scheme for the login screen.. Experimenting with the various of colors for it.
[img_thumb]http://imageshack.us/a/img16/9159/newloginscreen.png[/img_thumb]
While that looks nice, I prefer blue. Don't mind me, though, I'm just really biased toward that glorious color.
Radda radda...
I admire bubble shields :)
[img_thumb]http://img841.imageshack.us/img841/5939/shieldeffect.png[/img_thumb]
EDIT:
Little more tweaks but were getting there...
[img_thumb]http://img703.imageshack.us/img703/3859/shield2i.png[/img_thumb]
Ok, took another one of these strong cider 7.0% alchohol >:3
This took less time to make than expected.. about 10-20 minutes for this:
[img_thumb]http://img835.imageshack.us/img835/6518/cargodrop.png[/img_thumb]
Tomorrow I'll work on the NPC shop inside the station so I can finally sell some of this bullshit in my inventory.
This looks incredible, reminds me of a very old game that I still play to this day: Microsoft Freelancer.
I was just thinking about the GUI coloring scheme, why not make it so the player can customize it?
I know this is probably petty and its in character with the style of game an all but it all seems a little dark.
Looks great.
I think going the speed of light (if that is what happened in the video) would look more like a center gradient. At least that's what I heard recently, it's not like we can know for sure.
[thumb]http://cdn.tutsplus.com/gamedev.tutsplus.com/authors/nicholas-mamo/radial-gradient.jpg[/thumb]
Forums opened: [url]http://www.devinity2.com/index.php[/url]
In the process of adding new features such as the galaxy map, so you don't have to be ingame to see the discovered solar systems of Devinity 2.
Also adding a bunch of features, but we will get to that eventurally. For now enjoy the forums as we work on it. (Bzar and Rice mostly ;P)
[QUOTE=themaw;40902674]Forums opened: [url]http://www.devinity2.com/index.php[/url]
In the process of adding new features such as the galaxy map, so you don't have to be ingame to see the discovered solar systems of Devinity 2.
Also adding a bunch of features, but we will get to that eventurally. For now enjoy the forums as we work on it. (Bzar and Rice mostly ;P)[/QUOTE]
Nice to see we have somewhere to keep looking to now, although i'm not sure why every decides they need forums but hey I can't think of anything else at the minute.
Maw, You're a god.
this ^^
Not much going on because I've been extremely busy with the exams lately. I literally only have 2 hours for self practice after practicing with my RL friends, so progress on Devinity 2 will start to move forward tomorrow after my exams. :)
Register on the forums boys! We only got like 75 members atm. YOU CAN DO BETTER THAN THAT!
[QUOTE=themaw;40968876]Not much going on because I've been extremely busy with the exams lately. I literally only have 2 hours for self practice after practicing with my RL friends, so progress on Devinity 2 will start to move forward tomorrow after my exams. :)
Register on the forums boys! We only got like 75 members atm. YOU CAN DO BETTER THAN THAT![/QUOTE]
I would do it if it was steam openid, i get bored of having to make accounts for every new gamemode that gets a new community ^^
Thank you garry for sound.PlayURL() function! :)
Saves some download time for players.
Additionally I finished my exams and I'm happier than ever. Got A on it.
Working on optimizing some of the gameplay further and adding some more features to the shop inside the station. I am also trying to add some more basic movement to the walking on planets feature. Pics will pop up soon.
[QUOTE=themaw;41008003]Thank you garry for sound.PlayURL() function! :)
Saves some download time for players.
Additionally I finished my exams and I'm happier than ever. Got A on it.
Working on optimizing some of the gameplay further and adding some more features to the shop inside the station. I am also trying to add some more basic movement to the walking on planets feature. Pics will pop up soon.[/QUOTE]
Woot!
Im wondering is there support for Linux based system?
Improved the performance dramatically. So I tried measuring the increase in performance after testing some new methods in calculating the amount of materials ingame.
[img]http://img818.imageshack.us/img818/6244/r7d.png[/img]
...Epic
Still waiting for it.
... Can't rush perfection.
So I became bored... So I made something else from scratch to see what I can do.. suddently... this looks very familiar:
[img_thumb]http://img839.imageshack.us/img839/4765/5gz.png[/img_thumb]
Pretty much screwed the entire gamemode together from scratch just in 6 hours of work! Propably going to be released to public or something idk.
(Newsflash: This is Winter Survival made from scratch)
Meanwhile on DV2...
Patched up all the areas, where I could optimize the stuff. Getting way over 1000 fps but I can't accurately meassure it cus' it jumps around between 1100-1400 fps a lot. Also finished up a basic moderator tool for the lucky people. :)
EDIT:
lol..
[img_thumb]http://img706.imageshack.us/img706/5052/tb2w.png[/img_thumb]
[QUOTE=themaw;41081285]So I became bored... So I made something else from scratch to see what I can do.. suddently... this looks very familiar:
[img_thumb]http://img839.imageshack.us/img839/4765/5gz.png[/img_thumb]
Pretty much screwed the entire gamemode together from scratch just in 6 hours of work! Propably going to be released to public or something idk.
(Newsflash: This is Winter Survival made from scratch)
Meanwhile on DV2...
Patched up all the areas, where I could optimize the stuff. Getting way over 1000 fps but I can't accurately meassure it cus' it jumps around between 1100-1400 fps a lot. Also finished up a basic moderator tool for the lucky people. :)
EDIT:
lol..
[img_thumb]http://img706.imageshack.us/img706/5052/tb2w.png[/img_thumb][/QUOTE]
Are we going to see a commodore 64 version of this game mode in the future?
[QUOTE=viperfan7;41097370]Are we going to see a commodore 64 version of this game mode in the future?[/QUOTE]
Yes, I finished the gamemode, it took roughly 11 hours total to remake WS2 from scratch, here you go:
173.243.121.254:27015
Any bugs you find:
[url]http://www.devinity2.com/viewforum.php?f=27[/url]
Your registration doesn't send out an email btw. I love the look of the forums tho.
[QUOTE=Aaron113;41103457]Your registration doesn't send out an email btw. I love the look of the forums tho.[/QUOTE]
Fixed
[QUOTE=themaw;41099500]Yes, I finished the gamemode, it took roughly 11 hours total to remake WS2 from scratch, here you go:
173.243.121.254:27015
Any bugs you find:
[url]http://www.devinity2.com/viewforum.php?f=27[/url][/QUOTE]
meant as a joke about getting the 1000FPS in DV2 , but awesome, WS is great
[QUOTE=viperfan7;41129621]meant as a joke about getting the 1000FPS in DV2 , but awesome, WS is great[/QUOTE]
I know, but theres nothing wrong with remaking Winter Survival from scratch and then make your joke a reality xD? Wondering if I should make a facepunch thread for it.
any updates?
[QUOTE=themaw;41130600]I know, but theres nothing wrong with remaking Winter Survival from scratch and then make your joke a reality xD? Wondering if I should make a facepunch thread for it.[/QUOTE]
most definitely, just don't try doing both at 4AM, might end up with a tree shaped planet :P
or make it so you land on a planet, it sends you to another server where its similar to a high tech version of survival?
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