• Ninjas!
    48 replies, posted
Am I being retarded or does wallrunning not work?
Um... well I haven't actually added wallrunning... unless you mean walljumping?
Hmm, really? In one of the videos it showed wall run off a building. [editline]15th July 2014[/editline] Your camera flipped to the side, I assumed it was wallrunning...
Ah, sorry, that was vaulting. To do that, just sprint at a low wall and jump when you are close. Alright! Version 0.73! I've fixed some bugs, and added a readme, which should cover most of the main points of the gamemode. [URL="https://www.dropbox.com/s/envzadtj3ov8s6y/ninjas%28ver0.73%29.zip"]https://www.dropbox.com/s/envzadtj3ov8s6y/ninjas%28ver0.73%29.zip[/URL]
Ah, ok thanks. It confused me a great deal.
Yayz, new update :D [editline]15th July 2014[/editline] When trying to use F1 as a Citizen: [ERROR] gamemodes/ninjas/gamemode/cl_init.lua:1414: attempt to call method 'SetDisabled' (a nil value) 1. ButtonMoneyCheck - gamemodes/ninjas/gamemode/cl_init.lua:1414 2. unknown - gamemodes/ninjas/gamemode/cl_init.lua:1383 3. unknown - lua/includes/modules/concommand.lua:69
I'll setup a test server later today if anyone's interested.
:P Up to you, I already have one setup. But the more the merrier :>
Must have missed your post, my bad. As it's a smaller gamemode(not as in features but as in community surounding it), having fewer servers would probably benefit it.
ERROR WAS CLIENT SIDE HE HAD EDITED FILES SCRATCH THE ERROR PART
[QUOTE=Allusona;45398946]Error: [ERROR] lua/derma/derma.lua:199: attempt to call method 'GetSkin' (a nil value) 1. unknown - lua/derma/derma.lua:199[/QUOTE] That one is probably a mistype, correct me if I'm wrong but shouldn't it be "getSkin" not "GetSkin"
Updating Server Software, will be down for a while!
Cant wait till the next update! :> [editline]16th July 2014[/editline] also server is back up
Hey Allusona! Has the server IP changed? Just joined a final frontier server by accident :P [editline]16th July 2014[/editline] Right, I just played on a UK server and my god... the lag. I think I'll take a look at nextbot, and see if it's possible to replace the citizens with something less resource intensive.
I currently have a server up aswell, it's called "Frantic Ninja's"
__ _ _ _ |_ / |_| | |_ |_ |\ | | |\ | | /_\ |_)\_| \__ | | | |_ | | \| | | \| |__| / \ | Ninja I made some changes to your: by Chief Ninja Copy and paste that into notepad, be sure to get every space :>
Right! I have some good news. I've been playing about with nextbot, my understanding of it is pretty rudimentary at the moment, but I have been able to create a simple WIP citizen, with walks about a bit. From preliminary testing, this appears to cause much, much less lag on the server than traditional npcs (around 1/4). So my next goal will probably be to learn how to implement nextbots, to help deal with the shameful pings.
Here's version 0.75: [URL="https://www.dropbox.com/s/nz1ttoz1rkzvuni/ninjas%28ver0.75%29.zip"]https://www.dropbox.com/s/nz1ttoz1rkzvuni/ninjas%28ver0.75%29.zip[/URL] I've taken out all the npc_citizens, and replaced them with nextbots of my own design. It should go some way towards reducing the server lag. Let me know if there are any bugs. Note that the nextbots require a navmesh (rather than nodes) to function properly. So any maps will need a navmesh now for the citizens to function. I've included one for gm_bigcity. Ensure that you unzip the file in the Garrysmod/garrysmod directory, so the navmesh goes to the right place :)
Updating the server now! [editline]18th July 2014[/editline] Chief could you please upload this to the workshop?
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