• Excl's nazi zombies
    248 replies, posted
[QUOTE=Sesshomaru-;44525078]I highly suggest adding a way to define your own npc type with the zombie spawner. Make it so you can define different zombies to spawn at different waves and you'd be set. The gamemode would explode in versatility if you did that, in my opinion; you could turn it into a wave-type battle between combine if you wanted, or an antlion invasion, or just about anything else. Even dinosaurs.[/QUOTE] It is possible to do already, but its not very user friendly. Would you want to define zombies (or npc types) at certain rounds in a table in the config? E.g [lua] zTypes = {} zTypes[1] = {"easy_npc"} zTypes[4] = {"medium_npc", "easy_npc"} zTypes[7] = {"medium_npc"} zTypes[10] = {"dog_npcs"} zTypes[11] = {"hard_npcs"} zTypes[15] = {"hard_npcs", "dog_npcs"} [/lua] Basically the index is the round that it should start, then the next would change the behaviour until the next table index.
Man I'm impressed, this is an amazing gamemode But .... I was reading and saw that costs points to build barrier in the game,'' Black ops Zombies'' no expense point Anyway .... I can not install the game in gmod 13 :/, you could me help. thank you... [editline]11th July 2014[/editline] Man I'm impressed, this is an amazing gamemode But .... I was reading and saw that costs points to build barrier in the game,'' Black ops Zombies'' no expense point Anyway .... I can not install the game in gmod 13 :/, you could me help?thank you...
[QUOTE=slicerblade;45353579]Man I'm impressed, this is an amazing gamemode But .... I was reading and saw that costs points to build barrier in the game,'' Black ops Zombies'' no expense point Anyway .... I can not install the game in gmod 13 :/, you could me help. thank you... [editline]11th July 2014[/editline] Man I'm impressed, this is an amazing gamemode But .... I was reading and saw that costs points to build barrier in the game,'' Black ops Zombies'' no expense point Anyway .... I can not install the game in gmod 13 :/, you could me help?thank you...[/QUOTE] Kurt died out in the internet when he sold his community, Casual Bananas. You could talk to CyberRuben. He may know.
The gamemode files in the OP are for Gmod 12 if am right, I've already got a fixed up verison with some other stuff added, I've got to agree that it's a fun game, I played it for 5 hours straight.
I love the idea to put nazi zombie on gmod but i'd like to have the possibility to change the zombie models because a port in gmod for me means customizing like we wants without being dependants of the models developer (activision there) It's better than pays a ridiculous price for 5 DLC with not much maps inside,i love it. Continue like that
Why do you want the models to really be changed that can be used over and over doesn't matter what update comes out expect if Garry brings out a model update
[QUOTE=BigBadWilly;45360487]Why do you want the models to really be changed that can be used over and over doesn't matter what update comes out expect if Garry brings out a model update[/QUOTE] Nazi zombie can't fit to all maps,isnt?
[QUOTE=_VeXan;45354538]Kurt died out in the internet when he sold his community, Casual Bananas. You could talk to CyberRuben. He may know.[/QUOTE] Where did you get that idea... This gamemode has already been converted to Gmod13... I asked someone to do it for me and they did it in like 2 hours. I will find the link. As for Casual Bananas, it is now JACgmod and is one of the ugly servers. Kurt now makes a living in App Development and works for clients privately. I'm still in touch with him like nearly everyday.
[QUOTE=SatoshiAaron;45361500]Where did you get that idea... This gamemode has already been converted to Gmod13... I asked someone to do it for me and they did it in like 2 hours. I will find the link. As for Casual Bananas, it is now JACgmod and is one of the ugly servers. Kurt now makes a living in App Development and works for clients privately. I'm still in touch with him like nearly everyday.[/QUOTE] I thought he removed and blocked everyone on Steam.
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