• BuddyFinder
    125 replies, posted
realy good idea i most download it later today. good job!
there is a little bit of a bug here. If you are selecting a teleport location, and you get ragdolled, the laser guide will be stuck there in front of you even if you switch weapons. get called again does not fix this, it only creates a second laser guide, which conflicts with the first and only allows you to place a teleport on your head.
Very cool swep, proved useful on RP. We enjoyed it alot, very helpful in large maps like evocity and constructflatgrass_v5! Pros: Easy to use Clever Fun Cons: Noobs abusing its power Improvements: A cell phone function, like opening a private chat box at the bottom of the screen that you can switch to using shift + fire or a function like that... it will be a brilliant RP SWEP if you do that, possibly approaching the DarkRP team, and seeing if they will put it in 2.3.5.1 maybe... PreStorm Rating: 4.3/5
Yeah, if you interrupt any one while there doing any thing with the Buddy finder, such as them dieing or them leaving the server it will usually bug them, which bugs the server. Some guy is choosing where to place the person he is teleporting him (red box). He dies and respawns but still see's the red box, every one sees it and its unremovable, it never goes. He leaves the server to get rid of the red box and basically what noobcake said, Aimpos spam for me. Several other things, you can pick up a buddy finder again with one already in your inventory which produces some kind of error and well basically if your ever interrupted during any kind of interaction with it or some one else it becomes bugged for those two or the server, such as them appearing Busy for ever or being unable to teleport... Some thing else was weird, there was a certain part of a certain map that i would go to and as soon as i entered the region of this particular part of the map my red box would dissapear if i'm trying to summon some guy. This would appear and reappear and if any one contacted me inside that region they would get a constant loop of the teleport sound, while i would get the permanent red box thing as soon as i respawned. Yeah there's to many glitches to be used properly and to fix them you have to restart the server..
[QUOTE=Hvaenngard;15311228]there is a little bit of a bug here. If you are selecting a teleport location, and you get ragdolled, the laser guide will be stuck there in front of you even if you switch weapons. get called again does not fix this, it only creates a second laser guide, which conflicts with the first and only allows you to place a teleport on your head.[/QUOTE] Now that's an interesting bug. I will add it to the fix list. Thanks for reporting! [editline]10:26AM[/editline] [QUOTE=Rokonader;15314023]Very cool swep, proved useful on RP. We enjoyed it alot, very helpful in large maps like evocity and constructflatgrass_v5! Pros: Easy to use Clever Fun Cons: Noobs abusing its power Improvements: A cell phone function, like opening a private chat box at the bottom of the screen that you can switch to using shift + fire or a function like that... it will be a brilliant RP SWEP if you do that, possibly approaching the DarkRP team, and seeing if they will put it in 2.3.5.1 maybe... PreStorm Rating: 4.3/5[/QUOTE] Two things... well, three... the first is "Cheers, mate"... the second and third... 1. Noobs abusing its power - meaning calling people and bugging them? I was thinking about adding an allowed or denied list in tabs so that you can configure who is allowed or not allowed to call you - kinda like firewall rules - either you let anyone call you and block certain fuckwits or you block all fuckwits and let only your chosen friends call you - or even (if possible) your Steam buddies only. 2. A cell phone function, like opening a private chat box at the bottom of the screen that you can switch to using shift + fire or a function like that... - please explain in more detail - you want the phone to act as a private in-game messenger as well? That sounds handy. [editline]10:37AM[/editline] [QUOTE=Shadow_Hedgehog;15316915]Yeah, if you interrupt any one while there doing any thing with the Buddy finder, such as them dieing or them leaving the server it will usually bug them, which bugs the server. Some guy is choosing where to place the person he is teleporting him (red box). He dies and respawns but still see's the red box, every one sees it and its unremovable, it never goes. He leaves the server to get rid of the red box and basically what noobcake said, Aimpos spam for me. Several other things, you can pick up a buddy finder again with one already in your inventory which produces some kind of error and well basically if your ever interrupted during any kind of interaction with it or some one else it becomes bugged for those two or the server, such as them appearing Busy for ever or being unable to teleport... Some thing else was weird, there was a certain part of a certain map that i would go to and as soon as i entered the region of this particular part of the map my red box would dissapear if i'm trying to summon some guy. This would appear and reappear and if any one contacted me inside that region they would get a constant loop of the teleport sound, while i would get the permanent red box thing as soon as i respawned. Yeah there's to many glitches to be used properly and to fix them you have to restart the server..[/QUOTE] Ok, so let's list your issues: 1. (known issue) Interrupting the placement of the teleport laser box by death or leaving the server causes aimpos spam and leaves the laser box entity in-game. Easy fix. If you want a quick one while I am busy, type this into the server console: [code]ent_removeall buddy_finder_tpg [/code] 2. Pickup buddy finder twice causes error - do you have the error? I will check it out, but an error message really helps (plus this was tested and did not have an error during testing). 3. Interruption during interaction - the call notification time out so they aren't much of a problem but most issues can be fixed by 'kill' (quickfix) because most of the status code is in the SWEP itself, which is removed and created again on respawn. 4. As for the "certain region" - please provide a vector coordinate e.g. (123,45,67) and a map name so that I can attempt to understand what the fuck is going on there. 5. When I did the testing for this project, there were very few other addons on the server on purpose. Soon I am going to have to provide a bug report form or something so that people will read the troubleshooting guides before posting. Check out the first post in the spidermod thread (addon version) for a bunch of troubleshooting advice (general). It also helps to see which addons your server is running because ANY addon can possibly mess things up for ANY other addon. All it takes is one hook not cascading. That's one line of code in any addon you have.
[QUOTE=ancientevil;15318855]Now that's an interesting bug. I will add it to the fix list. Thanks for reporting! [editline]10:26AM[/editline] Two things... well, three... the first is "Cheers, mate"... the second and third... 1. Noobs abusing its power - meaning calling people and bugging them? I was thinking about adding an allowed or denied list in tabs so that you can configure who is allowed or not allowed to call you - kinda like firewall rules - either you let anyone call you and block certain fuckwits or you block all fuckwits and let only your chosen friends call you - or even (if possible) your Steam buddies only. 2. A cell phone function, like opening a private chat box at the bottom of the screen that you can switch to using shift + fire or a function like that... - please explain in more detail - you want the phone to act as a private in-game messenger as well? That sounds handy. [editline]10:37AM[/editline] Ok, so let's list your issues: 1. (known issue) Interrupting the placement of the teleport laser box by death or leaving the server causes aimpos spam and leaves the laser box entity in-game. Easy fix. If you want a quick one while I am busy, type this into the server console: [code]ent_removeall buddy_finder_tpg [/code] 2. Pickup buddy finder twice causes error - do you have the error? I will check it out, but an error message really helps (plus this was tested and did not have an error during testing). 3. Interruption during interaction - the call notification time out so they aren't much of a problem but most issues can be fixed by 'kill' (quickfix) because most of the status code is in the SWEP itself, which is removed and created again on respawn. 4. As for the "certain region" - please provide a vector coordinate e.g. (123,45,67) and a map name so that I can attempt to understand what the fuck is going on there. 5. When I did the testing for this project, there were very few other addons on the server on purpose. Soon I am going to have to provide a bug report form or something so that people will read the troubleshooting guides before posting. Check out the first post in the spidermod thread (addon version) for a bunch of troubleshooting advice (general). It also helps to see which addons your server is running because ANY addon can possibly mess things up for ANY other addon. All it takes is one hook not cascading. That's one line of code in any addon you have.[/QUOTE] With the cell phone function, it would be cool if your typing and everything actually appeared on the phone, so that if somebody sends a private message to you your buddy finder will make a ringtone sound (Which you can choose) and you simply pick it up and go into messages. Heck, why not make a whole phone with the buddy finder as an extra feature? Maybe even some simple phone games.
Ancient Evil: Regarding problems you were having with the viewmodel, did you double check this article first? [url]http://developer.valvesoftware.com/wiki/Viewmodels_in_Blender[/url] You shouldn't have to mess with the scaling the dragonlord export script uses. I never have, for the 7 or so viewmodels I animated and compiled from blender for Smashball. On a similar note, I actually am curious about you letting me fully animate the viewmodel. This includes drawing out the phone, and pointing it forwards during laser placement. Also I kinda want to clean up your button press. no offense to your animating skills.
Damn, I had the idea of making a cellphone view model yesterday (who knows, I may make more types of phones, hehe).
[QUOTE=Cerebrate;15321521]Ancient Evil: Regarding problems you were having with the viewmodel, did you double check this article first? [url]http://developer.valvesoftware.com/wiki/Viewmodels_in_Blender[/url] [/QUOTE] Yup. I did. But I read it a while ago - the thing is, I took an existing working viewmodel I had on file and moved it around for BuddyFinder, so it should have just worked. But it didn't. Thanks for the reminder though, I will have a re-read of it and probably reconfigure. [QUOTE=Cerebrate;15321521] On a similar note, I actually am curious about you letting me fully animate the viewmodel. This includes drawing out the phone, and pointing it forwards during laser placement. Also I kinda want to clean up your button press. no offense to your animating skills.[/QUOTE] None taken - the viewmodel was scantily done to get things finished. The problem with being the lead in all development departments is that you can't specialise. I would [b]like[/b] to perfect everything, but there's really no time. So if you PM me about it I will consider sending you the source so you can finish it off. If I like what you've done then I will include it in the mod and give you due credit. Cheers, ae.
Well, now I can forget about my complicated WireMod teleporting systems. Viva la BuddyFinder ! *Hands chocolate-covered cookie to Ancientevil*
I must say, the model is snazzy, hehe.
This looks and sounds so sweet, I've got to get this now. Oh and an idea, when the final version is released maybe we could compile a list of the servers that use this mod, just to help everyone who likes and uses it to get to use it properly as a tool. :D Awesome work tho... I agree with everyone who said RT screen in the phone. (or things to that effect).
Hey hey all, i make my own Reload soudns and weapon sounds for my guns in gmod and hte source engine even GTA 4, So if you want some helpe with sounds i guess i can take a crack at it ^^
Dude, this thing is awesome. Great for RP!
Great mod dude! Yeah i agree with alot of the ideas in the copmments, no need to repeat them ;) An easy (easy to understand, not necesarilly easy to make) yet awsome way you could do the block/buddy thing is: 1: Next to the name of a player (in the menu) you have a little red circle with a diagonal line. When you click it, the person is blocked (saved via Steam ID so you don't have to do it more than once!) and the icon turns into a green circle without a line (And their name changes text color to red). When a blocked person tries to "call" you, you see the normal incoming call icon, but with a red circle + diagonal line over the call icon and no incoming call sound :) 2: Make it so players (steam id) that are your steam friends have their name in green (the text color) on the list. simple, but effective! Maybe admins should have blue name? (but green should override blue)
[QUOTE=ancientevil;15318855]Now that's an interesting bug. I will add it to the fix list. Thanks for reporting! [editline]10:26AM[/editline] Two things... well, three... the first is "Cheers, mate"... the second and third... 1. Noobs abusing its power - meaning calling people and bugging them? I was thinking about adding an allowed or denied list in tabs so that you can configure who is allowed or not allowed to call you - kinda like firewall rules - either you let anyone call you and block certain fuckwits or you block all fuckwits and let only your chosen friends call you - or even (if possible) your Steam buddies only. 2. A cell phone function, like opening a private chat box at the bottom of the screen that you can switch to using shift + fire or a function like that... - please explain in more detail - you want the phone to act as a private in-game messenger as well? That sounds handy. [editline]10:37AM[/editline] Ok, so let's list your issues: 1. (known issue) Interrupting the placement of the teleport laser box by death or leaving the server causes aimpos spam and leaves the laser box entity in-game. Easy fix. If you want a quick one while I am busy, type this into the server console: [code]ent_removeall buddy_finder_tpg [/code] 2. Pickup buddy finder twice causes error - do you have the error? I will check it out, but an error message really helps (plus this was tested and did not have an error during testing). 3. Interruption during interaction - the call notification time out so they aren't much of a problem but most issues can be fixed by 'kill' (quickfix) because most of the status code is in the SWEP itself, which is removed and created again on respawn. 4. As for the "certain region" - please provide a vector coordinate e.g. (123,45,67) and a map name so that I can attempt to understand what the fuck is going on there. 5. When I did the testing for this project, there were very few other addons on the server on purpose. Soon I am going to have to provide a bug report form or something so that people will read the troubleshooting guides before posting. Check out the first post in the spidermod thread (addon version) for a bunch of troubleshooting advice (general). It also helps to see which addons your server is running because ANY addon can possibly mess things up for ANY other addon. All it takes is one hook not cascading. That's one line of code in any addon you have.[/QUOTE] picking the buddy finder up, the buddy finder being placed on the floor, the buddy finder being dropped as a weapon on the floor ect produces a fast error although its nothing big, just thought i'd say. Dieing does not fix the interuption during interaction from what i've seen. You've accepted a call and the red box has appeared, some guy kills you and the red box is permanently there, both users are usually Busy constantly no timeout or what ever and leaving the server once in this state does cause that aimpos thing. From what i've seen 'kill' or any way of dieing during interaction with some one else via the device causing some kind of permanent bug loop some where between the two people who have rang each other, not only if you have the red box out. I'll get that map for you and a region, i don't know it could of been because it was a sort of base some guy made on sandbox and as soon as i went in the region of his base, which was a base built in a base...like..your outside..*walks in shade and under the roof of base* o snap, box is gone. No that doesn't help you much but i just wanted to describe it. I dunno about the console fix you've provided i may try that, haven't been playing garrysmod recently. [editline]06:52PM[/editline] Better yet my good man here is a video i quickly made that demonstrates i think 2 of the bugs. [url]http://www.youtube.com/watch?v=2EMrN57O21E[/url] Read the video's description, strangely enough it let me teleport him without the redbox being there (because he was next to me in the same region i believe) but when i attempted it last time (and other people on my server) they all got the infinite teleport loop (fixed only after another teleport) and those with dissapearing redbox's couldn't teleport and once killed had that floating red box that never goes away. I only bother and send bugs + recording because i like buddy finder :) Good work! Only just realised that i missed out alot of potential bugs i could of demonstrated, but oh well it was made within my fraps's 1:55 time limit and if i could i would change that...say...any one if you can without adding videos together? :P
Major bug: you can't teleport between two separated areas of the map so... this is useless on 90% of the maps out there , at least the good ones. BigCity is not optmized , i'ts filled with overflows , that's why it works there.
[QUOTE=unduh;15357738]Major bug: you can't teleport between two separated areas of the map so... this is useless on 90% of the maps out there , at least the good ones. BigCity is not optmized , i'ts filled with overflows , that's why it works there.[/QUOTE] 90%? I don't think so. However, I do see that working with separated maps would (of course) be an issue. The maps I play on are self contained. Send me an example of a map that is well engineered (i.e. without error), multi-sectioned, and I will see how to address this properly. [editline]01:28AM[/editline] [QUOTE=Shadow_Hedgehog;15346407]picking the buddy finder up, the buddy finder being placed on the floor, the buddy finder being dropped as a weapon on the floor ect produces a fast error although its nothing big, just thought i'd say. Dieing does not fix the interuption during interaction from what i've seen. You've accepted a call and the red box has appeared, some guy kills you and the red box is permanently there, both users are usually Busy constantly no timeout or what ever and leaving the server once in this state does cause that aimpos thing. From what i've seen 'kill' or any way of dieing during interaction with some one else via the device causing some kind of permanent bug loop some where between the two people who have rang each other, not only if you have the red box out. I'll get that map for you and a region, i don't know it could of been because it was a sort of base some guy made on sandbox and as soon as i went in the region of his base, which was a base built in a base...like..your outside..*walks in shade and under the roof of base* o snap, box is gone. No that doesn't help you much but i just wanted to describe it. I dunno about the console fix you've provided i may try that, haven't been playing garrysmod recently. [editline]06:52PM[/editline] Better yet my good man here is a video i quickly made that demonstrates i think 2 of the bugs. [url]http://www.youtube.com/watch?v=2EMrN57O21E[/url] Read the video's description, strangely enough it let me teleport him without the redbox being there (because he was next to me in the same region i believe) but when i attempted it last time (and other people on my server) they all got the infinite teleport loop (fixed only after another teleport) and those with dissapearing redbox's couldn't teleport and once killed had that floating red box that never goes away. I only bother and send bugs + recording because i like buddy finder :) Good work! Only just realised that i missed out alot of potential bugs i could of demonstrated, but oh well it was made within my fraps's 1:55 time limit and if i could i would change that...say...any one if you can without adding videos together? :P[/QUOTE] Sexcellent work. I will get right on it (first moment back to Lua will be these fixes for my fishes). - ae. [editline]01:35AM[/editline] [QUOTE=mr_fj;15338952]Great mod dude! Yeah i agree with alot of the ideas in the copmments, no need to repeat them ;) An easy (easy to understand, not necesarilly easy to make) yet awsome way you could do the block/buddy thing is: 1: Next to the name of a player (in the menu) you have a little red circle with a diagonal line. When you click it, the person is blocked (saved via Steam ID so you don't have to do it more than once!) and the icon turns into a green circle without a line (And their name changes text color to red). When a blocked person tries to "call" you, you see the normal incoming call icon, but with a red circle + diagonal line over the call icon and no incoming call sound :) 2: Make it so players (steam id) that are your steam friends have their name in green (the text color) on the list. simple, but effective! Maybe admins should have blue name? (but green should override blue)[/QUOTE] I like the principle behind these. Number 1, I was thinking of having a simple right-click block option with a blocked people tab in the contact list. As for Number 2, I was considering a suggestion from the beginning - put the steam friends first in the list - green might be a good idea too.
I didn't want to sleep just yet... so I decided to try out the magically disappearing laser placement box. I have been able to duplicate the issue on gm_mobenix_v3_final and gm_construct_flatgrass_v5. All you guys have to do now is wait while I figure it out and fix it. What a weird issue. Nighty night now....
I love this idea. Maybe you could invent one MAYBE if u could that can find players even if the server dosen't have the SWEP? I'd love that... Like e.g. Put it in Utilites or something... Nice btw. I'm learning to LUA script, trying to help my clan. Our original scripter is a bit (lot) lazy... :P PM me if u wanna give me a tut! :D
2. A cell phone function, like opening a private chat box at the bottom of the screen that you can switch to using shift + fire or a function like that... - please explain in more detail - you want the phone to act as a private in-game messenger as well? That sounds handy. Yeah, a private message bar, like when you control someone using the player controller SWEP, the bar at the bottom where you can type. Like make it so when you go into the menu to teleport to players, when you click on a name, it brings up two options, teleport and chat... And chat opens the chat bar. That would be awesome... My friend is making a weapon for GTA:SA MP, maybe he can help... Add me 300max and talk on there. And don't do it for just steam friends... Do the accept/ignore function and apply it to all functions of the SWEP If you add a chat function, or even more then rating will be 4.7 / 5
Quick Update: I have been doing a bit of testing today and it has taken a while to get any sort of breakthrough at all - no error messages... nothing! Finally I figured out that if a map is really really huge, clientside code is not executed for entities a long way away from you. Of course, that makes sense, but not if the code in that entity is really really important - like relocating the entity to you, setting teleport coordinates etc. I should have a fix for big maps (so that the laser box appears all the time when you want it) and a few other minor bugs soon. -ae.
[QUOTE=ancientevil;15409386]Quick Update: I have been doing a bit of testing today and it has taken a while to get any sort of breakthrough at all - no error messages... nothing! Finally I figured out that if a map is really really huge, clientside code is not executed for entities a long way away from you. Of course, that makes sense, but not if the code in that entity is really really important - like relocating the entity to you, setting teleport coordinates etc. I should have a fix for big maps (so that the laser box appears all the time when you want it) and a few other minor bugs soon. -ae.[/QUOTE] Don't forget that it doesn't just dissapear but it some times break it. I was unsuccessful at breaking it in my video (or successful at not breaking it :D) because I think my space marine slave tool was standing next to me, when i first found the bug out i was the one being teleported and nothing happened (I was some distance away) and was told nothing happened, plus i got that loop teleport and the person becomes busy permanently and if he dies he spawns with the non removable box infront of you. So yeah good that your making it stay shown but make sure that you can teleport with it from seperate area's and map distances as well ;) great work so far!
Hey All! The latest version of BuddyFinder is out (1.1)! I will edit the main post after dinner, but here's the link for those who can't wait: [url=http://www.garrysmod.org/downloads/?a=view&id=70058][img]http://www.garrysmod.org/img/?t=dll&id=70058[/img][/url] -ae. EDIT: The main post has been updated with all the latest screenshots, eye-candy and most importantly, the link. Stay tuned for a video.
You should add a menu, when you press the primary attack, he should see a menu on the phone, the choose Messages, Contacts and Games and make a minigame for it :D Could be awesome. [B] Edit: [/B] Make an iPhone skin you can add :D
[QUOTE=Jamsedreng22;15446635]You should add a menu, when you press the primary attack, he should see a menu on the phone, the choose Messages, Contacts and Games and make a minigame for it :D Could be awesome. [B] Edit: [/B] Make an iPhone skin you can add :D[/QUOTE] I will add it to the list - that's the second request. It might happen....
Video is up!
This didn't need a viewmodel but the fact you guys developed a custom one just for this is amazing. It really makes it look 100x better.
Excellent work, i'll be sure to use the new updated one on my server.
Maybe sometime this scenario could happen: *buildung some crap a few miles away from my buddy* Buddy: "omG, lolZ, look atz my fantastic spaceship....i call you!" Me: "Alright..." *buddy calls me and i teleport to him* *seeing a seat on a phx platform* Me: "Idiot..." *want back to my construction but....* Me: "Shit, this crappy buddy finder can´t bring me back...now i must search it, damn" //Enough joking Maybe you can add a "Teleportation Storgae Device" to the BuddyFinder that allows you to teleport to a place where you signed it. Would be great, thanks
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