• NutScript 1.1 - A free role-play framework
    239 replies, posted
[QUOTE=Johnny Guitar;48239270][vid]http://pix.nikolaszorko.sexy/8IksdAoVQqZN.mp4[/vid][/QUOTE] Sexy.
Is there any way to designate a model as female? For example, a model I have with the path [code]models/humans/group01/jen_arrow.mdl[/code] is very clearly a female model, but when I take damage using it it makes male pain sounds due to the lack of "female" in the name. Anything I can add to sh_schema or something to fix that?
Should be fixed as long as you set the model's animation class to citizen_female.
[QUOTE=Chessnut;48244455]Should be fixed as long as you set the model's animation class to citizen_female.[/QUOTE] Set all the respective models to citizen_female, and they got their proper animations, but the pain sounds seem to still be the same.
Did you update?
[QUOTE=Chessnut;48247287]Did you update?[/QUOTE] Didn't even realize NS updated. I should really get a Github account... This fixed the issue, though, yes. Thanks!
-snip-
[video]https://youtu.be/Vbfuvd0xVFI[/video] Touched up Customizable Weaponry 2 to make it work properly with NS, and made it function in a more RP-friendly way.
You should make the gun have an inventory/container tied to it and any attachments dragged 'into' the gun inventory are equipped by default.
[QUOTE=Johnny Guitar;48447878]You should make the gun have an inventory/container tied to it and any attachments dragged 'into' the gun inventory are equipped by default.[/QUOTE] [video]https://youtu.be/WHUhyxY17Q4[/video] This was a much better idea than I expected it to be, thanks! Made everything much easier code-wise, too. :joy:
[QUOTE=Atebite;48461135][video]https://youtu.be/WHUhyxY17Q4[/video] This was a much better idea than I expected it to be, thanks! Made everything much easier code-wise, too. :joy:[/QUOTE] Any chance of a release?
[QUOTE=Atebite;48461135][video]https://youtu.be/WHUhyxY17Q4[/video] This was a much better idea than I expected it to be, thanks! Made everything much easier code-wise, too. :joy:[/QUOTE] should make it easier to give to other people as well instead of dropping 1 million attachments.
[QUOTE=efc-luke-efc;48463354]Any chance of a release?[/QUOTE] Not right now. There's currently a bug in NS 1.1 where the inventory derma doesn't follow up on failed transfers of items between inventories. So while moving anything other than attachments into a gun isn't actually allowed, the item will still appear to have moved to the other inventory on the derma. [QUOTE=Johnny Guitar;48463498]should make it easier to give to other people as well instead of dropping 1 million attachments.[/QUOTE] Couldn't you just put the attachments in a bag and give that bag to the other guy?
[QUOTE=Atebite;48466692]Not right now. There's currently a bug in NS 1.1 where the inventory derma doesn't follow up on failed transfers of items between inventories. So while moving anything other than attachments into a gun isn't actually allowed, the item will still appear to have moved to the other inventory on the derma. Couldn't you just put the attachments in a bag and give that bag to the other guy?[/QUOTE] Having the attachments on the rifle still makes it easier then shuffling it into a bag.
[QUOTE=Johnny Guitar;48469043]Having the attachments on the rifle still makes it easier then shuffling it into a bag.[/QUOTE] Oh, I thought you were talking about giving individual attachments to other people. You don't have to take the attachments off the gun when you drop it now. The gun's inventory doesn't change, so you could give it to someone else and the gun would have the exact same attachments as when you had it.
Somebody specified here: [url]https://github.com/Chessnut/NutScript/issues/213[/url] that the feature of already having changeable recognition distance (commonly bound to F2 in cw hl2rp) has been implemented but i cannot find anything about it? If somebody could point me in the right direction i would be most appreciative.
Press F2 and there are different options for recognition
Yeah that's the thing, it's not there/not popping up.
Are you using 1.1?
Hey im having a problem with force sequence. Its only making the sequence force for certain clients.. Its vey odd.
Does nutscript 1.1 still break chat after a random amount of time?
I'm having issues running console commands in Nutscript, even with Lua strings. This is the code I want to implement: [code]PLUGIN.name = "PAC Patch" PLUGIN.author = "Tazmily" PLUGIN.desc = "Clears your PAC upon character load." function PLUGIN:PostPlayerLoadout(client) client:ConCommand("pac_clear_parts") end;[/code] Nothing happens, despite the fact that I get no errors. I try to manually run the command in my server but I get nothing. Are console commands disabled in Nutscript deliberately? Is there any way I can change that? EDIT: Nevermind.
So, to avoid weapon model positioning issues I switched to player models instead of NPC models. It fixed everything [B]except[/B] for the F1 menu. How on earth do I fix this? Some weapons even appear under the players feet when in the menu. I would imagine it's PAC related, but I don't know. [THUMB]http://images.akamai.steamusercontent.com/ugc/365155921132261622/AE84ABA8681BA1952FB15430F16A73980893D99B/[/THUMB]
Am I dumb or is the documentation just poor? I'm looking at creating items, but I don't see any of the attributes, just the functions. I don't see stuff like ITEM.ammo, ITEM.price, ITEM.ammoDesc as in the ModernRP schema Are these custom defined? I'm a bit new to lua, but still.
Need help. When people die in my server, they spawn back halfway through the ground where they died. (But for everyone else they are simply standing in their normal spawn) When they go into third person, from their point of view they start noclipping backwards. What is the cause of this, and how do I fix this? Second issue: I have no idea how to add M9K weapons to a vendor.
Is NutScript 1.1 abandoned?
[IMG]http://i.imgur.com/ZIeMLLa.jpg[/IMG] i wish people would put more time into ui design for character create in gamemodes
[QUOTE=Soren;50730742]snip[/QUOTE] I like that, is that released or private?
[QUOTE=orc;50731195]I like that, is that released or private?[/QUOTE] if someone wants it ill send it to them, its in a private version of nutscript that's half-broken lol
I think it looks pretty bad to be honest. A mix of things everywhere..
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