[QUOTE=mib999;50732659]I think it looks pretty bad to be honest. A mix of things everywhere..[/QUOTE]
[IMG]http://i.imgur.com/pJ83ZNN.jpg[/IMG]
i guess? i just wanted everything on one page without scrolling, wasnt sure how to explain the menu w/o using tool tips but there's so little buttons the user should be able to grasp what they should be doing just by clicking on random stuff
also it's suppose to give a passport type vibe
[QUOTE=Soren;50733790][IMG]http://i.imgur.com/pJ83ZNN.jpg[/IMG]
i guess? i just wanted everything on one page without scrolling, wasnt sure how to explain the menu w/o using tool tips but there's so little buttons the user should be able to grasp what they should be doing just by clicking on random stuff
also it's suppose to give a passport type vibe[/QUOTE]
isn't wintermute the name of that shitty point and click engine used for Limbo of the Lost?
[QUOTE=Zelpa;50737383]isn't wintermute the name of that shitty point and click engine used for Limbo of the Lost?[/QUOTE]
[url]http://williamgibson.wikia.com/wiki/Wintermute[/url]
This project dead? Everybody on the github is saying it's dead, and hasn't been updated in over a year, which sucks, because it's a really nice project. I've been encountering some bugs with writing code for it (which I'm 90% sure isn't my fault), and I'm not really into paying for CW (since I really don't like it)
blame korean army dood I couldn't finished all the things I've started.
I did fixed a lot of NS 1.1 framework for my private project with my friend but it went too far :(
[QUOTE=rebel1324;51823699]blame korean army dood I couldn't finished all the things I've started.
I did fixed a lot of NS 1.1 framework for my private project with my friend but it went too far :([/QUOTE]
It's alright man. I was just wondering, because I have been having some problems with the base. Don't stress.
I used to play in a server which is running NutScript. Thanks for releasing it and making it for free.
[QUOTE=Glunar;51825158]I used to play in a server which is running NutScript. Thanks for releasing it and making it for free.[/QUOTE]
It was always free.
[QUOTE=rebel1324;51823699]blame korean army dood I couldn't finished all the things I've started.
I did fixed a lot of NS 1.1 framework for my private project with my friend but it went too far :([/QUOTE]
Welcome back.
[QUOTE=orc;51835569]Welcome back.[/QUOTE]
fix this is plugin.
[url]https://github.com/Thadah/NSPlugins/tree/master/looting[/url]
bug: [QUOTE][ERROR] gamemodes/nutscript/gamemode/core/libs/sh_item.lua:283: attempt to concatenate local 'uniqueID' (a table value)
new - gamemodes/nutscript/gamemode/core/libs/sh_item.lua:283
unknown - gamemodes/nutscript/gamemode/core/libs/sh_item.lua:381
func - gamemodes/nutscript/gamemode/core/libs/thirdparty/sh_netstream2.lua:155
unknown - lua/includes/extensions/net.lua:32[/QUOTE]
[editline]17th February 2017[/editline]
[QUOTE=rebel1324;51823699]blame korean army dood I couldn't finished all the things I've started.
I did fixed a lot of NS 1.1 framework for my private project with my friend but it went too far :([/QUOTE]
Welcome back.
^ you can't use NS 1 plugins with NS 1.1.
[code]nut.flag.add("i", "Flag for a basic loadout.", function(client, isGiven)
if (isGiven) then
inventory:add("blz_416")
end
end)[/code]
upon receiving the flag, the console prints this error:
[code]
[ERROR] gamemodes/ww3/schema/sh_schema.lua:11: attempt to index global 'inventory' (a nil value)
1. callback - gamemodes/ww3/schema/sh_schema.lua:11
2. giveFlags - gamemodes/nutscript/gamemode/core/libs/sh_flag.lua:60
3. onRun - gamemodes/nutscript/gamemode/core/sh_commands.lua:84
4. run - gamemodes/nutscript/gamemode/core/libs/sh_command.lua:145
5. parse - gamemodes/nutscript/gamemode/core/libs/sh_command.lua:180
6. Run - gamemodes/nutscript/gamemode/core/hooks/sv_hooks.lua:248
7. unknown - gamemodes/nutscript/plugins/chatbox/sh_plugin.lua:69
8. func - gamemodes/nutscript/gamemode/core/libs/thirdparty/sh_netstream2.lua:117
9. unknown - lua/includes/extensions/net.lua:32
[/code]
anyone have a solution?
[QUOTE=Blazer232;51837335]^ you can't use NS 1 plugins with NS 1.1.
[code]nut.flag.add("i", "Flag for a basic loadout.", function(client, isGiven)
if (isGiven) then
inventory:add("blz_416")
end
end)[/code]
upon receiving the flag, the console prints this error:
[code]
[ERROR] gamemodes/ww3/schema/sh_schema.lua:11: attempt to index global 'inventory' (a nil value)
1. callback - gamemodes/ww3/schema/sh_schema.lua:11
2. giveFlags - gamemodes/nutscript/gamemode/core/libs/sh_flag.lua:60
3. onRun - gamemodes/nutscript/gamemode/core/sh_commands.lua:84
4. run - gamemodes/nutscript/gamemode/core/libs/sh_command.lua:145
5. parse - gamemodes/nutscript/gamemode/core/libs/sh_command.lua:180
6. Run - gamemodes/nutscript/gamemode/core/hooks/sv_hooks.lua:248
7. unknown - gamemodes/nutscript/plugins/chatbox/sh_plugin.lua:69
8. func - gamemodes/nutscript/gamemode/core/libs/thirdparty/sh_netstream2.lua:117
9. unknown - lua/includes/extensions/net.lua:32
[/code]
anyone have a solution?[/QUOTE]
[code] nut.flag.add("i", "Flag for a basic loadout.", function(client, isGiven)
if (isGiven) then
client:getChar():getInv():add("blz_416")
end
end)[/code]
that didn't work.
I fu**ed a lot with development S.T.A.L.K.E.R. RP schema on nutscript, now i just got stuck at trying to setup armor adding when equipping jacket.
ITEM.armorBoost = 20
...
onEquip = function(item)
...
if (item.armorBoost) then
item.player:SetArmor(armorBoost)
end
Chessnut, where i coded wrong? It's literally not working, i tried over 9000 times.
[QUOTE=KiruKiru;51859387]I fu**ed a lot with development S.T.A.L.K.E.R. RP schema on nutscript, now i just got stuck at trying to setup armor adding when equipping jacket.
ITEM.armorBoost = 20
...
onEquip = function(item)
...
if (item.armorBoost) then
item.player:SetArmor(armorBoost)
end
Chessnut, where i coded wrong? It's literally not working, i tried over 9000 times.[/QUOTE]
[code]
ITEM.armorBoost = 20
...
onEquip = function(item)
...
if (ITEM.armorBoost) then
item.player:SetArmor(ITEM.armorBoost)
end
[/code]
LUA is case sensitive.
[QUOTE=Kemerd;51860049]LUA is case sensitive.[/QUOTE]
Now that's some good irony.
Hey, for some reason the sample schema just says "Unknown" as name and doesn't have an option to create any characters, only to quit.
fixed pretty much problems of 1.1 but it needs it's own thread.
If you still do RP or use NS 1.1
Stay tune
I'm coming with new schemas and stuffs
[QUOTE=rebel1324;52108291]fixed pretty much problems of 1.1 but it needs it's own thread.
If you still do RP or use NS 1.1
Stay tune
I'm coming with new schemas and stuffs[/QUOTE]
I follow you in Github and I've seen your new repositories, waiting for it!
Also, It will take some time to do something about the chat.
It just breaks and few things will be changed or fixed/deleted from the Framework because they're buggy and not working.
Changelist and all of functions will be documented.
If you have some good wiki to use in your mind, suggest me some.
:incredible:
[QUOTE=rebel1324;52115000]Also, It will take some time to do something about the chat.
It just breaks and few things will be changed or fixed/deleted from the Framework because they're buggy and not working.
Changelist and all of functions will be documented.
If you have some good wiki to use in your mind, suggest me some.[/QUOTE]
i spent awhile trying to find a way to fix the chat, i think i fixed it by not having the chat lua stuff as a plugin? i dont remember
also the default radio is wacky, maybe because of the way the actual chat channels/filters are setup?
while im mentioning things, a way to search players inventories would be great, i had to make my own function for it but i never got it to work
Official _Nutscript 1.1 thread will be up in one or two weeks.
Starting with Documents.
If you're server owner or developer of Nutscript 1.1
Gimme feedback and bugs they'll mostly get fixed pretty soon
and here is small list of bugs that fixed:
1. Inventory Desync (99% fixed)
2. Metatable Corruption in Item (fixed)
3. Stash Function (Virtual Inventory for Crafting, Stash, Auction... etc..)
4. SQL Database Problems (Short size for the data)
5. Removal of Controversial Plugins (LEGS)
6. Classes are working good
7. Slight Networking changes.
8. Almost No Lag up to 35 players. (above 42-45 players, there's gonna be some issue. I know why, but it's pretty hard to fix.)
9. and more...
Oh yeah, Also If you Really Really Really wants 1.0 like inventory.....
well....
I might think of conversion plugin for that.
but don't expect it too much.
Only pretty good developer can handle those.
[editline]6th May 2017[/editline]
Also I'm coming with new plugins and schema.
Storage Plugin: Redone
[media]https://www.youtube.com/watch?v=PQYA-pTZUD0[/media]
DayZ like Schema (don't have name yet.)
[thumb]https://steamuserimages-a.akamaihd.net/ugc/96104530587660714/FE82D00762AB21DA2BE313FB90ABCA588B10F959/[/thumb]
[thumb]https://steamuserimages-a.akamaihd.net/ugc/96103896470163663/1DE1C76A07500905527C60DE355BDEEA7410EB3E/[/thumb]
[thumb]https://steamuserimages-a.akamaihd.net/ugc/96103896468657001/EA11129B99D2F065F42E8CF7FD9A3B4A7386A584/[/thumb]
CityRP base (mostly aiming for light DarkRP like RP)
There's going to be more serious CityRP variation
[thumb]https://steamuserimages-a.akamaihd.net/ugc/96102627871403114/05ABAA828E2B29BADC48B0AE8B3873B03CC0E265/[/thumb]
[thumb]https://steamuserimages-a.akamaihd.net/ugc/96102627871405295/27ADACE460F87AEFE8534B8E8B9002510E398BB7/[/thumb]
!! [I][B]CityRP: Not all of stuffs in the screenshot will available in release[/B][/I] !!
Experimental Fixes are live!
Tell me if there is new bugs.
I pulled of private things (mostly lazy hacky fixes) so might few things not works.
If you give me the bug through rebel1324/Nutscript Github, I'll get into it.
[URL="https://github.com/rebel1324/NutScript_/issues"]https://github.com/rebel1324/NutScript[/URL]
Full Changelog:
[QUOTE]
Fixed In-game Item Entity's Spamnations
Now you can't get your other character's money
Shipment is now more prettier
PlayerThrowPunch is now more useful
Now database is configurable outside of actual framework gamemode.
Now Attribute bar has more texts also supports boosts.
Fixed some issues with business tab.
Fixed some issues with characters tab.
Now Characters tab always will be in front of all other tabs.
Added some failsafe for charcreate.
Fixed Classes Tab.
FIXED INVENTORY ISSUE
Now Notify is always on top.
Now Nutscript Supports Foreign Characters.
Scoreboard is now somewhat good?
Now traceline is begone. Trace hull is the new thing for information target search.
information display.
Now displaying entity's information is more faster.
Now you can boost your character's attribute.
Fixed wrong inventory allocation on wrong character in random chance
Now character's class is global variable.
TODO: Sorry, Can't do much things about the chatbox
Now command search supports foreign characters.
Now you can log the money flow. (If you're available.)
Fixed Item corruption.
Now you can set the permission for the fixing the god damn config with gamemode hooks.
Playtime calculator now has failsafe.
SQL Database connection notification in initialization gives you more information.
Ammo display align fixed.
Now bag is more stabilized.
PAC3 Outfit is now fixed.
Weapon is now fixed.
GLORY TO GOD, Now Nutscript will never initializes twice when you're fixing your stuffs.
Somehow Doors are fucking up with high player count like 40+, so I changed the networking to DT Values.
Fixed door ownership menu.
Keys are now normal in playermodel.
Now you can bind the door on class.
Fuck off legs.
Ignore PAC3 Korean comments. They're now good, you should not care about it.
Now you can prevent generated items saved in the server when the server is turned off.
Stamina is pretty good. Now you can the status in clientside. Good thing.
Now Storage supports Keypad. Check the official plugin.
Good thing is, Now you can determine the inventory is the bag or the storage. yes.
Now you can't do much attribute whoring.
Removed Obsolete hooks.
[/QUOTE]
[editline]13th May 2017[/editline]
For new plugins
[URL="https://github.com/rebel1324/BlackTea-Nuscript-Plugins"]https://github.com/rebel1324/BlackTea-Nutscript-Plugins[/URL]
Woah, that list just goes on and on, nice!
Going to make proper document for Schema/Plugin development.
Do i have to make it as Google Document or just setup some wiki?
Wiki if you don't mind, It'll be the most easily read/useful in my opinion
I just found wiki is more convient.
[url]https://nutscript.miraheze.org/wiki/Main_Page[/url]
Who do I have to talk to get this thread closed?
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