• Awesomium replacement - Restore the classic gmod feel & sleekness
    84 replies, posted
Any possibility of a Linux and Mac build of this as well? awesomium causes loads of problems on those platforms, it'd be nice to have this around.
[QUOTE=gamerpaddy;48733685]Thanks. but i cant get it to work. It launches, the error pops up, i re-launch it, it download some files and deletes the modified awesomium.dll I got x64 windows, when i try to install the x86 redist, an "0x80240017 unknown error" happens at the end. i also restarted my pc, and tried again.[/QUOTE] I have the same issue, and I've tried following the advice given here: [url]http://wind8apps.com/error-0x80240017-windows/[/url]. I still can't install it, I run a 64-bit Windows 8.1.
client.dll cannot be found. I verified my installation and it still isn't working [editline]25th September 2015[/editline] nevermind i'm a gigantic idiot [editline]25th September 2015[/editline] i haven't played gmod in forever but can't we get VAC banned for modifying dll's? i know a while back there was something about VAC bans with a game mounting addon [editline]25th September 2015[/editline] not responding on startup... shows a pink and black image (presumably the logo) and the modded menu but it's frozen
You can't get VAC banned from modifying any .dll (currently)
IIRC most of VAC is disabled because of the way gmod works and how many false positives it'd result in, but some blacklisted things get you banned (older stuff like baconbot was).
I installed it correctly, but see no change in the menu or any fps improvement. [editline]25th September 2015[/editline] I put the folders in their correct paths: Materials to garrysmod/garrysmod Bin to garrysmod/ Lua to garrysmod/garrysmod. Checked all added files, they're in their correct folders. My install path is progfiles/steam/steamapps/username/garrysmod/garrysmod.
Is it possible to make a version of this that retains the old user interface yet enables multicore rendering support?
Now all we need is the original spawn menu from Garry's Mod 12
yah know I want to use this but the fact that it disables basically all web stuff ,at least from my understanding, pushes me away. Also not trying to be a dick towards the people who are working on gmod currently, but I hope this doesn't push them further away from actually trying to put multi-core rendering back in the game. I am not blaming you at all just a heads up, I think this is a awesome addon, I am just looking to the future. I don't want to see someone asking about multi-core rendering and then having some person link back to this, when this should be up to the devs to find a way to put both in the game with needed help if be so. Also I am not saying I don't appreciate the work the two devs do I am just trying to remind people of this. edit:------------------ Just saw that kilburn helped re-enable multi-core rendering. In that case why not just make a dll file that just allows people to enable it if they want too?
[QUOTE=Lyokanthrope;48749549]Any possibility of a Linux and Mac build of this as well? awesomium causes loads of problems on those platforms, it'd be nice to have this around.[/QUOTE] well the amount of mac & linux users for the gmod client is really low. Also, I've never ever compiled for mac, and about linux - maybe. [QUOTE=Jocken300;48758792]I have the same issue, and I've tried following the advice given here: [url]http://wind8apps.com/error-0x80240017-windows/[/url]. I still can't install it, I run a 64-bit Windows 8.1.[/QUOTE] then I'm afraid, but I can't really help you. I've never experienced nor seen this issue happen to anyone. This thread is the first time I heard of it. Only thing I can tell, it apparently it works for pretty much everyone too ( if redists wouldnt be install able, there would be lots of complaints ). I may try to get rid of the redists dependency later on. [QUOTE=343N;48759203]client.dll cannot be found. I verified my installation and it still isn't working [editline]25th September 2015[/editline] nevermind i'm a gigantic idiot [editline]25th September 2015[/editline] i haven't played gmod in forever but can't we get VAC banned for modifying dll's? i know a while back there was something about VAC bans with a game mounting addon [editline]25th September 2015[/editline] not responding on startup... shows a pink and black image (presumably the logo) and the modded menu but it's frozen[/QUOTE] Have you tried the normal ( non experimental ) version? Also, have you tried waiting? If you did, try changing line 250-256 of getmaps.lua [code] if ( file.Exists("maps/thumb/" .. name .. ".png", "GAME") ) then Mat = "maps/thumb/"..name..".png" elseif ( file.Exists("maps/" .. name .. "/.vtf", "GAME") ) then Mat = "maps/"..name..".vtf" else Mat = "materials/noicon.png" end [/code] to [code] Mat = "materials/noicon.png" [/code] [QUOTE=Amplar;48762400]I installed it correctly, but see no change in the menu or any fps improvement. [editline]25th September 2015[/editline] I put the folders in their correct paths: Materials to garrysmod/garrysmod Bin to garrysmod/ Lua to garrysmod/garrysmod. Checked all added files, they're in their correct folders. My install path is progfiles/steam/steamapps/username/garrysmod/garrysmod.[/QUOTE] I'm afraid, but you must have done something wrong. At the minimum you should notice the old menu when starting up gmod. If it's still loading the new gmod menu, it's still saved on your pc, aka you didn't replace it :v [QUOTE=CryoDragon;48762849]Is it possible to make a version of this that retains the old user interface yet enables multicore rendering support?[/QUOTE] That's what the experimental one does [QUOTE=anonymous6666;48763384]Now all we need is the original spawn menu from Garry's Mod 12[/QUOTE] Stuff like that is trickier, because unlike with this, I would have to include a workaround for allowcslua. Also keep in mind: Servers with custom menus etc. [QUOTE=bran92don;48763686]yah know I want to use this but the fact that it disables basically all web stuff ,at least from my understanding, pushes me away. Also not trying to be a dick towards the people who are working on gmod currently, but I hope this doesn't push them further away from actually trying to put multi-core rendering back in the game. I am not blaming you at all just a heads up, I think this is a awesome addon, I am just looking to the future. I don't want to see someone asking about multi-core rendering and then having some person link back to this, when this should be up to the devs to find a way to put both in the game with needed help if be so. Also I am not saying I don't appreciate the work the two devs do I am just trying to remind people of this. edit:------------------ Just saw that kilburn helped re-enable multi-core rendering. In that case why not just make a dll file that just allows people to enable it if they want too?[/QUOTE] no dll to re-enable multicore rendering is needed. It's built into the game already, and everyone can enable it if they want to. The experimental build of this project does that by default. And about gmod devs doing something about awesomium: They wanted to since some time ( [url]http://i.imgur.com/2kaudMJ.jpg[/url] ), but not much happened. That's why I created this.
I have no idea what happened, my gmod shortcut was somehow taking me to a gmod install that's defunct on another drive that I haven't used in years.. wat
[QUOTE=Leystryku;48765524] no dll to re-enable multicore rendering is needed. It's built into the game already, and everyone can enable it if they want to. The experimental build of this project does that by default. And about gmod devs doing something about awesomium: They wanted to since some time ( [url]http://i.imgur.com/2kaudMJ.jpg[/url] ), but not much happened. That's why I created this.[/QUOTE] not trying to say your lying but can I get some proof backing this up. From what I read the enable multi-core rendering option doesn't even do anything in gmod. If its by commands you need to put in then that still isn't common knowledge. I would have hoped something liked that would have been put up in gmod or at least mentioned if that was the case.
[QUOTE=bran92don;48766546]not trying to say your lying but can I get some proof backing this up. From what I read the enable multi-core rendering option doesn't even do anything in gmod. If its by commands you need to put in then that still isn't common knowledge. I would have hoped something liked that would have been put up in gmod or at least mentioned if that was the case.[/QUOTE] [url]https://facepunch.com/showthread.php?t=1479402[/url] [url]https://perpheads.com/threads/60fps-in-garrys-mod.9769/[/url] [url]https://gist.github.com/LennyPenny/2d1c4da5568a94d74e13[/url] [url]http://teamscm.co.uk/showthread.php?tid=1352[/url] [url]http://superiorservers.co/forums/topic/7177-enable-multicore-rendering-double-fps/#comment-71285[/url] [IMG]http://i.imgur.com/MRfg8GG.jpg[/IMG] They've existed since a while and many people do know about them. Kilburn may have even mentioned them in one of his posts. You don't see a easy way to change them in gmod while not being a advanced user, because of the graphic glitches and crashes which can occur. If you need more proof, feel free to try out stuff yourself, because I can't be bothered to google for you :v
[QUOTE=Leystryku;48766657][url]https://facepunch.com/showthread.php?t=1479402[/url] [url]https://perpheads.com/threads/60fps-in-garrys-mod.9769/[/url] [url]https://gist.github.com/LennyPenny/2d1c4da5568a94d74e13[/url] [url]http://teamscm.co.uk/showthread.php?tid=1352[/url] [url]http://superiorservers.co/forums/topic/7177-enable-multicore-rendering-double-fps/#comment-71285[/url] [IMG]http://i.imgur.com/MRfg8GG.jpg[/IMG] They've existed since a while and many people do know about them. Kilburn may have even mentioned them in one of his posts. You don't see a easy way to change them in gmod while not being a advanced user, because of the graphic glitches and crashes which can occur. If you need more proof, feel free to try out stuff yourself, because I can't be bothered to google for you :v[/QUOTE] Funny thing is I actually did google that recently and the only info I got back were these commands: [code] r_threaded_renderables 1 mat_queue_mode 2 r_threaded_client_shadow_manager 1 cl_threaded_bone_setup 1 cl_threaded_client_leaf_system 1 [/code] I didn't even know of the "gmod_mcore_test" one and I still don't think its that widely known because people would have definitely mentioned more about it when people asked about multi-core rendering. It seems like only the devs and some people on facepunch knew about it and to prevent a uproar of comments about crashing they simply kept it to themselves. Which I guess I am not too upset about because I know how consumers can be, just to me it felt more hidden.
Multi core rendering is not officially supported, so any commands you enter into your code are at your own risk. The command is far less know because it is not a base Source Engine command, unlike others are.
[QUOTE=gamerpaddy;48733685]Thanks. but i cant get it to work. It launches, the error pops up, i re-launch it, it download some files and deletes the modified awesomium.dll I got x64 windows, when i try to install the x86 redist, an "0x80240017 unknown error" happens at the end. i also restarted my pc, and tried again.[/QUOTE] to you and all the others which had problems with the redists, try the new version and tell me if it works. If it worked fine, installing redists isn't required anymore.
Can I somehow build it with Visual Studio or with other compiler lower than VS2015? Because VS2015 runtime libraries aren't being installing properly. UPD: nevermind. I found premake5 can generate project files.
This works perfectly aside how it tends to hang for a few seconds on "Initializing Serverside", and for a good 10 seconds just before "Addon(s) have changes, remounting.". Is there a solution to this?
[QUOTE=stev_;48780688]This works perfectly aside how it tends to hang for a few seconds on "Initializing Serverside", and for a good 10 seconds just before "Addon(s) have changes, remounting.". Is there a solution to this?[/QUOTE] try the fixes I posted in the first page, otherwise I dunno, since I'm not experiencing it :v
[QUOTE=Leystryku;48780988]try the fixes I posted in the first page, otherwise I dunno, since I'm not experiencing it :v[/QUOTE] Yeah I've tried all fixes on the first page, mcore doesn't seem to have an effect on the loading time/freezing.
[QUOTE=stev_;48781156]Yeah I've tried all fixes on the first page, mcore doesn't seem to have an effect on the loading time/freezing.[/QUOTE] the code edit too?
[QUOTE=Leystryku;48781293]the code edit too?[/QUOTE] Ah I didn't see that one. It seems to have fixed it, thanks.
If anyone is currently on the gmod dev build, the latest gmod dev build does [B]not[/B] work with this. I've worked on a update last monday and I'll tell you when it's fully working :v edit: Update works fine, I'll roll it out once gmod updates
Awesomium was updated yesterday, does this mod still work, or is there an update available? I'm afraid to install it again over the latest gmod update
[QUOTE=Amplar;49341256]Awesomium was updated yesterday, does this mod still work, or is there an update available? I'm afraid to install it again over the latest gmod update[/QUOTE] Well I was working on a update, formatted my PC and noticed that I forgot to back it up. I tried restoring it, but since I'm using a SSD with TRIM - I couldn't restore it. :c
Noooo I need my fps back since the devs refuse to bring back multicore
[QUOTE=Amplar;49347211]Noooo I need my fps back since the devs refuse to bring back multicore[/QUOTE] [code] //enable multicore rendering RunConsoleCommand("cl_threaded_bone_setup", "1") RunConsoleCommand("cl_threaded_client_leaf_system", "1") RunConsoleCommand("r_threaded_client_shadow_manager", "1") RunConsoleCommand("r_threaded_particles", "1") RunConsoleCommand("r_threaded_renderables", "1") RunConsoleCommand("r_queued_ropes", "1") RunConsoleCommand("studio_queue_mode", "1") RunConsoleCommand("gmod_mcore_test", "1") [/code]
You have a death wish if you are running with that.
[QUOTE=shadowboy303;49349776]You have a death wish if you are running with that.[/QUOTE] The only big issue with those commands that I've had has been no AA on derma panels.
[QUOTE=meharryp;49349884]The only big issue with those commands that I've had has been no AA on derma panels.[/QUOTE] Material proxies also seem to act weird.
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