Awesomium replacement - Restore the classic gmod feel & sleekness
84 replies, posted
[QUOTE=Leystryku;49349618][code]
//enable multicore rendering
RunConsoleCommand("cl_threaded_bone_setup", "1")
RunConsoleCommand("cl_threaded_client_leaf_system", "1")
RunConsoleCommand("r_threaded_client_shadow_manager", "1")
RunConsoleCommand("r_threaded_particles", "1")
RunConsoleCommand("r_threaded_renderables", "1")
RunConsoleCommand("r_queued_ropes", "1")
RunConsoleCommand("studio_queue_mode", "1")
RunConsoleCommand("gmod_mcore_test", "1")
[/code][/QUOTE]
hm, seems I have all of those enabled but my isn't as good as lbefore (awesomium is stil running obv)
can't wait for the update
[editline]20th December 2015[/editline]
Also, not sure if it's fixable, but with your mod it doubles, even triples load times. Not a big deal but I thought i'd bring it up
[QUOTE=Amplar;49351837]hm, seems I have all of those enabled but my isn't as good as lbefore (awesomium is stil running obv)
can't wait for the update
[editline]20th December 2015[/editline]
Also, not sure if it's fixable, but with your mod it doubles, even triples load times. Not a big deal but I thought i'd bring it up[/QUOTE]
You're missing mat_queue_mode 2, that's the one that really makes the big difference.
[IMG]https://winteris.moe/share/Engine_Error_2016-01-11_15-16-50.png[/IMG]
Am I missing something or did the last GMod update break it? This is the non-mcore version, btw.
[QUOTE=WinterPhoenix;49508798][IMG]https://winteris.moe/share/Engine_Error_2016-01-11_15-16-50.png[/IMG]
Am I missing something or did the last GMod update break it? This is the non-mcore version, btw.[/QUOTE]
Yes, it broke, read why above :v
Well, seeing that it got purged in a format, it probably means you won't work on it anymore.
Assuming this is the scenario, there's only two options:
Either someone takes the source code and continues this addon.
[B]or [/B]
We some how reach out to the garry's mod developers and convince them that Awesomeium needs to be thrown out the window.
The second one is pretty unlikely, so the only hope is that someone else develops on this addon and continues from what's given or Leystryku regains the determination to work with what he's got.
Please update this. I really miss the fps boost from removing awesomium itself. the sort-of multicore and awesomium boosted my fps by double, with mcore test and mat queue it's only like a 20% increase.
[QUOTE=Leystryku;49513962]Yes, it broke, read why above :v[/QUOTE]
Thanks... I didn't see that ^^;
But yes, the second option of replacing Awesomium would be preferable.
One other option I thought of is if we can ask the GMOD devs to at least toggle whether or not we want to Enable or Disable Awesomeium. This way, those who want it without losing HTML mods can use it, and those who don't care for it can simply turn it off. It was done with LUAjit, but it might be much more complicated than that.
Will you please update it? <3
No updates? :(
[QUOTE=Amplar;49783632]No updates? :([/QUOTE]
[QUOTE=Leystryku;49342020]Well I was working on a update, formatted my PC and noticed that I forgot to back it up.
I tried restoring it, but since I'm using a SSD with TRIM - I couldn't restore it. :c[/QUOTE]
Why HTML loading screens isn't possible with Awesomium replace? I think we just need to allow Awesomium for one loading screen function. And what about updates? Losed project files isn't a reason to stop working on this great thing, also, this is a chance to rewrite code more perfomance-friendly and clean, isn't it?
I've gone ahead and updated this, for anyone that's still looking: [del][url]https://github.com/Leystryku/die_awesomium/pull/5[/url][/del]
[del]Until my pull request gets merged, you can get the updated Awesomium.dll right here[/del]
PR merged! [url]https://github.com/Leystryku/die_awesomium[/url]
[QUOTE=xaviergmail;49974523]I've gone ahead and updated this, for anyone that's still looking: [del][url]https://github.com/Leystryku/die_awesomium/pull/5[/url][/del]
[del]Until my pull request gets merged, you can get the updated Awesomium.dll right here[/del]
PR merged! [url]https://github.com/Leystryku/die_awesomium[/url][/QUOTE]
If I could rate your post I would, but I can't so I am replying to say thanks. <3
Where is the save menu gone? Is it possible to load saves after installing that? It's mainly intended for servers, but singleplayer should also work.
[QUOTE=Coincidental;49990902]Where is the save menu gone? Is it possible to load saves after installing that? It's mainly intended for servers, but singleplayer should also work.[/QUOTE]
The save menu is html, hence it won't work after installing this
My main menu is gone after installing the latest version
help
I have the actual menu working, but the Gmod logo and the background are missing...
Background.lua doesn't seem to do anything. ;(
EDIT:
Fixed it, background is now showing :)
[url]https://github.com/Leystryku/die_awesomium/issues/7[/url]
Posted this issue after
MENU ERROR: lua/includes/util.lua:424: attempt to call field 'MaxPlayers' (a nil value)
lua/includes/util.lua:424 [GetConVarString]
lua/derma/init.lua:93 [ConVarStringThink]
lua/vgui/dtextentry.lua:227 []
In console.
quick question but does this work with the current version of gmod as of today when I am posting this?
I'm getting missing textures
it's a three year old thread...
How do i fix it?
It probably doesn't work anymore. Don't bump old threads like this, instead make a new one and reference this thread.
As for your texture issue you could try contacting the original creator of the mod. Sometimes mods require other mods for things to work properly, something that might not be shown in this thread.
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