• TDMCars SVN
    2,053 replies, posted
how am I supposed to download from those googlecode things?
[QUOTE=hardmansteele;38920559]how am I supposed to download from those googlecode things?[/QUOTE] You could use [url=http://www.youtube.com/results?search_query=svn+tortoise&oq=svn+tortoise&gs_l=youtube.3..0l2.11617.11617.0.11934.1.1.0.0.0.0.111.111.0j1.1.0...0.0...1ac.1.jDhLLu_t1jI]Toroise SVN[/url].
Do these still handle like hl2 jeeps without any proper handling physics or has it improved?
[QUOTE=Uberpro;38922560]Do these still handle like hl2 jeeps without any proper handling physics or has it improved?[/QUOTE] If you look back on the other posts you'll see us bitchin' about handling, I wouldn't call it improved though, as some of them are bugged and in the process of being fixed. Most of them are actually functioning and yes, improved. They still act and behave like a jeep though, just a bit different.
Anything new? Danish trolled me and said he was uploading emergency vehicles so I'm kinda bummed :/
Duh. Some new Soobaroo skins from me. [IMG]http://i.imgur.com/SXq7W.jpg[/IMG] Well, what the fuck is this liveries: 1992 Subaru Rally Sweden Generic 555 livery 1992 Subaru Rally Wales.
just wondering, what is an estimated release date for workshop
[QUOTE=PyrO_o;39043549]Duh. Some new Soobaroo skins from me. [/QUOTE] Very good looking skins, shame the car they're on is broken :/ I hope we get this stuff fixed sometime soon. Anyways, has anyone tried making a deathrace/rusty hl2 styled skin?
[QUOTE=Soup Nazi;39048719]just wondering, what is an estimated release date for workshop[/QUOTE] Some cars have already been released on the workshop. I will upload the rest as soon as I can but I am currently busy with other things
Anyone know where to get that El Camino that TDM's prof picture has? I saw it on Garrysmod.org but it wasn't for GM13...
[QUOTE=Computersar3koo;39057951]Anyone know where to get that El Camino that TDM's prof picture has? I saw it on Garrysmod.org but it wasn't for GM13...[/QUOTE] It's mine, or he did the exact same car that I already released, anyway I can update it soon if people want it.
[QUOTE=sentrygunman;39058214]It's mine, or he did the exact same car that I already released, anyway I can update it soon if people want it.[/QUOTE] Yes please! I love that car! Also, I've seen the cars you make, is it possible to get Danish to put it in the next SVN update or do you want it seperate? EDIT : does anyone know how to black out the lens for the headlights?
i don't even know how to download this O.o
[QUOTE=dwllarkendar;39115791]i don't even know how to download this O.o[/QUOTE] Not another one of these posts... Read the OP and last pages of the thread and you'll know.
Hey DanishMaster, I've been working on a paint material for some custom car models I'm porting and I thought I'd share something I worked out. You may find it useful: [code]"VertexLitGeneric" { $basetexture "models/rush_freak/cars/generic/paint" $bumpmap "models/rush_freak/cars/nobump" $surfaceprop "metal" [I][B]$blendtintbybasealpha "1"[/B][/I] $nodiffusebumplighting "1" $envmap "env_cubemap" // $envmaptint "[.5 .5 .5]" // $envmapcontrast "1" // $envmapsaturation ".5" $envmapfresnel "1" $phong "1" $phongexponent "10" $phongboost "5" $phongfresnelranges "[.05 .3 1]" [I][B]"Proxies" { "Equals" { srcVar1 "$color" resultVar "$phongtint" } }[/B][/I] }[/code] Basically, the proxy in bold tells the material to use whatever the color the color tool has applied as the phong tint, making the material appear slightly shiny like the tiny metal flakes in real car paint. Because it's dynamic it'll pick the correct color to amplify no matter what tint has been applied, instead of having to be plain white all the time to avoid risk of an ugly color mismatch with $phongtint. EDIT: You could probably also do the same thing with the cubemap reflection using $envmaptint as the resultVar to get it looking like some fancy metallic paint.
Do you think you could make it so we can use it in the material tool? Would be good for working on cars by hand.
[QUOTE=Computersar3koo;39141590]Do you think you could make it so we can use it in the material tool? Would be good for working on cars by hand.[/QUOTE] That would require a special material tool just for TDMCars.
[QUOTE=LittleBabyman;39141845]That would require a special material tool just for TDMCars.[/QUOTE] But it could be done? We could make one for al the materials, iridescent, metallic, etc.
why can't i see the Lamborghini reventon model or the bmw 507 model or the Golf mk3 model, they come up as a grey figure and it's kind of annoying, please help.
[QUOTE=topissedtocar;39151516]why can't i see the Lamborghini reventon model or the bmw 507 model or the Golf mk3 model, they come up as a grey figure and it's kind of annoying, please help.[/QUOTE] Here's your [url=http://facepunch.com/showthread.php?t=1184807&page=8]answer[/url].
it worked, thank you!
[QUOTE=Rush_Freak;39136631]Hey DanishMaster, I've been working on a paint material for some custom car models I'm porting and I thought I'd share something I worked out. You may find it useful: [code]"VertexLitGeneric" { $basetexture "models/rush_freak/cars/generic/paint" $bumpmap "models/rush_freak/cars/nobump" $surfaceprop "metal" [I][B]$blendtintbybasealpha "1"[/B][/I] $nodiffusebumplighting "1" $envmap "env_cubemap" // $envmaptint "[.5 .5 .5]" // $envmapcontrast "1" // $envmapsaturation ".5" $envmapfresnel "1" $phong "1" $phongexponent "10" $phongboost "5" $phongfresnelranges "[.05 .3 1]" [I][B]"Proxies" { "Equals" { srcVar1 "$color" resultVar "$phongtint" } }[/B][/I] }[/code] Basically, the proxy in bold tells the material to use whatever the color the color tool has applied as the phong tint, making the material appear slightly shiny like the tiny metal flakes in real car paint. Because it's dynamic it'll pick the correct color to amplify no matter what tint has been applied, instead of having to be plain white all the time to avoid risk of an ugly color mismatch with $phongtint. EDIT: You could probably also do the same thing with the cubemap reflection using $envmaptint as the resultVar to get it looking like some fancy metallic paint.[/QUOTE] I'm gonna have to reward you if this is as awesome as I think it is
is the VC - Mod released?
[QUOTE=shadowman110;39155502]is the VC - Mod released?[/QUOTE] Not yet
[QUOTE=TheDanishMaster;36003209][H2]TDMCars SVN Release[/H2] [i]If you find a bug or just have a question, feel free to comment below. However I ignore suggestions and requests[/i] Anyways, here's the SVN link: [url]http://gmod-dl.googlecode.com/svn/trunk/TDMCarpack/[/url] [highlight](The content in scripts\sound\ must be moved to the *root*\garrysmod\ folder of.. Well Garry's Mod. Sound scripts are not loaded from addons and this is why some cars won't have any sound if you don't do this. And do it every time there's an update)[/highlight] Most cars are able to use VCMod features like lights, extra seats and so on, so stop by the Master Chris Vehicle Pack thread [url=http://www.facepunch.com/threads/918163-Master-Chris-s-Vehicle-Pack]Master Chris's Vehicle Pack[/url] [H2]Pictures[/H2] [img]http://dl.dropbox.com/u/10800905/SVN_THREAD/picsforthread/pic1.jpg[/img][img]http://dl.dropbox.com/u/10800905/SVN_THREAD/picsforthread/pic2.jpg[/img][img]http://dl.dropbox.com/u/10800905/SVN_THREAD/picsforthread/pic3.jpg[/img][img]http://dl.dropbox.com/u/10800905/SVN_THREAD/picsforthread/pic4.jpg[/img][img]http://dl.dropbox.com/u/10800905/SVN_THREAD/picsforthread/pic5.jpg[/img][img]http://dl.dropbox.com/u/10800905/SVN_THREAD/picsforthread/pic6.jpg[/img][img]http://dl.dropbox.com/u/10800905/SVN_THREAD/picsforthread/pic7.jpg[/img][img]http://dl.dropbox.com/u/10800905/SVN_THREAD/picsforthread/pic8.jpg[/img][img]http://dl.dropbox.com/u/10800905/SVN_THREAD/picsforthread/pic9.jpg[/img][img]http://dl.dropbox.com/u/10800905/SVN_THREAD/picsforthread/pic10.jpg[/img][img]http://dl.dropbox.com/u/10800905/SVN_THREAD/picsforthread/pic11.jpg[/img][img]http://dl.dropbox.com/u/10800905/SVN_THREAD/picsforthread/pic12.jpg[/img][img]http://dl.dropbox.com/u/10800905/SVN_THREAD/picsforthread/pic13.jpg[/img][img]http://dl.dropbox.com/u/10800905/SVN_THREAD/picsforthread/pic14.jpg[/img] [tab]Car list[/tab] Aston Martin DBS Audi R8 V10 Audi S5 [i](Added 25th of November 2012)[/i] Audi TT '07 BMW 507 [i](Added 20th of October 2012)[/i] BMW M3 E92 [i](Added 14th of August 2012)[/i] BMW M5 E60 [i](needs rescaling)[/i] Bugatti Veyron 16.4 Chevrolet Camaro SS '69 Chevrolet Chevelle SS '70 [i](needs rescaling)[/i] Chevrolet Spark Citroën C4 Dodge Charger SRT8 Dodge Ram SRT10 Ferrari 250GT Ferrari 512 TR Ford Crown Victoria Taxi [i](Added 19th of June 2012)[/i] Ford Deluxe Coupe 1940 [i](Added 19th of June 2012)[/i] Ford Focus RS Ford GT 2005 [i](Added 14th of August 2012)[/i] Ford Shelby GT500 Ford Transit [i](Added 7th of June 2012)[/i] GMC Vandura Honda Civic Type R 07 [i](Added 7th of June 2012)[/i] Hummer H1 [i](Added 7th of June 2012)[/i] Jeep Wrangler [i](Added 20th of October 2012)[/i] Kia Ceed Lamborghini Gallardo Lamborghini Murcielago Lamborghini Reventon Roadster [i](Added 25th of November 2012)[/i] Land Rover Range Rover [i](Updated 30th of september)[/i] Mazda MX-5 [i](Added 20th of October 2012)[/i] Mazda RX-8 Mercedes SL65 AMG Mercedes C32 [i](redoing later)[/i] Mitsubishi Colt [i](Added 20th of October 2012)[/i] Mitsubishi Evo Lancer X Nissan 350z [i](redoing later)[/i] Nissan Skyline R34 Pagani Zonda C12 Porsche 997 GT3 Porsche Cayenne Subaru Impreza WRX STI [i](redoing later)[/i] Toyota Prius [i](Added 7th of June 2012)[/i] Toyota Supra RZ VW Golf MKII [i](updated 4th of september)[/i] VW Golf MKIII [i](Added 25th of November 2012)[/i] VW Scirocco [i](will fix skirt bug)[/i] Volvo 242 Turbo [i]All currently released trucks will be redone to have actual logo's and HQ interior[/i] And many more to come.. There are [b]no[/b] emergency vehicles in this SVN yet but they will be released whenever freemmaann is done with VCMod, though here's some WIP anyways [img]http://dl.dropbox.com/u/10800905/SVN_THREAD/picsforthread/mtcome.jpg[/img] [h2]FAQ[/h2] Q: How to color cars? A: Use the color tool. It is really that simple Q: When I use skin changer tool, the cars turns black n pink. How can I fix? A: By default, only the base white skin comes with the car. If you wish to fix this anyways, get some skins from people like Davis and EddieLTU Q: My car spins wildly out of control. What should I do A: You can either edit the scripts for personal use or wait until I have been through them all and fix them. My knowledge in making vehicle scripts weren't so good when I started but I have slowly gotten better and now I know exactly what to fix. Again, all car scripts will be done from scratch whenever I get time. Q: Where can I request a car? A: I currently do not take requests unless it is for a community and a paid job. There is no price because it is something your community can decide and then I'll what I can do. There are also random car request events on facebook where you can request a car and have a chance of getting it accepted. We also have races on the server now and then where you can also win a car request Q: Soo where to donate you some muneh? A: As soon as I release my map, there will be an option to donate money. Q: Is Gmod 13 supported? A: Yes and sounds will now also work. Q: I added you but you never accepted D: you no love me? A: Of course I do, but if you really need to contact me, I highly recommend stopping by the Steam group's chat room. (Look below) Q: My cars look all messed up with triangles and stretched out materials. What to do? A: In the Gmod video options, make sure model detail is set to high. [b]ALSO[/b] If you are too lazy to stop by here now and then to check for updates, join the steam group [url=http://steamcommunity.com/groups/TDMCars]Steam group[/url] and/or like the facebook page [url=www.facebook.com/tdmcars]Facebook page[/url] And sub me at my [url=www.youtube.com/thedanishmaster1]Youtube Channel[/url] Also come play on my server by clicking [url=steam://connect/95.211.124.138:27016]here![/url] [highlight]TDMSCars is set to be released on workshop as the Workshop has been improved a lot[/highlight][/QUOTE] I was on the server and some vehicles were errors
[QUOTE=gboy_44;39172866]I was on the server and some vehicles were errors[/QUOTE] Don't quote the whole OP. You need TDMCars SVN version for every one of them, and you also need SCars Slim, Basic, Extra and Vice City Cars (not the game).
[QUOTE=TheDanishMaster;36004117]I'll ask Davis if I can add his skins to the pack ;)[/QUOTE] :P May you add the Pony skins for them? The guy who made them is pretty nice and probably would love to see his skins in use
[QUOTE=LuluLuna;39204818]:P May you add the Pony skins for them? The guy who made them is pretty nice and probably would love to see his skins in use[/QUOTE] I think that only chosen people should see them...=D
I'm pretty sure most people don't want to see pony skins. Just saying.
Is it just me or does it seem like that whole TV show is based on a guy who got high this one time while he was at a horse ranch.
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