• TDMCars SVN
    2,053 replies, posted
This time it completed the SVN sucsessfully. But is there any way I can delete it from the garrysmod/garrysmod folder now so I can reinstall it?
[QUOTE=FunnyStarRunner;40106262]I wish these cars had actual skin colors, because they're kind of useless in SFM for being all white.[/QUOTE] you could edit the .vmt of each skin and use the command $color2 for example [code] "VertexlitGeneric" { "$basetexture" "sentry/mp4-12c/skin" "$bumpmap" "sentry/mp4-12c/skin_nm" $surfaceprop "metal" $blendtintbybasealpha "1" $envmap "env_cubemap" $envmaptint "[.5 .5 .5]" $envmapcontrast "1" $envmapsaturation ".5" $envmapfresnel "1" $color2 "[1 0 0]" $phong "1" $phongexponent "7" $phongboost "10" $phongfresnelranges "[.05 .3 1]" $deftint "[0.15 0.15 0.16]" "Proxies" { "Multiply" { srcVar1 "$color" srcVar2 "$deftint" resultVar "$phongtint" } "Multiply" { srcVar1 "$color" srcVar2 "$deftint" resultVar "$envmaptint" } } $detail "sentry/mp4-12c/paint" $detailscale "100" $detailblendfactor "0.18" $detailblendmode "0" } [/code] would make it red.
Anyone have an update on freeman and VC-Mod?
[QUOTE=GeEkOfWiReS;40107324]Anyone have an update on freeman and VC-Mod?[/QUOTE] Dont rush. Also, i think he is still doing some small changes.
[QUOTE=Matsilagi;40107960]Dont rush. Also, i think he is still doing some small changes.[/QUOTE] thanks. *me sits and waits for next "suggestion"*
Hey guys, any of you knows if theres a way to make bullets go through the cars and hit the passengers of the cars?
[QUOTE=montreal666;40110086]Hey guys, any of you knows if theres a way to make bullets go through the cars and hit the passengers of the cars?[/QUOTE] I believe that this is a limitation of the game or source, but a workaround could possibly be made. my own question is, does anyone have any idea how the damage system works with vcmod, will we be able to "pop" tires and will the new vcmod be supported for master chris' charger?
[QUOTE=GeEkOfWiReS;40114028]I believe that this is a limitation of the game or source, but a workaround could possibly be made. my own question is, does anyone have any idea how the damage system works with vcmod, will we be able to "pop" tires and will the new vcmod be supported for master chris' charger?[/QUOTE] [t]http://cloud-2.steampowered.com/ugc/864954646939113759/04F83C81ABE36510183EF142DF992AB4F76C2152/[/t] [t]http://cloud-2.steampowered.com/ugc/560941734099158028/296E2C374EE447D496898C1C616943E364742820/[/t] both pics will answer both questions
Thanks. Now to sit back and wait for the finished product. EDIT: OOOOHHHHH!!! GUI!!!! YAY! EDIT AGAIN: Okay, so I understand one indicator is the headlights, the speedometer, and the odometer are existent, is the shield the police siren? and what is the indicator above the spedometer.
Awesome pics, but I think ive been on reddit too much, I just tried to drag and expand the pictures. EDIT: Also, IS THAT AN EVO I SEE?
[QUOTE=Computersar3koo;40126610]Awesome pics, but I think ive been on reddit too much, I just tried to drag and expand the pictures. EDIT: Also, IS THAT AN EVO I SEE?[/QUOTE] Gonna say it before others do, and if they say the same thing then I'll handle it. Read all posts leading up to this. Your question may have been answered. Now I have to make a statement, I'm about to post a request... but here's the catch. It's for ANYONE, and I know "TDM doesn't accept requests." Besides, it's just as annoying and irritating to post that as it is a request. Anyone play need for speed hot pursuit? Have you seen the truck roaming around called "Nissan Frontier" or the "RAM 1500 LARAMIE"? These trucks have seating for 4 people and a box. The RAM SRT10 is just too overpowered right now and the Syclone has a body that hugs the ground to much to support heavy weight The Frontier would be a great truck and would allow for better power and torque than the Syclone does. If anyone could do it, it would be much appreciated.
[QUOTE=Computersar3koo;40126610]Awesome pics, but I think ive been on reddit too much, I just tried to drag and expand the pictures. EDIT: Also, IS THAT AN EVO I SEE?[/QUOTE] [media]http://www.youtube.com/watch?v=n0D346EeAro[/media]
Most of the car seem to be slightly too big, in my opinion. IRL, I am taller than a 2008 Impreza WRX, and I don't know how tall Gordon Freeman is, but in-game I am as tall as the car. [editline]4th April 2013[/editline] And when you compare the HL2 junker car props to these, you can see these are pretty big. Also, playermodels and stuff.
[QUOTE=*Freezorg*;40151778]Most of the car seem to be slightly too big, in my opinion. IRL, I am taller than a 2008 Impreza WRX, and I don't know how tall Gordon Freeman is, but in-game I am as tall as the car. [editline]4th April 2013[/editline] And when you compare the HL2 junker car props to these, you can see these are pretty big. Also, playermodels and stuff.[/QUOTE] I noticed this from making my own cars too, his cars are overscaled a bit. On valve wiki it says all source playermodels are 6 feet tall and thats sure as hell taller than most of the cars. But, atleast they arent TERRIBLY oversized.
is Fragnet TDMcars official server your actual server?
[QUOTE=sage61;40152114]is Fragnet TDMcars official server your actual server?[/QUOTE] No, that server is owned by a man posing to be Danish, in fact, he has gone to such lengths to have impostors for all of Danish's staff, and create a VC Mod look-a-like, with working lights n stuff! (just kidding)
[QUOTE=Uncle Bourbon;36003304]All your cars look fantastic but they drive like shit. No offense.[/QUOTE] the scar drive is very nice (for me)
[QUOTE=florent;40155988]the scar drive is very nice (for me)[/QUOTE] Until you drive around a corner.
With recent TDM Updates, the cars that are black are so shiny. Is this normal?
[QUOTE=Ruzza;40156737]With recent TDM Updates, the cars that are black are so shiny. Is this normal?[/QUOTE] Yep, he put in a new material for the paint.
[QUOTE=Computersar3koo;40156871]Yep, he put in a new material for the paint.[/QUOTE] Is that why my "black" escalade looks greenish-tealish?
Amazing cars man. Absolutely stunning. Keep the good work up! :)
[QUOTE=GeEkOfWiReS;40166544]Is that why my "black" escalade looks greenish-tealish?[/QUOTE] Its a new paint.
[QUOTE=Computersar3koo;40169263]Its a new paint.[/QUOTE] Okay, kinda odd that it changes the color, but whatever. Just need to sit back now, wait for VCMod and enjoy what's out now. EDIT: While I'm at it, does anyone know if there's a way to connect your steering wheel and use it in GMod?
[QUOTE=GeEkOfWiReS;40173468]Okay, kinda odd that it changes the color, but whatever. Just need to sit back now, wait for VCMod and enjoy what's out now. EDIT: While I'm at it, does anyone know if there's a way to connect your steering wheel and use it in GMod?[/QUOTE] support MIGHT be added in the new VCMod haven't heard anything about it from freeman yet
The Nissan Skyline GT-R is on this right?
[QUOTE=Ralphie624;40176791]The Nissan Skyline GT-R is on this right?[/QUOTE] Yep it is! Also in the zip ;) I update it every week.
Anyone have a complete guide to porting models from NFS Hot pursuit to GMOD? Thanks.
[QUOTE=GeEkOfWiReS;40177352]Anyone have a complete guide to porting models from NFS Hot pursuit to GMOD? Thanks.[/QUOTE] I think you're in the wrong topic, might be better to get help from the modelling forum even though you want to figure out how to port like TDM, which he often ports cars from the Forza Games (I think he ported his Crown Vic exterior from Hot Pursuit though). Hope this helps a bit, not completely certain about this but I recommend the modelling forum to be your guide.
[QUOTE=TheCrazyGoD;40181021]I think you're in the wrong topic, might be better to get help from the modelling forum even though you want to figure out how to port like TDM, which he often ports cars from the Forza Games (I think he ported his Crown Vic exterior from Hot Pursuit though). Hope this helps a bit, not completely certain about this but I recommend the modelling forum to be your guide.[/QUOTE] Someone else ported the Taurus, that's why I was asking, I'll PM him about it. Thanks anyway.
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