• TDMCars SVN
    2,053 replies, posted
Had no idea there was a new update because I check the front page to see if theres a change... :(
[QUOTE=Computersar3koo;40205527]Had no idea there was a new update because I check the front page to see if theres a change... :([/QUOTE] He announced it on facebook.
I dont look at his facebook much :/
It seems that TDM updated his SVN. Added two new cars. American-made, powerful, fast, awesome cars... :smile:
Why did you stop doing extra seats in the most recent cars?
[QUOTE=J.R.;40209309]Why did you stop doing extra seats in the most recent cars?[/QUOTE] VU mod makes the extra seats and it hasn't been updated for gmod 13 yet :L
[QUOTE=tiweb;40209399]VU mod makes the extra seats and it hasn't been updated for gmod 13 yet :L[/QUOTE] No, I'm talking about the table in each lua file for each car that has the seat positions, they stopped showing up since the bus, I use my own mod to add seats.
[QUOTE=J.R.;40209437]No, I'm talking about the table in each lua file for each car that has the seat positions, they stopped showing up since the bus, I use my own mod to add seats.[/QUOTE] he has them set up and saved as another file for the new vcmod, pretty useless and annoying to have seats that dont work. if you want them its not that hard to position them yourself.
[QUOTE=sentrygunman;40209886]he has them set up and saved as another file for the new vcmod, pretty useless and annoying to have seats that dont work. if you want them its not that hard to position them yourself.[/QUOTE] Yeah that's what I have to do now.
Why are cars dark green when you paint them black? [highlight](User was permabanned for this post ("alt of CoolzCoolz" - postal))[/highlight]
[QUOTE=ShardTheOwl4;40211559]Why are cars dark green when you paint them black?[/QUOTE] Its the new paint.
The dark green looking paint has been annoying me, too. If you get a bodygroup tool you can change the skin of most cars to something around skin 11-15 and (some cars) will have skins that stop the annoying dark green look. I think the dark green is because of the shinyness of the default texture of most cars.
i dont know what you guys are smoking but none of the cars are dark screen when i paint them black and i have the latest svn
[QUOTE=sentrygunman;40235819]i dont know what you guys are smoking but none of the cars are dark screen when i paint them black and i have the latest svn[/QUOTE] Sorry, should have said it only is apparent on certain skins, mostly skins 1-10 [IMG]http://ben-jamin1112.appspot.com/cloud-2.steampowered.com/ugc/867216269243508139/87E108E1912FE342B5CF7CA0617500AEAD7E9C18/1024x576.resizedimage[/IMG]
[QUOTE=Computersar3koo;40243522]Sorry, should have said it only is apparent on certain skins, mostly skins 1-10 [IMG]http://ben-jamin1112.appspot.com/cloud-2.steampowered.com/ugc/867216269243508139/87E108E1912FE342B5CF7CA0617500AEAD7E9C18/1024x576.resizedimage[/IMG][/QUOTE] Skin 11 is what makes the car flat black if you color it black first.
[QUOTE=Computersar3koo;40243522]Sorry, should have said it only is apparent on certain skins, mostly skins 1-10 [IMG]http://ben-jamin1112.appspot.com/cloud-2.steampowered.com/ugc/867216269243508139/87E108E1912FE342B5CF7CA0617500AEAD7E9C18/1024x576.resizedimage[/IMG][/QUOTE] skins 1-10 aren't meant to be used really, because they are what custom skins replace
[QUOTE=sentrygunman;40247573]skins 1-10 aren't meant to be used really, because they are what custom skins replace[/QUOTE] Yeah, but I personally like the green iridescent color :/
Any updates on the handling, it's only real flaw for me at the moment.
i'm just wondering if danish is ever going to fix the GT500's scripts because i changed them but i don't know what everything means so i cant get it to work well
Any updates on VCMod?
[QUOTE=Ducky3426;40283001]Any updates on VCMod?[/QUOTE] He is stuck on a Tool bug. He is also finishing the menus.
Thanks for notifying :)
So, for VC Mod, does anyone know if it works the same way that VUMod (It's predecssor) worked? For VUMod, when a [I]player[/I] spawns the car, it added the seats, lights, etc; If the car was spawned by the server, for example lets say, an NPC Car Dealer, none of the seats etc are added. [code]hook.Add( "PlayerSpawnedVehicle", "SpawnedVehicle", SpawnedVehicle )[/code] This is the hook used to add the features to vehicles in VUMod, is it the same for VC? I would wrather it not be this.
So quiet :(
yea[QUOTE=Computersar3koo;40321373]So quiet :([/QUOTE]
I guess we just wait for VCMod? Is this the silence before swarms of gang-kids are driving around in cars together? Should we duck and cover? EDIT: Hey look its me! | | V
I am not sure if you know about this but the trailers wheels do not move, here is a video I made to show you. [video=youtube;MB40jNbdmAo]http://www.youtube.com/watch?v=MB40jNbdmAo[/video]
[QUOTE=smithy285;40355556]I am not sure if you know about this but the trailers wheels do not move, here is a video I made to show you. [video=youtube;MB40jNbdmAo]http://www.youtube.com/watch?v=MB40jNbdmAo[/video][/QUOTE] As I understand it the trailers being broken is due to no vc/vu mod yet. The mod worked before the update to 13, then, like everything else, it broke. And, at the time of post, your video is unavailable.
[QUOTE=smithy285;40355556]I am not sure if you know about this but the trailers wheels do not move, here is a video I made to show you. [video=youtube;MB40jNbdmAo]http://www.youtube.com/watch?v=MB40jNbdmAo[/video][/QUOTE] look at the trailer then type this in console while looking at it [code]ent_fire !picker handbrakeoff[/code]
i'm not trying to request anything here but danish no offence are you ever going to make any real pickup trucks like a ford f-350 or a dodge ram 3500 or a Chevy silverado 2500
Sorry, you need to Log In to post a reply to this thread.