• TDMCars SVN
    2,053 replies, posted
Did an update from the SVN, loving the new BMW('s)!
[quote=ShadowKnightX]Fuck off mate. No one asked you. [/quote] Mate, I'm not the one who's been such a hostile responder. I simply defended someone you made look like an idiot when such was not necessary. None of this was really necessary but when you make such rude actions, you're going to get someone who defends themselves or others rather than take such an insulting hit to their reputation when it obviously isn't necessary. Now onto what my original reply: [quote=sentrygunman]and you dont think its getting annoying for him when people keep asking? [/quote] I'm with you. I've made clear posts on freemmaann's Steam page about giving him at least some time before asking. Asking everyday is an annoying repetition, but by giving space in between asking every two weeks will give you a better chance at getting updated on info. And Bambam152, so what if it's the same response? It's better than "Eh, big bug, hard to fix, just screwed it." No more complaining, please. [quote=Computersar3koo]How about you all stop complaining and try making it yourselves, go on try it. Lights, horns, tiresmoke and seats, all of it, go and try that now and keep up with education, life, relationships, personal matters, etc. Any one of you finish making all that without bugs before he releases it, and only then can you complain he's taking too long. [/quote] There's what we're looking for in a nutshell. Edit: [quote=CritterKiller]Will the trailers for the trucks work again when vc mod is released? While you can "hook up" the trailer to the truck properly, the trailer isn't counted as part of the entity (I guess that is the issue). Currently the 3rd person view is messed up and the wheels on the trailer won't unlock. [/quote] As far I am educated on the updated VCMod, all previous working things were fixed to work in GMod 13, one of which I believe was the trailers. After that, it was just adding, improving everything, and bugfixing the added stuff. So to be honest, the trailers are not something I'd really would be worried about.
fyi NOT A REQUEST but this would be a nice addition to the pack [url]https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTX7S0uxC5DTeBaRVaVAUIdQ5fAyMS_DHZZczmAE2NrHhL_jiNB[/url] and also i have a question am i the only one with drivers heaven texture problems
I love the new vehicle scripts thanks!
[QUOTE=Mr.adagata;41148281]fyi NOT A REQUEST but this would be a nice addition to the pack [url]https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTX7S0uxC5DTeBaRVaVAUIdQ5fAyMS_DHZZczmAE2NrHhL_jiNB[/url] and also i have a question am i the only one with drivers heaven texture problems[/QUOTE] do you have HL2 EP2 mounted? that fixed it for me ;)
In what way is he updating the current cars? Is he patching up holes in the models and adding things like brake discs? or is he simply patching up performance?
[QUOTE=GeEkOfWiReS;41020009]Easy? Either move the folder "TDMCarpack" from garrysmod_old/addons to garrysmod/addons or reinstall it via workshop if that's how you've installed it *NOTE: All Steam Folders are in: C:\Program Files(x86)\Steam\steamapps\%username%\ if they are source games, like Garry's mod, then from there you go to \garrysmod\garrysmod(_old)\Addons Personally, the SVN is easier, less time consuming, and just allows for you to make your own adjustments to car scripts if they're not so well in the handling category. Also: If you're using SVN, go ahead and do an update after moving the folder. I still can't wait for VCMod, as for I have a strong curiosity for what's being added.[/QUOTE] Yea but I realized that there is now a different re-directory folder. I had this installed until something screwed something up that doesn't make the packs work so. This is the new re-directory folder spot Program Files (x86)/steam/steamapps/(username)/common/GarrysMod/garrysmod/
[QUOTE=A_Pigeon;41151998]In what way is he updating the current cars? Is he patching up holes in the models and adding things like brake discs? or is he simply patching up performance?[/QUOTE] Well, as far as I've noticed he's upgrading interrior and lights.
[QUOTE=A_Pigeon;41151998]In what way is he updating the current cars? Is he patching up holes in the models and adding things like brake discs? or is he simply patching up performance?[/QUOTE]He's pretty much updating the models, if you compare the new models and the old models, you can see they are much more realistic.
Is there any way to get at least those trailers working again until VC-mod is done? Me wants dem Trucks! Edit: Found a way for this. But this will only unlock the wheels of the trailers. That's all. If you're interested, I will post how I did this, but be aware. That solution is everything but professional. It is a noobish mess. end of edit. Also a question: Are any non-semi trucks planned? Those pickups sometimes don't fit my needs. Also I'd love to see trailers where you can actually put stuff in. Any plans for that? Anyways, I love that pack. Amazing work.
[QUOTE=Timmey;41152660]Is there any way to get at least those trailers working again until VC-mod is done? Me wants dem Trucks! Edit: Found a way for this. But this will only unlock the wheels of the trailers. That's all. If you're interested, I will post how I did this, but be aware. That solution is everything but professional. It is a noobish mess. end of edit. Also a question: Are any non-semi trucks planned? Those pickups sometimes don't fit my needs. Also I'd love to see trailers where you can actually put stuff in. Any plans for that? Anyways, I love that pack. Amazing work.[/QUOTE] I'd rather have a noobish mess then no trailers. And why not just share the info instead of making us ask, makes no sense. I'm gonna ask anyway, would you please share what you found?
[QUOTE=TheDanishMaster;41115639]Probably last because I'm updating the cars in an [U]alphabetic order[/U][/QUOTE] So does that mean your going to work on the '69 camaro?! :DDDDDDDDDDDD It flips too much...
I must confess that after you told me, I noticed that making you ask was kind of dumb. However, all I did was grabbing the VC-mod from my old Gmod folders (I switched to Linux right before Steam for Linux went beta and did not remove anything Windows left behind yet) and did some small edits. Very few edits. -I punched the old VC-mod-folder into new Gmods addon-folder. -I renamed info.txt to addon.txt. -I looked for stuff that won't work anyway and turned those lines into comments in all those scripts, which isn't even necessary, but will reduce the amount of errors your console will spit out (it will spam errors. I haven't found a way to solve this, but they are minor). Will work without this step. -You might have noticed, that you can still attach the trailers with your physgun. Do this. It won't attach automatically, so just stick the trailer's you know what in the truck's you know where. -Aim at trailer. -Open console and type "ent_fire !picker handbrakeoff" without ". -... -Profit. Why does this work? VC-mod added those commands to console and some of them will still work in the new Gmod. But not all. I only tried handbrakeon/off and toggleheadlights. Handbrake works. Lights don't, the controlpanel in utillities-tab won't work either. The trailer will also be an entity on its own and not be added to the truck. All this does is unlock the trailers wheels. And yes, I did edit the second post, I ever submitted here, either. Because I always forget things or write stupid things without noticing.
[QUOTE=Timmey;41165491]I must confess that after you told me, I noticed that making you ask was kind of dumb. However, all I did was grabbing the VC-mod from my old Gmod folders (I switched to Linux right before Steam for Linux went beta and did not remove anything Windows left behind yet) and did some small edits. Very few edits. -I punched the old VC-mod-folder into new Gmods addon-folder. -I renamed info.txt to addon.txt. -I looked for stuff that won't work anyway and turned those lines into comments in all those scripts, which isn't even necessary, but will reduce the amount of errors your console will spit out (it will spam errors. I haven't found a way to solve this, but they are minor). Will work without this step. -You might have noticed, that you can still attach the trailers with your physgun. Do this. It won't attach automatically, so just stick the trailer's you know what in the truck's you know where. -Aim at trailer. -Open console and type "ent_fire !picker handbrakeoff" without ". -... -Profit. Why does this work? VC-mod added those commands to console and some of them will still work in the new Gmod. But not all. I only tried handbrakeon/off and toggleheadlights. Handbrake works. Lights don't, the controlpanel in utillities-tab won't work either. The trailer will also be an entity on its own and not be added to the truck. All this does is unlock the trailers wheels. And yes, I did edit the second post, I ever submitted here, either. Because I always forget things or write stupid things without noticing.[/QUOTE] "ent_fire !picker handbrakeoff" works without VCMod. It even works outside of Garry's Mod
I did not know that. I assumed it was coming with VC-mod since it delivered many features. But this is even better you don't have to use an addon that is almost completely broken since the update. Thanks for informing us.
[H2]SVN Update[/H2] Added BMW M1 1981 Updated all of the BMW cars
[QUOTE=TheDanishMaster;41178675][H2]SVN Update[/H2] Added BMW M1 1981 Updated all of the BMW cars[/QUOTE] YESYESYESYESYESYES Also, why is there leather on the front of the car? Was it supposed to be that black material?
[QUOTE=Computersar3koo;41180194]YESYESYESYESYESYES Also, why is there leather on the front of the car? Was it supposed to be that black material?[/QUOTE] Can't plastic be shiny now?
[QUOTE=TheDanishMaster;41186561]Can't plastic be shiny now?[/QUOTE] Yes it can danish and I love the M1 AWESOME JOB!!
[QUOTE=idenauta;41150073]do you have HL2 EP2 mounted? that fixed it for me ;)[/QUOTE] what does mounted mean
[QUOTE=Mr.adagata;41220624]what does mounted mean[/QUOTE] Oh my oh my..When you go into garry's mod, you'll see a game controller, That thing you click You see game names and a square: Click that square.
I really dislike how the third-person vehicle view works in Garry's Mod, I'm not too sure how to explain it but I'm more on about the 'fixed distance' than the camera rotation. If anybody doesn't understand what I mean, just check out games like Grand Theft Auto IV.
[QUOTE=Mr.adagata;41220624]what does mounted mean[/QUOTE] quick question... how long have you owned garry's mod? Mounting is GMOD 101.
[QUOTE=Leo Cash;39409644]TIP: On DarkRP, remove the bug-bait from hobo; it crashes when they collide with the cars.[/QUOTE] So I'm not the only one..
Anybody there knows how to fix the TDM cars passengers ?
[QUOTE=WolfDog998;41234576]So I'm not the only one..[/QUOTE] Nah, I have the same problem, especially with minges who purpousely crash other players games....
[QUOTE=ShadowKnightX;41221163]Oh my oh my..When you go into garry's mod, you'll see a game controller, That thing you click You see game names and a square: Click that square.[/QUOTE] oh yes i did have it mounted i found out what it was and fixed it thnx anyway
[IMG]http://facepunch.com/showthread.php?t=915494[/IMG] does anyone know what map this is
[QUOTE=Mr.adagata;41243569][IMG]http://facepunch.com/showthread.php?t=915494[/IMG] does anyone know what map this is[/QUOTE] I can't see the image. Please use a different image host.
How would you make the cars so when someone is in the car and you shoot they take damage?
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