I'm almost 100% positive those commands work on a per client basis.. You could make a small script to run the console command on everyone who connected though.
[QUOTE=KraaZe;41509693]Would placing that in my server.cfg fix this for everyone as well? Or what about +r_drawmodeldecals 0 in my server's launch options?[/QUOTE]
No it's clientside.
[QUOTE=freemmaann;41508539]No, only for linux.[/QUOTE]
And Android
[H2]SVN - Update[/H2]
Updated Cadillac Escalade
Added Cadillac LMP
Rearranged the skin template folder
Nice job on the new Cadillac, TDM! You never fail to impress
Great new SVN update. I don't like the new Cadillac tho. But thats me!!
I don't like Racing cars, I like city cars.
But the new Cadillac is great tho :)
Jesus Flippin' Christ (sorry if that offended you)! The SVN isn't working for me...
Update
Your .svn/tmp directory may be missing or corrupt; run 'svn cleanup' and try again
Can't open file 'C:\Program Files
(x86)\Steam\steamapps\common\GarrysMod\garrysmod\addons\TDM
Cars\.svn\tmp\entries': The system cannot find the path specified.
Any ideas? I ran svn cleanup in Run but it said there's nothing there. I swear I updated the SVN in the Bugatti or BMW update though :/
[QUOTE=TheCrazyGoD;41531926]Jesus Flippin' Christ (sorry if that offended you)! The SVN isn't working for me...
Update
Your .svn/tmp directory may be missing or corrupt; run 'svn cleanup' and try again
Can't open file 'C:\Program Files
(x86)\Steam\steamapps\common\GarrysMod\garrysmod\addons\TDM
Cars\.svn\tmp\entries': The system cannot find the path specified.
Any ideas? I ran svn cleanup in Run but it said there's nothing there. I swear I updated the SVN in the Bugatti or BMW update though :/[/QUOTE]
Make sure to remove the .lua folder (it is hidden) and then do a "SVN Checkout"
Thanks TDM!
I upgraded to 1.8, and did a clean install the TDMCars SVN. If I encounter the same problem in the future then I'll always follow your advice :)
TDM, can I ask why u didnt add seat positions to the latest svn updates?
..
How to Write a TDM vehicle (headlights, passenger boarding, etc.) ?
:suicide:
Ok, so I downloaded the TDMCars Svn, and started playing on a server, but as soon as someone started driving diffrent cars, I get spammed with console, that I got a missing file, I checked the svn files for what this might be caused by, and came over the Script for the Volvo (which caused the console spam) and found out the throttle_off.mp3 was listed in the script file as .wav .
Anyone else having seen this as a problem?
[QUOTE=BEAST MODE;41577173]Seriously Freemmaann? Does it really take that long to get VC-Mod scripted for GMod 13? F***ing ridiculous.:suicide:[/QUOTE]
He is doing more than just getting it to work for Gmod 13, since you were too ignorant to even read this thread before posting that comment.
Please be patient. He has more planned on it then just cleanup for Garry's Mod 13. We got already much people asking when it gets released.[QUOTE=BEAST MODE;41577173]Come on Freemmaann!!!!
I know life is unfair but this is F***ING RIDICULOUS!!! VC-Mod should of been released at least a week after GMod 13 came out but its been almost a year! Seriously Freemmaann? Does it really take that long to get VC-Mod scripted for GMod 13? F***ing ridiculous.:suicide:[/QUOTE]
[QUOTE=BEAST MODE;41577173]Come on Freemmaann!!!!
I know life is unfair but this is F***ING RIDICULOUS!!! VC-Mod should of been released at least a week after GMod 13 came out but its been almost a year! Seriously Freemmaann? Does it really take that long to get VC-Mod scripted for GMod 13? F***ing ridiculous.:suicide:[/QUOTE]
Well, its taking me that long to add new features and such, for example: That it would automatically stop working on a selected group of people. The list of those people keep growing by each stupid facepunch post.
[QUOTE=freemmaann;41579616]Well, its taking me that long to add new features and such, for example: That it would automatically stop working on a selected group of people. The list keeps growing by each stupid facepunch post.[/QUOTE]
Which always happens on most people that has their gmods full of bad scripted addons.
I like your idea, it sure takes time, but avoids stupid comments (which would happen anyway).
[QUOTE=Matsilagi;41579661]Which always happens on most people that has their gmods full of bad scripted addons.
I like your idea, it sure takes time, but avoids stupid comments (which would happen anyway).[/QUOTE]
Its not an actual feature. I just meant by that, that I am working on new stuff and that people like that should stop complaining. I'm not hurting them by this, so why rage so much?
I personally think its stupid to beg developers/modellers for stuff. They'll release it when they release it, and since the majority of the beggars know little to nothing about lua or modelling, they really should think before saying stuff and assuming that it takes 5 minutes to make something very complex and add things to it. The thing I always say is [B]The more time you spend on something, the better it will be (possibly, if your not stupid)[/B]. Also, don't beg TDM for cars, its stupid.
I just want Give a Great ideia to the TDM Cars Developers.
I have TDM Cars on my server, And I REALLY LOVE this Cars, but when the server starts after a crash or something or only starts, all the TDMCARS Freeze Complete ALL The Players.
If you guys can: Do a Separate Lua Addon that Will Regen the MDL Cache / Preload all TDM Cars to be Ready to Spawn and Not Freeze Everybody when is Spawned.
And Solve this Kind of Message:
MDLCache: TDMCars\spark.mdl needs to be recompiled
MDLCache: TDMCars\chargersrt8.mdl needs to be recompiled
MDLCache: TDMCars\gt05.mdl needs to be recompiled
I REALLY LOVE THIS MOD, But without A Preloader for SRCDS Server is kind of a Pain in the Ass.
So if You guys can, Develop a Separate Addon to PreLoad all TDM Cars on the server first run, to be faster and freeze less the Spawn of TDMCars.
I know that kind of Thing Happens with almost All Mods / Games, as Ragdolls and NPCs from Valve.
So if you guys can Create a Separate Addon That will Automatically PreLoad all TDM Cars on first Server Start will be Great!
Thanks for the MOD! :-D
the freezing is known to happen with lots of sweps vehicles etc and isnt freezing because of the server but because of the players because all the rendering is done clientside and i dont think its possible to make an addon to preload it clientside because its all done in the source engine.
[QUOTE=sentrygunman;41581538]the freezing is known to happen with lots of sweps vehicles etc and isnt freezing because of the server but because of the players because all the rendering is done clientside and i dont think its possible to make an addon to preload it clientside because its all done in the source engine.[/QUOTE]
Well maybe with a Module.dll, i don't think Lua have this kind of "Power".
[QUOTE=Jeremey Kingrey;41580685]I personally think its stupid to beg developers/modellers for stuff. They'll release it when they release it, and since the majority of the beggars know little to nothing about lua or modelling, they really should think before saying stuff and assuming that it takes 5 minutes to make something very complex and add things to it. The thing I always say is [B]The more time you spend on something, the better it will be (possibly, if your not stupid)[/B]. Also, don't beg TDM for cars, its stupid.[/QUOTE]
agreed 100% if it were rushed, it would be a bunch of shit that did shit in a shitty way with shitty performance and the whole mod would be a shit-on-shit-on-shit threesome
[QUOTE=GordonB13;41586152]agreed 100% if it were rushed, it would be a bunch of shit that did shit in a shitty way with shitty performance and the whole mod would be a shit-on-shit-on-shit threesome[/QUOTE]
First of all, I'm NOT BEGGING.
Second I'm Lua Developer & Web Developer.
And Third I know why the freeze, AS I SAID IS A SUGGESTION.
`
You can make your own precache script that works both server- and clientside.
util.PrecacheModel (some fancy lua command stuff) can be used for this purpose. It only has to run when the first map is loaded. Once the server or client is running a map, you will have to restart to be able to precache again.
[QUOTE=TheDanishMaster;41589253]You can make your own precache script that works both server- and clientside.
util.PrecacheModel (some fancy lua command stuff) can be used for this purpose. It only has to run when the first map is loaded. Once the server or client is running a map, you will have to restart to be able to precache again.[/QUOTE]
\o/ There is a Lua function that we are looking for :-D , Thanks @Danish i'll see that function/class better on Wiki.
These would be awesome in a HD sports car pack.
[video=youtube;cwT9uwtXXLA]http://www.youtube.com/watch?v=cwT9uwtXXLA[/video]
[QUOTE=DannyDoDar;41593844]These would be awesome in a HD sports car pack.
[video=youtube;cwT9uwtXXLA]http://www.youtube.com/watch?v=cwT9uwtXXLA[/video][/QUOTE]
If already with SD is freezing (AS Any Other Mod) in HD will be almost impossible to spawn on low end computers.
I have a noobish question...how do updates for the SVN file work? Like is it like how the Workshop handles updates where the pack gets updated automatically (albeit immediately), or do I have to manually update it?
And if I have to manually download the update, how would I do this?
[QUOTE=1morey;41600887]I have a noobish question...how do updates for the SVN file work? Like is it like how the Workshop handles updates where the pack gets updated automatically (albeit immediately), or do I have to manually update it?
And if I have to manually download the update, how would I do this?[/QUOTE]
Right click the folder where you have the SVN installed and select SVN Update. Then it will download the updates if any have been released. I don't know if you can get it to update automatically
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