• Siminov's Firearms Source Sweps Beta
    233 replies, posted
what the hell is up with that, I never understood why shit in multiplayer will never ever work correctly. There are some people that use these sweps on servers, and you guys seem to be the only one with the problems.
[QUOTE=Siminov;32009266]what the hell is up with that, I never understood why shit in multiplayer will never ever work correctly. There are some people that use these sweps on servers, and you guys seem to be the only one with the problems.[/QUOTE] Oh know, I've read about quite a few people that have the same problem we do... Someone suggested it had something to do with you not "emitting the sounds correctly"...idk lol, i'm no coder. Also, I noticed that fas_weapon_sounds.txt was acting weird in my server. It wasn't saving for people, thus, no sounds.
[QUOTE=Fail Spy;32009345]Oh know, I've read about quite a few people that have the same problem we do... Someone suggested it had something to do with you not "emitting the sounds correctly"...idk lol, i'm no coder. Also, I noticed that fas_weapon_sounds.txt was acting weird in my server. It wasn't saving for people, thus, no sounds.[/QUOTE] Sound scripts are always a bit buggy in multiplayer from my experience, but they are the best thing to use compared to anything else. It doesn't work for people the first time they donwload it because it takes from my experience 1-2 restarts of gmod for those scripts to load. Well in singleplayer, they can't get sounds to work because they are dumb, though I am not sure with multiplayer, since I don't run a server and don't have much experience to see what is wrong with it, then there isn't much I can do unless you can find someone to point out what is wrong. Also the script not saving is probably garrys problem, since scripts can't be loaded in the addons folder anymore, it became more harm than good.
[QUOTE=Siminov;32009410]Sound scripts are always a bit buggy in multiplayer from my experience, but they are the best thing to use compared to anything else. It doesn't work for people the first time they donwload it because it takes from my experience 1-2 restarts of gmod for those scripts to load. Well in singleplayer, they can't get sounds to work because they are dumb, though I am not sure with multiplayer, since I don't run a server and don't have much experience to see what is wrong with it, then there isn't much I can do unless you can find someone to point out what is wrong. Also the script not saving is probably garrys problem, since scripts can't be loaded in the addons folder anymore, it became more harm than good.[/QUOTE] Is it possible for you to get these sounds to emmit any other way besides the Script? I'm sure MANY people such as myself would be greatful. Your weapon pack is amazing, but the only complaints I can give is the Holstering before switching, and the sounds not working :( I was so dissapointed that I couldn't get it to work..
[QUOTE=Fail Spy;32009561]Is it possible for you to get these sounds to emmit any other way besides the Script? I'm sure MANY people such as myself would be greatful. Your weapon pack is amazing, but the only complaints I can give is the Holstering before switching, and the sounds not working :( I was so dissapointed that I couldn't get it to work..[/QUOTE] Not really no...
[QUOTE=Siminov;32009707]Not really no...[/QUOTE] Damn :( Looks like I'm stuck with Bad Cows....
Man, this is one of my favourite swep packs! Its just so cool to put your bipod on. :D And I love the recoil.
Just an Idea, for a future Update. Milkor MGL (Perhaps replacing, or in Addition too the m79) [img]http://upload.wikimedia.org/wikipedia/commons/thumb/1/1f/M-32_Grenade_Launcher.jpg/300px-M-32_Grenade_Launcher.jpg[/img] Bushmaster ACR (Adaptive Combat Rifle) [Img]http://cheaperthandirt.com/blog/wp-content/uploads/2010/07/Magpul_masada_Ctsy_Zak_Smith_Demigod_LLC.jpg[/img] H&K MP7a1 [Img]http://www.hk-usa.com/-images/products/mp7a1/lg_mp7a1_3.jpg[/img] Have a few more ideas, but keeping it to these 3, as they are my post prominent thoughts. Reguardless, your pack is amazing so far, and it's a Standard on all 5 of the servers I Run.
No, No and No. And nice...
[QUOTE=Siminov;32075444]No, No and No.[/QUOTE] Sure.
The M3 reload sequence needs SERIOUS improvements.
-snip-
[QUOTE=noobcake;32088488]The M3 reload sequence needs SERIOUS improvements.[/QUOTE] I like how you are so descriptive of why. It had serious improvements.
reload with seven shells still takes full duration to bring you back up to 8 can't cancel reload sequence like with most shotguns if you reload with one shell left in reserve but there's still some shells left in the shotgun, it plays the "empty" reload
[QUOTE=noobcake;32095582] reload with seven shells still takes full duration to bring you back up to 8 can't cancel reload sequence like with most shotguns if you reload with one shell left in reserve but there's still some shells left in the shotgun, it plays the "empty" reload[/QUOTE] So what, i am not doing it the conventional way.
[QUOTE=Fail Spy;32009345]Oh know, I've read about quite a few people that have the same problem we do... Someone suggested it had something to do with you not "emitting the sounds correctly"...idk lol, i'm no coder. Also, I noticed that fas_weapon_sounds.txt was acting weird in my server. It wasn't saving for people, thus, no sounds.[/QUOTE] What i had done in my server is put [CODE]resource.AddFile("scripts/sound/fas_sounds_weapons.txt") --It forces the client to download the txt, It may be because they don't have that in the 1st place.[/CODE] It may work or not, i cant say for sure. On my server it works fine for everyone right now.
[QUOTE=arrington100;32104012]What i had done in my server is put [CODE]resource.AddFile("scripts/sound/fas_sounds_weapons.txt") --It forces the client to download the txt, It may be because they don't have that in the 1st place.[/CODE] It may work or not, i cant say for sure. On my server it works fine for everyone right now.[/QUOTE] in lua/autorun, why didn't I think of that...
[QUOTE=Siminov;32095782]So what, i am not doing it the conventional way.[/QUOTE] you're reinventing the wheel in the shape of a square
[QUOTE=noobcake;32106578]you're reinventing the wheel in the shape of a square[/QUOTE] I think lua is a very bad way to reload shotguns like this, where more than 3 animatons have to be called in one given sequence. Not only is it laggy, it is also choppy, for some reason yes. Below 8 shots isn't perfect, but It was a hell of a lot better than it was before.
[QUOTE=Siminov;32104635]in lua/autorun, why didn't I think of that...[/QUOTE] Everyone forgets things at times, either way great pack I hope to see this get as big as your Umbrella SWEPS (Siminov's Modern Weapons) or your DOD:S too.
[QUOTE=Siminov;32104635]in lua/autorun, why didn't I think of that...[/QUOTE] Tried this; Didn't work. I took this issue to the attention of Drakehawke, hes one of DarkRP's developers, and he has already fixed all but 6 guns for me. Apparantly Garry saw this issue with lots of Weapon Packs and is releasing an official fix soon. Another thing...these guns make me run SUPER fast. I already edited the "runspeed (500)" area in all 3 bases, but I still run super fast. Any ideas?
That is very freaky, I used set run speed and walk speed in all guns. To make them slow down when in ironsight. You have to mod all guns to fix this. Maybe something in the gamemode is messing with it.
[QUOTE=Siminov;32135084]That is very freaky, I used set run speed and walk speed in all guns. To make them slow down when in ironsight. You have to mod all guns to fix this. Maybe something in the gamemode is messing with it.[/QUOTE] It does it in sandbox most of the time to.
[QUOTE=sentrygunman;32137896]It does it in sandbox most of the time to.[/QUOTE] Only with the m24, but I fixed that in the most recent update. About that, I should be releasing that update soon, just a few small fixes that I added, optimized some code, and fixed various little things.
Wha'bout multiplayer fixes?
[QUOTE=noobcake;32151250]Wha'bout multiplayer fixes?[/QUOTE] Which ones? I fixed the r870, working on the m3
Love your sweps, best I've used so far. Hope you make more and cant wait for the patch! Are you only doing firearms source weapons for this pack? or are you planing another?
[QUOTE=Siminov;32151807]Which ones? I fixed the r870, working on the m3[/QUOTE] i mean like weapons spamming errors on the first reload (and the m79 on every reload)
[QUOTE=noobcake;32176230]i mean like weapons spamming errors on the first reload (and the m79 on every reload)[/QUOTE] I never work with these weapons in multiplayer, ill check it out.
The weapon switching takes a little time to get used to and holstering can be buggy with some of the melee weapons and the pump-action shotgun right after reloading but otherwise these are definitely belonging to my top 5 addons!
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