[QUOTE=Siminov;32176334]I never work with these weapons in multiplayer, ill check it out.[/QUOTE]
You're supposed to develop everything in multiplayer. And only then in SP.
It's Official, have fun guys. :v:
[release]
The Current Version Is: 1.1a
Full Download:[URL="http://www.gamefront.com/files/service/thankyou?id=20768743"][IMG]http://static1.filefront.com/ffv6/graphics/b_dl_now.gif[/IMG][/URL]
[/release]
[release]
The Current Version Is: 1.1a
For Garrysmod.org
Part 1:[url=http://www.garrysmod.org/downloads/?a=view&id=125224][img]http://www.garrysmod.org/img/?t=dll&id=125224[/img][/url]
Part 2:[URL="http://www.gamefront.com/files/service/thankyou?id=20768796"][IMG]http://static1.filefront.com/ffv6/graphics/b_dl_now.gif[/IMG][/URL]
[/release]
[release]
[B]
************What's New On Version 1.1************[/B]
Fixed:
Optimized Code
Fixed reloads in Multiplayer
Fixed Remington 870 Draw Sound
Fixed M3 Reload Bugs
Fixed M24 Reload Bugs
Various other little things
Added:
More Options in the Crosshair Menu
[/release]
[img]http://img838.imageshack.us/img838/7720/sfirearmssourcesweppack.jpg[/img]
Sounds boss - downloading. Any upcoming weapon models in the future?
[editline]11th September 2011[/editline]
One thing, I'm getting a problem with the M24. Whenever I try to reload, no animation initiates, then I get this:
[addons\firearms source sweps 1.1\lua\weapons\weapon_fas_m24\shared.lua:640] attempt to compare number with nil
And suddenly, the ammo display in the HUD displays it full again.
I'm also getting the same problem with the SR-25 and M82, but the M82 actually displays the reloading animation.
[addons\firearms source sweps 1.1\lua\weapons\weapon_fas_sr25\shared.lua:583] attempt to compare number with nil
[addons\firearms source sweps 1.1\lua\weapons\weapon_fas_m82\shared.lua:484] attempt to compare number with nil
After you downloaded or before you downloaded the update?
In multiplayer or singleplayer?
UPDATE
Alright, the snipers got screwed up, I am re releasing 1.1 as 1.1a, Uploading to garrysmod.org as we speak.
Heres a bug
The Cold steel knife has the world model of the KA-BAR while the KA-BAR Has the model of the Cold steel
...fuck
I'll fix it next update.
I strongly Recommend this pack It's Best SWEPS arround!
Is there a reason you de-scope after shooting the Remington 870? Or is it intentional?
Also, does anyone use the "SharpeYe" mod with this pack. For some reason it always over-rides the scope in with the actual bobbing indicator. (your "relaxed" dot) If anyone knows of a fix, or if its another glitch please let me know :)
When I have an NPC use one of your weapons and I pick it up from their body the "menu" model doesn't show (when hovered over the wep. catagory) and it throws me an infinite loop of this error: [@lua\includes\modules\draw.lua:75] bad arguement #1 to 'GetTextSize' (string expected, got nil)
(just going ahead and say no I did not search this thread, so if your going to bash me with stupid stuff and throw me a link I deserve it.)
Never used sharpeye with it, so I didn't test compatibility. Also the 870 is supposed to do that.
Are you going to look into it? lol and any info on the swep error from the dead NPCs then? Also are you taking additional wep ideas? I have never seen a Carl Gustav in GMod. It would be a use for that other half of the rocket/grenade launcher ammo lol.
Carl Gustav AT links ->[url='http://royalmontrealregiment.com/uploads/images/84_Karl_Gustav.jpg']Image[/url] [url='http://www.youtube.com/watch?v=Q7Aglp5iyis']Real Life Video of it being fired[/url] [url='http://www.youtube.com/watch?v=sbJ8xEBNopI']Personal Favorite activity that I would do in BFBC2 with it.[/url]
I am not taking additional swep ideas.
Hey Siminov, are other people allowed to use your base for their own purposes? With crediting to you, of course.
Mind if I use this with my gamemode?
Yes and yes, just give me credit please.
Hmm, only problem I seem to have is I can't get sounds any of the firing sounds to work. I see the all the sound files are placed propoerly in the addons folder but just not ingame.
take the scripts folder out of the main addon and move it to the main garrysmod folder.
Or download this:
[url=http://www.garrysmod.org/downloads/?a=view&id=125358][img]http://www.garrysmod.org/img/?t=dll&id=125358[/img][/url]
That worked, thanks.
there is a bug in m60a3 e + right click then right click again and you get a bug :)
[QUOTE=krum999;32414618]there is a bug in m60a3 e + right click then right click again and you get a bug :)[/QUOTE]
also you can"t fire after doing an empty-reload animation with it either
I can fire after an empty reload.
There is no bug with the m60, tested it out.
These SWEPs are beyond godly, but my sounds don't work in Multiplayer on my server :( People can hear THEIR guns shooting, but no one can hear OTHER peoples guns shooting. Help!
I don't know how to fix that sadly, sorry...
Damn :|
Well.....I heard that Fire Arms source 2.0 is coming out sometime soon, and it has more weapons. Are you considering adding some of the weapons in it?
of course
so when is next update for this ?
He said it is when firearms source 2 gets released.
ahh well hopefully that will be soon i plan on using this on a server to get rid of madcow and every thing else
[QUOTE=trollbuster;31842462]The grenade launcher is a little buggy sometimes the grenades bounce of npcs and just disappear,otherwise its an awesome pack.[/QUOTE]
It's supposed to be like that, the M79 Grenade activates after about 20-30 feet IIRC
From the looks of his garrysmod.org profile, looks like he uploaded a version 3 of his DOD weapons. I'll definitely be downloading that. And alongside his version 2 of the Firearms:Source pack eventually coming out? Awesome.
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