• SProps - Tiled Triangles, Cylinders, Fittings, More
    381 replies, posted
[QUOTE=unrezt;37495333]It has been on Tweak's for a while now. [/QUOTE] Ahh. Yeah I noticed that after I posted that and popped on to fiddle around a bit.
Hey, dude. Could you make pipes in which people can crawl? And maybe rectangle pipes, not only round ones.
I think he should add vents of sorts.
I'm intrigued, what sort of vents do you mean? How could they not just be made out of props?
[QUOTE=BradB;37523289]I'm intrigued, what sort of vents do you mean? How could they not just be made out of props?[/QUOTE] Air vent, Or crawlspaces. For ease of making buildings with vents that make sense. It would be a lot easier to have props that are hollow then having sloppy props that may end up killing you.
[QUOTE=Pigbear;37523726]Air vent, Or crawlspaces. For ease of making buildings with vents that make sense. It would be a lot easier to have props that are hollow then having sloppy props that may end up killing you.[/QUOTE] Speaking of which, much, much longer hollow cylender props, and half and quarter slices would be nice of those as well =O
[QUOTE=Hurble Burble;37384385]We've start using this on our server. Engineering.Almost-There.Org It's getting great reviews so far.[/QUOTE] not sure if to report for server advertising or not
[QUOTE=Soup Nazi;37528836]not sure if to report for server advertising or not[/QUOTE] First post dude. If you have any questions, feel free to ask. If you need to report a bug, or want to suggest something, let me know! Types of bugs I am interested are redundant or missing set models, misaligned textures, and improper mirroring or alignment with Precision Alignment. [U][B]If you install this on your server and would me to put your server IP in this post, let me know! [/B][/U]
[QUOTE=napalm_bomb;37529804]First post dude. If you have any questions, feel free to ask. If you need to report a bug, or want to suggest something, let me know! Types of bugs I am interested are redundant or missing set models, misaligned textures, and improper mirroring or alignment with Precision Alignment. [U][B]If you install this on your server and would me to put your server IP in this post, let me know! [/B][/U][/QUOTE] oh ok i've kinda re-read his post i thought he said he server was getting great reviews so far lol
How about some 1/8 cut cylinders, right now you have to align 2 1/4 pieces perfectly to make it look like a 3/4. :)
So I've found that the miniature plates in this pack are fucking awesome for small scale building. Those plates + Player resizer set to 0.3 + Smart Snap and Easy precision = Fully explorable mini houses. [editline]ass[/editline] Although if I can offer a request to the maker of this addon, I would say that the mini plates could do with some more sizes. As it stands, you can only have plates that go up by multiples of 2. (2x2, 2x4, 2x8, etc.) It would be nice to have some plates that are only 3 across, for example. Odd numbered tiles could be useful.
wider wedge triangle props
Domes would be more useful if they were hollowed. Using the current domes in say, a vehicle you end up with a large amount of dead interior space.
This. And E2 Holograms (HoloModelAny). Holy shit, this is almost limitless possibility for design.
Some kind of rounded corners would be quite nice. Furtheron this pack is fucking amazing, thank you for existing. Using this pack on Stonecutter's Sandbox - 109.169.29.193:27015
Sorry for the lack of updates, I've been occupied with other stuff lately, and frankly I was a little burnt out from pushing all of these models in such a short period of time.
Does this work for Gmod 13?
As far as I know, gmod 13 is not out yet, so no.
Isn't the beta out?
They are just models. Of course they work.
I know ya havn't touched this in a while, but i had a request. Could you change the texture to like, a 30 or 40 percent cool gray instead of white? I think it'd help alot in gmod13 and on maps where people dont understand how to bloom xD Heres a screenshot i took on gm_flatgrass in gmod13. Warm, Neutral, and my favorite, Cool Gray on the right. I think it'd be really nice if one of these were a default material, but you still kept the white material in the addon for the material tool. [img_thumb]http://cloud.steampowered.com/ugc/558704163536322063/D9E1624077D412AF8DCFEAF103D1336691202569/[/img_thumb] Also, smaller domes and half, quarter circles please! Vis Clip can only do so much xD
I know I haven't updated this in a while, waiting for gmod 13 release. At the moment I am working on some quality vehicular props; wheels, seats, shifters, steering wheels, that kind of thing. As for building props, I do plan on adding the half circles and smaller domes. Sorry for the delay on tires, I know I promised a lot, but its tricky balancing visual quality and poly count. Four tires is probably more polygons than a 100 prop car; I don't want to go overboard. By the way, does anyone know if I will have to change anything for this to be compatible with gmod 13? I don't know anything about it.
Im running SProps on my 13 server, Just need to make up some spawnlists or copy the ones from gmod12. so you dont have to do a thing! Except make more awesome ass props!
[QUOTE=irontires;38076641]Im running SProps on my 13 server, Just need to make up some spawnlists or copy the ones from gmod12.[/QUOTE] Ya i spent 2 hours this morning making spawnlists for Sprops and i'm still not happy with them xD I'll share them when they're uh, more organized.
[QUOTE=unrezt;38076047]By the way, does anyone know if I will have to change anything for this to be compatible with gmod 13? I don't know anything about it.[/QUOTE] No your models should be perfectly fine in GMod13
Just a suggestion, would it be possible to make half-domes as well as hollow versions of them? Think it'd be good for jet cockpits. Sorry if it's already been suggested, didn't read further than the OP. :v:
I have added new models; equilateral triangles, some triangular prisms(triangle blocks, not complete yet), half discs/hexagons/rings/tubes, more tube lengths. I also added some car emblems I have been messing around with, not sure if they will stay in the model pack yet, though. If they do, some might be changed, so don't get comfy with them just yet. I will post the full model list with pictures and later. I will get to the spawnlists when I have time, so please bear with me on that. For now, you can find all of the models by clicking [i]Browse->All->sprops->[/i] [url=http://shadowscions-construction-props.googlecode.com/svn/trunk/]SProps SVN[/url] [b]I have not decided if I am going to put this on the workshop(because of Valve's idiotic terms of use). Until stated otherwise by [u]me[/u], any version of this model pack you find on the workshop is [u]unnofficial[/u] and was uploaded without my knowledge or permission. If you find this on the workshop, please report it, downvote it, comment, whatever you can do to get it taken down. Also please let me know.[/b] [QUOTE=unrezt;37086607]These are some very large images containing a list of every model in the pack. Please note that they are not listed in the same order they appear in the spawnlists. [url=https://dl.dropbox.com/u/10388108/modelpack/lists/block_list.png] List of Blocks [/url] [url=https://dl.dropbox.com/u/10388108/modelpack/lists/plates_list.png] List of Plates [/url] [url=https://dl.dropbox.com/u/10388108/modelpack/lists/tris_list.png] List of Triangles [/url] [url=https://dl.dropbox.com/u/10388108/modelpack/lists/geometry_list.png] List of Geometric Shapes [/url] [url=https://dl.dropbox.com/u/10388108/modelpack/lists/cylindersandtubes_list.png] List of Cylinders and Tubes [/url] [url=https://dl.dropbox.com/u/10388108/modelpack/lists/misc_list.png] List of Misc. Props [/url][/QUOTE]
I added the spawnlists. Due to what I can only assume is a bug(I hope its not working as intended), you need to move or copy the [i]addons/sprops/settings[/i] folder to the main garrysmod directory to get them to show up. The lists are pretty generic, but are easy enough to modify to suit your own needs. It would seem that some of the spawnicons don't want to render nicely, but you can easily edit those too. [img]http://gyazo.com/cbf9be9dd25478383438c8aa360a8e0e.png?1351192291[/img] I have also re-added the materials to the list. [url=http://shadowscions-construction-props.googlecode.com/svn/trunk/]SProps SVN[/url] Let me know if you find any bugs or errors with the lists, or the new models, thanks. If you don't know how to modify (or create your own) spawnlists, here is a quick rundown. Right click on the left of the Q menu. [img]https://dl.dropbox.com/u/10388108/modelpack/spawntutorial/step1.png[/img] Right click on the newly created category, from here you can edit(rename, change icon) or delete it. You can also create more categories within it. [img]https://dl.dropbox.com/u/10388108/modelpack/spawntutorial/step2.png[/img] Once you name your category, click the save button at the top. [img]https://dl.dropbox.com/u/10388108/modelpack/spawntutorial/step3.png[/img] From there, you find the props you would like to add into the category, select them by click-dragging over them, and then drag them into it. You need to drag them over the category name, and then to the right into the spawnicon area. [img]https://dl.dropbox.com/u/10388108/modelpack/spawntutorial/step4.png[/img] [img]https://dl.dropbox.com/u/10388108/modelpack/spawntutorial/step5.png[/img] To add headers into your list, right click on the category name(or click that little [...] icon on the bottom) and click edit, then click and drag the [img]https://dl.dropbox.com/u/10388108/modelpack/spawntutorial/step6.png[/img] icon into your list. Double click it to rename it. [img]https://dl.dropbox.com/u/10388108/modelpack/spawntutorial/step7.png[/img] Make sure to click [img]https://dl.dropbox.com/u/10388108/modelpack/spawntutorial/step3.png[/img] again when you are satisfied.
hey unrezt, I got sprops working (wasn't doing the settings thing) but this happens everytime I try to open it in the menu [IMG]http://i.imgur.com/XLvwL.png[/IMG] It loads all the icons. I lags my game really bad and I was wondering if there was a fix.
Let all 2000 of them load, then they shouldn't anymore unless you delete the icon files.
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