• SProps - Tiled Triangles, Cylinders, Fittings, More
    381 replies, posted
Added some European plates, Frankess did most of the skins, thanks! Also, [url=https://dl.dropbox.com/u/10388108/modelpack/downloads/spawnicons.rar]here is a link[/url] to a .rar with all of the spawnicons, in case you don't want to render them all yourself. I will update this periodically.
Welp, Unrezt has been permabanned. Damn.
AND for a dumb reason. [quote="Garry"]"Oh noes! He voiced the thoughts of the majority of the Garry's Mod community on a public forum! Whatever shall we do? He must be removed!"[/quote] It just reinforces my belief that Garry doesn't want the building community around.
I'm hoping he is still gonna work on this, We just gotta update every once in a while maybe?
[QUOTE=MrWhite;40163044]AND for a dumb reason. It just reinforces my belief that Garry doesn't want the building community around.[/QUOTE] I'm afraid to agree to this, for fear of perma-ban.
[QUOTE=MrWhite;40163044]AND for a dumb reason. It just reinforces my belief that Garry doesn't want the building community around.[/QUOTE] i know this is old, but i dont agree with that. People have been pestering garry for a while about bringing multicore back, and hes probably tired of it. Not only that but the way he said it was like a bitch slap to garry. Not saying he needed to be permabanned, but at least reprimanded
[QUOTE=ricky23;40526321]i know this is old, but i dont agree with that. People have been pestering garry for a while about bringing multicore back, and hes probably tired of it. Not only that but the way he said it was like a bitch slap to garry. Not saying he needed to be permabanned, but at least reprimanded[/QUOTE] As far as I know, Garry hasn't said anything about what he plans to do with multicore rendering. As we haven't heard anything about it from him other than "it doesn't work", it would sure seem that Garry doesn't see it as important. It sure would be nice if he'd come out and say what he plans on doing about the situation, but I'm doubting that that will ever happen.
[QUOTE=MrWhite;40529885]As far as I know, Garry hasn't said anything about what he plans to do with multicore rendering. As we haven't heard anything about it from him other than "it doesn't work", it would sure seem that Garry doesn't see it as important. It sure would be nice if he'd come out and say what he plans on doing about the situation, but I'm doubting that that will ever happen.[/QUOTE] oh trust me, i want it too. i have a 2.65ghz core2quad and it runs it like shit. my intel pentium dual core 4.2ghz runs it Much MUCH better
[QUOTE=ricky23;40536221]oh trust me, i want it too. i have a 2.65ghz core2quad and it runs it like shit. my intel pentium dual core 4.2ghz runs it Much MUCH better[/QUOTE] We can safely say that GMod is far more usable with the inclusion of multicore rendering. When I said that Garry was targeting the building community, I was referring to the people getting banned. It seems that a lot of the bigger names in the building community are getting banned recently, including Karbine, Shadowscion, EvacX, Sestze, Wenli, and Vodkah.
I'm not banned :v: [editline]6th May 2013[/editline] Well except from your server :(
It's been obvious for a while to me, especially since GM13 that Garry doesn't want GMod to be a building game anymore. Like the removal of certain tools, making it harder to access certain things, removing some of the PHX Props from the spawnlist. Most of his changes have been pro-gamemode.
Then we should just make a vehiclebuild gamemode! :v: edit: Wenli got banned?
[QUOTE=EvacX;40545598]I'm not banned :v: [editline]6th May 2013[/editline] Well except from your server :([/QUOTE] Lol ops, thought you got banned here. You're banned on my server? Since when?
[QUOTE=MrWhite;40539890]We can safely say that GMod is far more usable with the inclusion of multicore rendering. When I said that Garry was targeting the building community, I was referring to the people getting banned. It seems that a lot of the bigger names in the building community are getting banned recently, including Karbine, Shadowscion, EvacX, Sestze, Wenli, and Vodkah.[/QUOTE] im no " big name" but i know my way around making a damn good handling car with suspension and realistic steering, that and having real motors although i normally just slap an acf engine on it. and its true, gmod seems to be wanting to steer away from this, aiming more towards people that pose ragdolls, put a bunch of effects on it, and take a screenshot. the way the menus work now, its like it wants you to spawn a ragdoll, some npc's and a jeep and just run around and shoot things Sad OH and actually i should add that he has said more than "it doesnt work" He said that it causes random crashes and he would have to add "mutex" calls to every lua function to make it safe enough to use EDIT EDIT!!!!!! Just read the readme DO IT in the svn and found this. THIS IS NOT MY TEXT AND DOES NOT VOICE MY OPINIONS (covering my ass) [QUOTE]I was permabanned from facepunch by garry for voicing the opinion held by every non-[B]bleep[/B]tard who plays this game. [url]https://dl.dropboxusercontent.com/u/10388108/modelpack/downloads/2acf137f1c10cf83de0fddd425d04cfe.png[/url] [B]bleep[/B] optimization, [B]bleep[/B] multi-core, [B]bleep[/B] sandbox; bring on the shooter gamemodes and new balloon models, thats what the game really needs. I did not create this addon for facepunch. I did not create this addon for garry. Rest assured that I will continue working on SProps.[/QUOTE]
[QUOTE=MrWhite;40549006]Lol ops, thought you got banned here. You're banned on my server? Since when?[/QUOTE] Dunno a few weeks ago, for making an angry-british guy impression.
[QUOTE=EvacX;40551045]Dunno a few weeks ago, for making an angry-british guy impression.[/QUOTE] You sure it was my server? I can't find your id in the banlist and I don't remember banning for any reason. I don't know why I would :3
[QUOTE=MrWhite;40553236]You sure it was my server? I can't find your id in the banlist and I don't remember banning for any reason. I don't know why I would :3[/QUOTE] Yeah it was your server, but it wasn't you who banned me. I just checked, I'm not banned anymore though.
[QUOTE=ricky23;40550281][readme text][/QUOTE] Man, what a pain. Yeah, I know these are Garry's forums, but jeez. It really wasn't necessary on Garry's part, especially not permanently. It was... really immature.
Look who's unbanned.
I seem to be having a problem with the gears where they're all just round plates.
[quote] [b]Q:[/b] The models in-game don't look like the pictures! [b]A:[/b] The cylinders, tubes, and most models in Misc all use LOD models. This means the further away you are from them, the lower quality they become. Unfortunately this also means you will have to play with model qualtiy set to High in order to see the real model. Really, you should have this set to high regardless of your computer, as it only affects those models with LODs anyway. [/quote] Turn model quality to high. This setting will only affect models that have LODs in the first place, making it pointless, as those models will switch regardless.
[QUOTE=unrezt;40718387]Turn model quality to high. This setting will only affect models that have LODs in the first place, making it pointless, as those models will switch regardless.[/QUOTE] There doesn't seem to be a visible model quality setting in the GM13 UI. I eventually found the right command to change the LOD level though, thanks.
[QUOTE=Nr Dick;40722739]There doesn't seem to be a visible model quality setting in the GM13 UI. I eventually found the right command to change the LOD level though, thanks.[/QUOTE] [img]http://puu.sh/2Y12o.jpg[/img] It's not even part of the new UI. It's just in options->video->advanced
[QUOTE=MrWhite;40723117][img]http://puu.sh/2Y12o.jpg[/img] It's not even part of the new UI. It's just in options->video->advanced[/QUOTE] That was already set for me, but my r_rootlod was still set to 1 rather than -1.
TBH I instantly fell in love with the new GUI back when 13 came out, but I agree that it seems as though the building aspect has died. I made a thread about it a while back but people... Laughed at me, called me paranoid. It makes me really sad, because I've never thought of Gmod of anything else than an epic physics sandbox, not some dumbass movie or web comic creator. (They made SFM for a reason, lol)
Right, couldn't post this for a while, even though this update is over a month old already. If you didn't know, I added fonts to the text props in the form of bodygroups. The fonts are Verdana, Impact, Georgia, and a Digital font. [img]http://gyazo.com/60730b8d4f357cf1c2078996465cfd4b.png[/img] If you want to use the fonts as holograms, you will need to make sure you wiremod is up to date, and then make use of these e2 functions: [code] holoBodygroup(number index,number bgrp_id,number bgrp_subid) Number = holoBodygroups(number index,number bgrp_id) [/code] The IDs start at zero, and the text props only have one root ID. For example, this will set hologram one to font two (Impact): [code] holoBodygroup(1, 0, 1) [/code] I also filled the gap between size 48 and size 96 plates and triangles in 6 unit increments like 6-48, this should help with building properly scaled vehicles, as most of them fall into this size range. I completely redid most of the spawn lists to make them more readable with these additions (as this adds several hundred new models), so don't forget to install those. [img]http://gyazo.com/d208258e3e9a5346b1a1c25ed146f74c.png[/img]
Unrezt, would it be too much to request more train wheel sizes?
If you can provide measurements so they are compatible with the phx railroad tracks, and the tracks that are on maps, sure.
[QUOTE=unrezt;40843899]If you can provide measurements so they are compatible with the phx railroad tracks, and the tracks that are on maps, sure.[/QUOTE] [IMG]http://puu.sh/354LI.png[/IMG] This is the front view of a straight rail in hammer.
Hey, unrezt, if you need something to add, how about the rest of the platonic solids (tetrahedron, octahdron, dodecahedron, and the icosahedron) :D
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