Razborka! - Like playing Dota 2, but you're the one screaming "CYKA!"
96 replies, posted
[QUOTE=CoveredPeas;44252856]I hope the music is included[/QUOTE]
Of course.
Also, if anyone can link me to stalker-esque maps, I'd appreciate it. I'll create AI nodegraph files for them so they can support the gametype.
[QUOTE=DarkShadow6;44252967]Add cocaine, krokodil, and Ukraine, and this'll be Russia Simulator 2014.
[editline]16th March 2014[/editline]
Are those spawns in the co-op dynamic?
If so, I have some code from an abandoned gamemode you could use. It's pretty efficient (it doesn't work too well on displacements, though).[/QUOTE]
The spawn points are in pre-defined places.
[QUOTE=LEETNOOB;44253034]Of course.
Also, if anyone can link me to stalker-esque maps, I'd appreciate it. I'll create AI nodegraph files for them so they can support the gametype.[/QUOTE]
Here's a few.
[url]http://www.garrysmod.org/downloads/?a=view&id=25146[/url]
[url]http://www.garrysmod.org/downloads/?a=view&id=132368[/url]
[url]http://www.garrysmod.org/downloads/?a=view&id=118380[/url]
[url]http://www.garrysmod.org/downloads/?a=view&id=134401[/url]
[url]http://www.garrysmod.org/downloads/?a=view&id=127057[/url]
[QUOTE=Synavix;44256017]Here's a few.
[url]http://www.garrysmod.org/downloads/?a=view&id=25146[/url]
[url]http://www.garrysmod.org/downloads/?a=view&id=132368[/url]
[url]http://www.garrysmod.org/downloads/?a=view&id=118380[/url]
[url]http://www.garrysmod.org/downloads/?a=view&id=134401[/url]
[url]http://www.garrysmod.org/downloads/?a=view&id=127057[/url][/QUOTE]
Some maps are too big in size (not filesize), some are ugly as fuck. God damn it.
There aren't that many small beautiful stalker maps, but I'll keep looking.
I only saw one server running this gamemode and the ping was well over 200 so I threw one on my dedi if anyone wants to join: razborka.game.nfoservers.com:27015
Might be my server?
Been running it for about a week now, at 37.187.9.19:27055
Hosted in France
I've actually not really had a chance to play it since not many people know about it.
[QUOTE=Synavix;44256069]There aren't that many small beautiful stalker maps, but I'll keep looking.[/QUOTE]
Not stalker maps, but stalker-esque maps, in other words, maps that look like they'd fit the stalker theme.
[url]http://www.garrysmod.org/downloads/?a=view&id=104100[/url]
this was pretty popular map for co-op 2.0 :v:
Being able to steal the Vodka back in Steal the Vodka doesn't seem a good idea imo
We just had a map where it's practically impossible to steal it cause of snipers, and when we do manage to steal it they just steal it back with ease
No nextbots? I'd love to see massive hordes of an enemy, and nextbot is the best way to do that
[video=youtube;qD5eBgkrjsk]http://www.youtube.com/watch?v=qD5eBgkrjsk[/video]
This is an NPC for a gamemode I collaborated on where you play as Gopniks fighting Bronx residents. The large hordes work very well with little performance loss and I think it'd be great to have a horde-type enemy in this mode.
[QUOTE=Blasteh;44264296]Might be my server?
Been running it for about a week now, at 37.187.9.19:27055
Hosted in France
I've actually not really had a chance to play it since not many people know about it.[/QUOTE]
Must be. You should get to play it. It's quite fun.
[QUOTE=BFG9000;44266571]No nextbots? I'd love to see massive hordes of an enemy, and nextbot is the best way to do that
[video=youtube;qD5eBgkrjsk]http://www.youtube.com/watch?v=qD5eBgkrjsk[/video]
This is an NPC for a gamemode I collaborated on where you play as Gopniks fighting Bronx residents. The large hordes work very well with little performance loss and I think it'd be great to have a horde-type enemy in this mode.[/QUOTE]
Working on NextBot requires ancient sacred endurance power. As soon as you get result you'll face engine-level glitch, bug, crash, game-breaking error. Jeez.
Hey, it's not that bad. You don't need complex AI for something like this.
I added a blow out.
[media]http://www.youtube.com/watch?v=FMk0DEvClvw[/media]
Must everything spew sausage and alchohol? :v:
[QUOTE=BFG9000;44276756]Must everything spew sausage and alchohol? :v:[/QUOTE]
There is nothing else to spew.
Hammers and sickles that damage on impact?
[QUOTE=BFG9000;44278164]Hammers and sickles that damage on impact?[/QUOTE]
How is that relevant to STALKER or STALKER bandits?
Idk, STALKER games are set in deprecated sections of the Soviet Union I thought
[QUOTE=BFG9000;44278350]Idk, STALKER games are set in deprecated sections of the Soviet Union I thought[/QUOTE]
i thought it was set in post-soviet Chernobyl
[QUOTE=Johnny Guitar;44278806]i thought it was set in post-soviet Chernobyl[/QUOTE]
it is
circa 2008-
I need the music for reasons
Altough i'd feel Hero playing at the WAR stage instead of only the rematch stage would be better
The changelog for 1.1 is getting ridiculously big.
[quote=1.1 update]+ Guitar-buffed players now have guitar icons displayed above their heads (to display who is within the buff range)
+ Guitars now regenerate nearby team mates' health by 1 point every second (except for the guitar wielder!)
+ Guitar-buffed players now take 15% less damage (was 10%)
+ Added prefered player voice selection (F3, AKA gm_showspare1)
+ Kill notifications now have green/red colors when a team mate kills an enemy/gets killed by an enemy (suicide text is white)
+ Added 4 new secondary weapons - M1911, Desert Eagle, MP5 and Limonka (F1 Grenade)
+ Players now use bandit models from STALKER
+ Killed enemies now drop ammo if they have any
+ Usermessages are now pooled
+ Added footstep sounds from STALKER
+ Added text saying which key to press to open the voice command menu when dead
+ Added pretty main menu icons
+ Added impact sounds for sausages and vodka
+ Added map-to-workshop system:
* If the gamemode is running a map it recognizes, it will automatically tell the clients to subscribe to the map on workshop in case they don't have it
* So far the only map is aim_zavod_yantar_v2 (the map used for the 7 Bandit War gametype)
* You will still need to install the map on your server on your own
+ Added new gametype - 7 Bandit War:
* Fight off 7 waves of enemies cooperatively!
* Each wave has more new enemies, or same enemies with different weapons!
* Earn Rubles for killing enemies and spend them on weapons, weapon upgrades, vodka and sausage!
* Each player gets ONLY 3 lives, if everyone runs out of lives, YOU LOSE!
* Amount of enemies per wave depends on amount of players on the server!
* As you play and get through waves, random anomalies as well as a blowout may happen!
* Recommended player amount for this gametype is 7! (but you can play with more people, just don't whine that the amount of enemies per wave is ridiculous or that it's too easy!)
/\ Resupply cabinet use delay increased to 10 seconds (was 2)
/\ Resupply cabinets can now be used to change weapons
/\ Tweaked deploy times on some weapons
/\ Picking up vodka that a player drops when he dies now has a 20% chance of your character saying "Oba!"
/\ Weapons now have to wait a certain amount of time before being able to reload after firing (based on the firerate)
/\ Seekers in Death to the Vodka Thief now only get to have their secondary weapon
/\ Resupply particles are no longer drawn when you have a resupply cooldown
/\ Enabled lag compensation for weapons
/\ Guitar wielders no longer receive their own buffs
/\ Very minor code optimizations here and there
/\ Decreased spread decrease delay on most weapons
/\ Decreased swing delay on fists if the player keeps up with the left-right swinging pace to 0.4 (was 0.5)
/\ Stealing/returning the vodka now displays text that you stole a bottle of vodka/returned it
/\ Corrected the position of weapon selection GUI elements
/\ Gametype changes on the same map should not cause various issues anymore
/\ Weapon sounds now have proper volume over range
/\ Teams are now swapped in Steal the Vodka and Bandit War when a new round starts
/\ Drinking vodka and eating sausage is now hold-based
/\ Stealing the vodka back in Steal the Vodka is no longer possible
/\ Fixed an issue with pain sounds and added 1 unused pain sound to high damage pain sound table
/\ Fixed players not colliding with other players in some gametypes
/\ Fixed players having green (aka friendly) text in Drunken Superiority
/\ Fixed the weapon viewmodel recoiling too much when firing while not aiming
/\ Fixed alpha not decreasing on killfeed text
/\ Fixed dead players receiving guitar buffs
/\ Fixed vodka and sausage icons drawing on the HUD when dead
/\ Fixed incorrect respawn wait display when spawning for the first time[/quote]
hallo, cheeki breeki iw damke!
[editline]22nd March 2014[/editline]
[QUOTE=LEETNOOB;44264664]Not stalker maps, but stalker-esque maps, in other words, maps that look like they'd fit the stalker theme.[/QUOTE]
[url]http://www.garrysmod.org/downloads/?a=view&id=79588[/url]
[editline]22nd March 2014[/editline]
I can't seem to find out how to put this on my server. I've installed it on workshop but I can't find it in the addons folder to extract it with the gmad extractor or anything. Any instruction would be appreciated.
I added STALKER hand textures because why not.
[img]http://cloud-4.steampowered.com/ugc/450664973227194883/8BA1F9A1D49652555A04502C2658C0D152431898/[/img]
I don't mean to be rude, but when do you plan on releasing the 7 bandit war update? I'm looking forward to playing it with some friends.
[QUOTE=isnipeu;44408873]I don't mean to be rude, but when do you plan on releasing the 7 bandit war update? I'm looking forward to playing it with some friends.[/QUOTE]
Read this page again.
[QUOTE=rebel1324;44409083]Read this page again.[/QUOTE] I see a changelog but no release date.
I found it odd how hackers have shown there hacks with this specific game mode.
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