So the update is a separate addon itself?
[QUOTE=Hakati;34403403]It tells me that half the files are corrupt? Whats with that?[/QUOTE]
Try re-downloading.
[QUOTE=RikohZX;34402853]Yes, I did. Haven't noticed any differences, but then I don't actively seek bugs or that sort of stuff. v:v:v[/QUOTE]
You've incorrectly installed it.
[QUOTE=LEETNOOB;34413181]You've incorrectly installed it.[/QUOTE]
If you think so, i'll reinstall it and see what happens, then. But i'm pretty sure I installed it correctly.
Could you perhaps make a no-blur patch for those of us on DX8? it makes the whole weapon seethrough like a glass texture.
So, reinstalled it, applied the patch appropriately, tested it. The jittery-ness is still there (again, it only happens when there's a notable framerate dip, usually from unoptimized maps, lots of physics or lots of npcs and such), and the animation bug of idle animations not playing after you exit ironsights is still there. So yeah, my report's legit. :v:
Haha if you crouch below an NPC and right click while aiming upward it flings them into the air :v:
[QUOTE=Drsalvador;34421228]Could you perhaps make a no-blur patch for those of us on DX8? it makes the whole weapon seethrough like a glass texture.[/QUOTE]
Alright.
Here's an update. Note: the package is the whole thing, with the models and shit.
[url]http://filesmelt.com/dl/No_More_Room_in_Hell_SWEPs_1.02_1.zip[/url]
1.02:
+ Added spawn icons for every weapon
+ Players can now turn off weapon blur when aiming/swinging a melee weapon by typing nmrih_wepblur 0 into their console
/\ Fixed shoving an enemy away making it fly away if looking up
/\ Fixed weapons lagging behind when firing (thanks to Gran PC for the solution!)
/\ Fixed weapons not playing a walk animation after going out of ironsights mode
File not found
Link updated.
I would like to say the walking glitch is fixed for all weapons, but the Sako's walking animation stops working when you stop and start moving again, unless you shoot or something. The rest of the weapons seem to be working fine, though.
Edit:
The laggy shooting is still apparent in the M16A4 also.
[QUOTE=Hellsing4682;34443891]I would like to say the walking glitch is fixed for all weapons, but the Sako's walking animation stops working when you stop and start moving again, unless you shoot or something. The rest of the weapons seem to be working fine, though.
Edit:
The laggy shooting is still apparent in the M16A4 also.[/QUOTE]
Thanks, will fix!
This is getting better and better.
Very nice!
These weapons feel better than any other sweps I've tried before. Smooth animations, nice sounds and quite realistic as well.
[QUOTE=LEETNOOB;34441887]Here's an update. Note: the package is the whole thing, with the models and shit.
[url]http://filesmelt.com/dl/No_More_Room_in_Hell_SWEPs_1.02_1.zip[/url]
1.02:
+ Added spawn icons for every weapon
+ Players can now turn off weapon blur when aiming/swinging a melee weapon by typing nmrih_wepblur 0 into their console
/\ Fixed shoving an enemy away making it fly away if looking up
/\ Fixed weapons lagging behind when firing (thanks to Gran PC for the solution!)
/\ Fixed weapons not playing a walk animation after going out of ironsights mode[/QUOTE]
Thanks so much
[QUOTE=Uncle Bourbon;34447272]These weapons feel better than any other sweps I've tried before. Smooth animations, [B]nice sounds[/B] and quite realistic as well.[/QUOTE]
dude the mp5 sounds like it's from doom 1
:v:
The jitteryness is still there.
[QUOTE=Drsalvador;34448016]The jitteryness is still there.[/QUOTE]
If you mean when you're low on FPS - sorry, can't do anything about it.
derpvectors and derpangles
also latest update that error i showed you still happens
now it's on line 179 in the base
there is indeed jittering
[QUOTE=LEETNOOB;34441887]Here's an update. Note: the package is the whole thing, with the models and shit.
[url]http://filesmelt.com/dl/No_More_Room_in_Hell_SWEPs_1.02_1.zip[/url]
1.02:
+ Added spawn icons for every weapon
+ Players can now turn off weapon blur when aiming/swinging a melee weapon by typing nmrih_wepblur 0 into their console
/\ Fixed shoving an enemy away making it fly away if looking up
/\ Fixed weapons lagging behind when firing (thanks to Gran PC for the solution!)
/\ Fixed weapons not playing a walk animation after going out of ironsights mode[/QUOTE]
thank you so much the sweps are kick ass
[QUOTE=LEETNOOB;34448881]If you mean when you're low on FPS - sorry, can't do anything about it.[/QUOTE]
Couldn't you add a command to disable viewmodel "Laziness"? It appears to be tied to that.
[QUOTE=LEETNOOB;34444268]Thanks, will fix![/QUOTE]
the wolblyness thing is like lagy/bugy for me
The jitteriness is a major problem, It's like you're on PCP and is actually hilarious if you use it with the fists.
Do you plan to add the flashlight? either as a standalone weapon or to be held with the pistols would be so bloody awesome :3
[QUOTE=MrBunneh;34460135]Do you plan to add the flashlight? either as a standalone weapon or to be held with the pistols would be so bloody awesome :3[/QUOTE]
Press F. There's your flashlight.
:v:
[QUOTE=Drsalvador;34458658]The jitteriness is a major problem, It's like you're on PCP and is actually hilarious if you use it with the fists.[/QUOTE]
lol
[QUOTE=Drsalvador;34458658]The jitteriness is a major problem, It's like you're on PCP and is actually hilarious if you use it with the fists.[/QUOTE]
i noticed that it only occurs when you have under 60 fps.
[QUOTE=Uncle Bourbon;34465313]i noticed that it only occurs when you have under 60 fps.[/QUOTE]
I constantly have about 40-30fps, as i am on an onboard GFX card.
And don't just say "ha ha get a better card" because i don't have the money.
Sorry, you need to Log In to post a reply to this thread.