• TTT Damagelogs - MySQL Edition
    472 replies, posted
Force finishing them still requires the reported person to respond. ILackIQ, make sure your ranks are configures correctly. If there is no admin on, then I'm pretty sure rdm report won't pop up. Another suggestion: Filters for shot logs.
Hey, was just wondering if it was possible to add a function in the logs that shows the activation of T Traps? (If i'm posting this in the wrong place, I apologize). I'm sure that i'm not the first to suggest this (and if I am... idk then xD) But i know for when T's open T rooms and inno's go in, they just camp there, or they go in and kill t's that were already there, and i was just wondering if it were possible to have that show up in the logs? That way we can slay T's that open the T rooms for innocents. If not I understand :P
[QUOTE=iLackIQ;47963825]Hey tommy, any idea why when players are RDM'ed the pop up doesn't show up? It doesn't show up even if they have it checked in F1. It's been like this since the newest update.[/QUOTE] I found the Issue: [url]https://steamcommunity.com/sharedfiles/filedetails/?id=168326910[/url] For some reason Gib Mod v2 made it stop working I'm not sure why.
It's saying that there are no admins online when players try to report. All types of staff have access to the rdm manager. Even the default superadmin class isnt being recognized as an online admin. What do I do?
I'm getting this error sometimes these days: [URL="https://www.dropbox.com/s/w8qm032ciyg589u/Screenshot%202015-07-02%2020.29.47.png?dl=0"]Dropbox Picture[/URL] Some of my Stuff either have no reports anymore or reports some appear twice (one for the report it self and one for the report+response of the other player) edit: Also the settings tab disappears. It appears very rarely so I m not realy able to recreate it but generaly we can't see reports of the previous rounds or the ones written before the operator joins.
Hey, I uploaded and configured the "website files" to my web server and when I log on it only displays a blank page. Is this feature not completely yet or did I mess something up? (I double checked the mysql details and reinstalled it once. I also updated to the update made yesterday).
[QUOTE=FreakinZombie;47573392]Having some strange issues with this on my server. It worked fine until a few days ago, then just broke suddenly. I had been adding some new weapons and such, but I don't think that effected it. I didn't touch any of the RDM Manager files at all. Take a look: [url]https://www.dropbox.com/sh/9bpqw6cesrjp8v0/AADNLz_3jjzH7xeUfxsOtw62a?dl=0[/url] The first screen shows how I can't see the damage logs at all. The menu appears when I press F8 like normal, but the logs don't display or record or anything. The second screen is a test report. Where it would normally say round, it just says "?" I can't view the death scene or anything. The console does not show any script errors either. Any idea what is going on here? EDIT: Conflict with another addon. Works fine now. Finally figured it out.[/QUOTE] Okay... We are having the same issue except I have notes. What is occurring is our dmg logs at random first are unable to register the end of rounds, thus the logs are continuously recording, but since its not registering the end of the rounds the file is shown as "current round" which only users with permission to see current can see. After the map changes though logs completely fail. Nothing is recorded because damage logs is unable to see when the rounds begin or end. A server restart sometimes does not fix the solution. My notes: Here is what I do know. The gamemode timer fails which could be because of an addon but my developers are unsure. Logs do randomly become fixed, but we don't know why. The pattern is damage logs fail to recognize the end of the round on the first round of the map thus being registered as "current round", but after a map change damage logs do not record anything. I have a gif. Take a look at the scroll bar and how thin it is. Thats an entire map compiled into "current round" [url]https://gyazo.com/52bf8131dde2e24efd60f75da9a5014b[/url] If someone has a fix, please help. The copied the errors. Here they are [CODE] ServerLog: Round proper has begun... L 07/09/2015 - 14:04:50: Round proper has begun... L 07/09/2015 - 14:04:50: Lua Error: [ERROR] lua/includes/extensions/table.lua:50: bad argument #1 to 'pairs' (table expected, got nil) 1. pairs - [C]:-1 2. Empty - lua/includes/extensions/table.lua:50 3. fn - addons/tttdamagelogs/lua/damagelogs/sv_rdm_manager.lua:105 4. Call - addons/ulib/lua/ulib/shared/hook.lua:179 5. unknown - gamemodes/terrortown/gamemode/init.lua:693 [ERROR] lua/includes/extensions/table.lua:50: bad argument #1 to 'pairs' (table expected, got nil) 1. pairs - [C]:-1 2. Empty - lua/includes/extensions/table.lua:50 3. fn - addons/tttdamagelogs/lua/damagelogs/sv_rdm_manager.lua:105 4. Call - addons/ulib/lua/ulib/shared/hook.lua:179 5. unknown - gamemodes/terrortown/gamemode/init.lua:693 Timer Failed! [prep2begin][@gamemodes/terrortown/gamemode/init.lua (line 493)] ServerLog: [/CODE]
Fatal error: Call to a member function fetch_assoc() on boolean in D:\php\WWW\site\index.php on line 69 Wtf? canyouhelpme? [editline]19th July 2015[/editline] while ($result_row = $result->fetch_assoc()) { how can i change?
Hey Tommy, is there anyway I can add certain checks to the system? I want to be able to log whenever someone destroys an explosive barrel.
Does this addon still receive support? It's perfectly fine aside from the annoying issue with chat saying a player left with a slay when they really did not.
[QUOTE=sigma199;48198236]Okay... We are having the same issue except I have notes. What is occurring is our dmg logs at random first are unable to register the end of rounds, thus the logs are continuously recording, but since its not registering the end of the rounds the file is shown as "current round" which only users with permission to see current can see. After the map changes though logs completely fail. Nothing is recorded because damage logs is unable to see when the rounds begin or end. A server restart sometimes does not fix the solution. My notes: Here is what I do know. The gamemode timer fails which could be because of an addon but my developers are unsure. Logs do randomly become fixed, but we don't know why. The pattern is damage logs fail to recognize the end of the round on the first round of the map thus being registered as "current round", but after a map change damage logs do not record anything. I have a gif. Take a look at the scroll bar and how thin it is. Thats an entire map compiled into "current round" [url]https://gyazo.com/52bf8131dde2e24efd60f75da9a5014b[/url] If someone has a fix, please help. [/QUOTE] I found the problem. As for the person "FreakinZombie" who did not care to share the addon that causes the issue... I will share it after a month of observation finding the issue. The problem lies in ULX. You can get additional scripts for ulx but one of these scripts effects the gamemode timer, and does not function currently and should be removed. If you are using this addon (Timmy's dmglogs) please remove from ulx (if you have it in your server) "ulxtempadduser.lua". This script causes the main gamemode timer to fail, thus damage logs in unable to tell when rounds start or end. Remove it will function again. Owner if you are reading this, an addon that conflicts with your damagelogs is a script that can be additionally added to ULX. "ulxtempadduser.lua". This addon temporarily adds a user to a group for a set time but the script with the Gmod update does not work on my server. Again, ulxtempadduser.lua is probably your problem as well "P4sca1". Remove it if you have it and logs should work again.
[QUOTE=seabeds;48264952]Does this addon still receive support? It's perfectly fine aside from the annoying issue with chat saying a player left with a slay when they really did not.[/QUOTE] To fix this, update to the new version which came out a few weeks ago. [editline]22nd July 2015[/editline] [QUOTE=sigma199;48265391]I found the problem. As for the person "FreakinZombie" who did not care to share the addon that causes the issue... I will share it after a month of observation. The problem lies in ULX. You can get additional scripts for ulx but one of these scripts effects the gamemode timer, and does not function currently and should be removed. If you are using this addon (Timmy's dmglogs) please remove from ulx (if you have it in your server) "ulxtempadduser.lua". This script causes the main gamemode timer to fail, thus damage logs in unable to tell when rounds start or end. Remove it will function again. Owner if you are reading this, an addon that conflicts with your damagelogs is a script that can be additionally added to ULX. "ulxtempadduser.lua". This addon temporarily adds a user to a group for a set time but the script with the Gmod update does not work on my server. Again, ulxtempadduser.lua is probably your problem as well "P4sca1". Remove it if you have it and logs should work again.[/QUOTE] I don't even have this ULX file, must be from a custom script. I don't have this issue on my server.
[QUOTE=P4sca1;47801605]I have exactly the same problem. Can you tell me which addon causes the conflict?[/QUOTE] I answered our problem. Look above. [editline]22nd July 2015[/editline] [QUOTE=xthenarwhalx;48265402]To fix this, update to the new version which came out a few weeks ago. [editline]22nd July 2015[/editline] I don't even have this ULX file, must be from a custom script. I don't have this issue on my server.[/QUOTE] Well. I have three developers on my server, and the origin where the "custom" files appeared are unknown to me. I presumed they came with a side addon for ulx because it came from ulysses so said by my third developer. Edit: It came from Ulysses.
[QUOTE=sigma199;48265419] Well. I have three developers on my server, and the origin where the "custom" files appeared are unknown to me. I presumed they came with a side addon for ulx because it came from ulysses so said by my third developer. Edit: It came from Ulysses.[/QUOTE] Well, I don't see where you got that file from. Do you use a ULX Addon like MySQL or SourceBans or something?
[QUOTE=xthenarwhalx;48268462]Well, I don't see where you got that file from. Do you use a ULX Addon like MySQL or SourceBans or something?[/QUOTE] No, but here [url]http://forums.ulyssesmod.net/index.php?topic=5953.0[/url]
5 Posts Fatal error: Call to a member function fetch_assoc() on boolean in D:\php\WWW\site\index.php on line 69 who can help me please
So, whats new in the new update for this addon? What was changed, or fixed?
[B]@Tommy228 Is there any way to change the RDM Manager so it can be more than one group of a different group, for example if I wanted a group called 'Expert' to be able to use it, would I be able to do that? I'm sorry if it's meant to be common sense, I'm not very good at Coding[/B]
[QUOTE=CyberWolfXAX;48318258][B]@Tommy228 Is there any way to change the RDM Manager so it can be more than one group of a different group, for example if I wanted a group called 'Expert' to be able to use it, would I be able to do that? I'm sorry if it's meant to be common sense, I'm not very good at Coding[/B][/QUOTE] If you mean that you want the group expert to have access to the rdm manager give permissions through your admin mod.
I was wondering if adding functionality to review an entire round in the death scene format is possible? Sometimes something happens just before or just after a death scene, so it would be great to press a button to view the entire round
[B]Known bugs/issues:[/B] - RDM Manager does not display last map reports - If someone is reported and leaves, it says they left with a slay - If you as a admin/moderator join while a report is being made (?) it will duplicate in the RDM Manager and cause confusion
[QUOTE=seabeds;48363022][B]Known bugs/issues:[/B] - RDM Manager does not display last map reports - If someone is reported and leaves, it says they left with a slay - If you as a admin/moderator join while a report is being made (?) it will duplicate in the RDM Manager and cause confusion[/QUOTE] It might be an addon you have installed causing issues, I don't have any of these issues.
Yeah we are not getting any of those issues on our server
With the latest version of the Damage Logs, players can kill each other on the pre-round and the status button also doesn't do anything. EDIT: I also tried running it on a vanilla server that only has Ulib, Ulx, and some custom commands for Ulx.
[QUOTE=DayOldPizza;48403928]With the latest version of the Damage Logs, players can kill each other on the pre-round and the status button also doesn't do anything.[/QUOTE] That's just you man. On a different note, I'm trying to grant "ulx seerdmmanager" access to a player via "ulx userallow", but it doesn't seem to be working. Is it for groups only?
[QUOTE=JasonMan34;48409744]That's just you man. On a different note, I'm trying to grant "ulx seerdmmanager" access to a player via "ulx userallow", but it doesn't seem to be working. Is it for groups only?[/QUOTE] I stopped using ulx for the RDM Manager rights for a while now, you need to edit config.lua for that. [editline]8th August 2015[/editline] [QUOTE=DayOldPizza;48403928]With the latest version of the Damage Logs, players can kill each other on the pre-round and the status button also doesn't do anything. EDIT: I also tried running it on a vanilla server that only has Ulib, Ulx, and some custom commands for Ulx.[/QUOTE] Update.
[QUOTE=xthenarwhalx;48379065]It might be an addon you have installed causing issues, I don't have any of these issues.[/QUOTE] Considering I never get direct script errors on my server, how can I find the addon causing the issues? I remember noticing these issues maybe 2 updates ago.
[QUOTE=tommy228;48411118]I stopped using ulx for the RDM Manager rights for a while now, you need to edit config.lua for that. [/QUOTE] Well in that case can you give me a little guidance? I'm not familiar with the damagelog system...
[QUOTE=JasonMan34;48417955]Well in that case can you give me a little guidance? I'm not familiar with the damagelog system...[/QUOTE] tttlogs/lua/damagelogs/config/config.lua [lua] --[[ User rights. NOTE : After the 2.0 update, everyone can open the logs to view the logs of the previous rounds. The default level is 1 if your rank isn't here. 1 and 2 : Can't view logs of the active rounds 3 : Can view the logs of the active rounds as a spectator 4 : Can always view the logs of the active ranks The third argument is the RDM Manager access. Set it to true or false. ]]-- Damagelog:AddUser("superadmin", 4, true) Damagelog:AddUser("admin", 4, true) Damagelog:AddUser("operator", 1, false) Damagelog:AddUser("user", 1, false) Damagelog:AddUser("guest", 1, false) [/lua] Line 16-20 modify as necessary. [editline]10th August 2015[/editline] [QUOTE=DayOldPizza;48403928]With the latest version of the Damage Logs, players can kill each other on the pre-round and the status button also doesn't do anything. EDIT: I also tried running it on a vanilla server that only has Ulib, Ulx, and some custom commands for Ulx.[/QUOTE] You can't possibly be having such problem on a vanilla server.
[QUOTE=SuperA;48419636]tttlogs/lua/damagelogs/config/config.lua [lua] --[[ User rights. NOTE : After the 2.0 update, everyone can open the logs to view the logs of the previous rounds. The default level is 1 if your rank isn't here. 1 and 2 : Can't view logs of the active rounds 3 : Can view the logs of the active rounds as a spectator 4 : Can always view the logs of the active ranks The third argument is the RDM Manager access. Set it to true or false. ]]-- Damagelog:AddUser("superadmin", 4, true) Damagelog:AddUser("admin", 4, true) Damagelog:AddUser("operator", 1, false) Damagelog:AddUser("user", 1, false) Damagelog:AddUser("guest", 1, false) [/lua] Line 16-20 modify as necessary. [/QUOTE] Well duh, ofc, but that would set it for a group, not a singular player...
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