[QUOTE=tommy228;46437528]When did you update last time before getting the error sign? It has been fixed yesterday.
Thanks Tommy. Yep I was on 2.1.0 and that latest fixed it.
I dont like the new autoslay feature, thats why i dont update yet :I
[QUOTE=Stofflappen;46449425]I dont like the new autoslay feature, thats why i dont update yet :I[/QUOTE]
[url]https://github.com/Tommy228/TTTDamagelogs/blob/master/lua/damagelogs/config/config.lua#L54[/url]
Its configurable.
[ERROR] addons/tttdamagelogs-master/lua/damagelogs/cl_recording.lua:324: attempt to call method 'Remove' (a nil value)
1. fn - addons/tttdamagelogs-master/lua/damagelogs/cl_recording.lua:324
2. unknown - addons/ulib/lua/ulib/shared/hook.lua:183
The recording froze and gave hella errors.
[url]http://gyazo.com/ec553dc77afb3eda26679cd23c3b0a9e[/url]
I think I've messaged you about it before, but I think autoslay will be more popular if you only have to type !aslay by default.
[QUOTE=Pandaman09;46450457][url]https://github.com/Tommy228/TTTDamagelogs/blob/master/lua/damagelogs/config/config.lua#L54[/url]
Its configurable.[/QUOTE]
Thank you,
I have a question, can i translate the Report System? Is it allowed?
[QUOTE=aFullmetalTac;46453485]I think I've messaged you about it before, but I think autoslay will be more popular if you only have to type !aslay by default.[/QUOTE]
Yeah I'll do that.
[editline]10th November 2014[/editline]
[QUOTE=Stofflappen;46455001]Thank you,
I have a question, can i translate the Report System? Is it allowed?[/QUOTE]
Translate whatever you want.
Okay thank you,
last: Can you add slaynr. to the Damagelog -> RDM Manager Tab ?
[QUOTE=Stofflappen;46456099]Okay thank you,
last: Can you add slaynr. to the Damagelog -> RDM Manager Tab ?[/QUOTE]
No, but I'll make autoslay work like slaynr and change the command to !aslay (the reason is only optional). Also I'm going to improve the [i]Take Action[/i] button and add a tab where you can see admin statistics about slays, and autoslay history of the current players or a specified SteamID.
Stupid question, how do I allow for example HeadAdmins or SuperAdmins to view the RDM manager mid round while alive?
Not sure if anyone else has experienced this as well but after adding the TTT Damagelogs/RDM Manager sprays no longer seem to download to peoples temporary files making said spray not appear for others.
Not sure if anyone else is having this issue, but after updating my TTT Damagelogs today, I'm having some CPU issues on my server. I normally hover around 10-20% but today I have
[IMG]http://puu.sh/cNhn8/56ff71bc3f.png[/IMG]
I was previously using a version from about a month ago.
Running the older version this is what I get:
[IMG]http://puu.sh/cNi1g/db92b1f247.png[/IMG]
@ iLackIQ
this was already mentioned here:
[url]http://facepunch.com/showthread.php?t=1416843&p=46393026&viewfull=1#post46393026[/url]
[QUOTE=stupid-;46468337]Not sure if anyone else is having this issue, but after updating my TTT Damagelogs today, I'm having some CPU issues on my server. I normally hover around 10-20% but today I have
[IMG]http://puu.sh/cNhn8/56ff71bc3f.png[/IMG]
I was previously using a version from about a month ago.
Running the older version this is what I get:
[IMG]http://puu.sh/cNi1g/db92b1f247.png[/IMG][/QUOTE]
Uhm, I didn't notice any difference on my server after I updated myself. The only thing that could cause performance issues is the Death Scene, and both versions have it plus it's only stores the informations every 0.2 seconds, so I don't see where's the problem. I'll add an option to disable the death scene anyway, so wait for the next update and try.
[QUOTE=iLackIQ;46467750]Stupid question, how do I allow for example HeadAdmins or SuperAdmins to view the RDM manager mid round while alive?[/QUOTE]
goto the damaglog addons/lua/config and open config.lua.
from there out it will be more self explaining
it should look something like this :
[code]Damagelog:AddUser("admin", 4, true)[/code]
[QUOTE=tommy228;46470556]Uhm, I didn't notice any difference on my server after I updated myself. The only thing that could cause performance issues is the Death Scene, and both versions have it plus it's only stores the informations every 0.2 seconds, so I don't see where's the problem. I'll add an option to disable the death scene anyway, so wait for the next update and try.[/QUOTE]
I just thought it was weird, the newer version doubled my CPU usage when the version from about a month ago which still has the death scene, has me using about half of the CPU has the new version I downloaded yesterday.
-snip- oops
This is the bug I am having in the deathscene. Basically the people will just float in mid air and will not go to their spot.
[URL="http://puu.sh/cQ6un/8030117c04.png"]ScreenShot 1[/URL]
[URL="http://puu.sh/cQ6q6/7f9c17dbd9.png"]ScreenShot 2[/URL]
[QUOTE=Fluxent;46485837]This is the bug I am having in the deathscene. Basically the people will just float in mid air and will not go to their spot.
[URL="http://puu.sh/cQ6un/8030117c04.png"]ScreenShot 1[/URL]
[URL="http://puu.sh/cQ6q6/7f9c17dbd9.png"]ScreenShot 2[/URL][/QUOTE]
It only happens on ttt_minecraft_b* maps and I don't know how to fix it. That sucks because there are a lot of minecraft-only servers (and I hate it by the way, playing all the time on a single map is just stupid imo).
[QUOTE=tommy228;46486936]It only happens on ttt_minecraft_b* maps and I don't know how to fix it. That sucks because there are a lot of minecraft-only servers (and I hate it by the way, playing all the time on a single map is just stupid imo).[/QUOTE]
Going to have to either:
get someone to decompile it to fix the issues with renders (it happens with the radar, dna scanner, anything really, even visualiser)
get finnie to fix it
it is an issue with the map not rendering things correctly
[QUOTE=tommy228;46486936]It only happens on ttt_minecraft_b* maps and I don't know how to fix it. That sucks because there are a lot of minecraft-only servers (and I hate it by the way, playing all the time on a single map is just stupid imo).[/QUOTE]
Could it possibly be due to the nether?
[QUOTE=Fluxent;46500962]Could it possibly be due to the nether?[/QUOTE]
No but I think it's due to the minecraft textures doing something weird because I saw it happen on a different minecraft map (I don't remember which one). Not sure though, I'm not a mapper.
[ERROR] addons/ttt_damagelog/lua/damagelogs/cl_recording.lua:324: attempt to call method 'Remove' (a nil value)
1. fn - addons/ttt_damagelog/lua/damagelogs/cl_recording.lua:324
2. unknown - addons/leyac/lua/_ley_imp.lua:944
I get this error while I use the Death scene after the first few seconds.
Erm I'm having some issues, mid round when people die it shows all players that are alive that, that player is answering reports. If they have been reported. How can I only show this to people who are dead?
The other issue I'm having is the notification that pops up mid round to tell admins that someone has been reported. Is there any way I can change this to show at the end of the round?
[QUOTE=BlueTri;46541331]Erm I'm having some issues, mid round when people die it shows all players that are alive that, that player is answering reports. If they have been reported. How can I only show this to people who are dead?
The other issue I'm having is the notification that pops up mid round to tell admins that someone has been reported. Is there any way I can change this to show at the end of the round?[/QUOTE]
Wait for the next update it will be this week end.
Thank you very much just made a new server and people are easily able to find out who is dead and who isnt
is the new update out ?
- ignore -
[QUOTE=DannyCore;46504160][ERROR] addons/ttt_damagelog/lua/damagelogs/cl_recording.lua:324: attempt to call method 'Remove' (a nil value)
1. fn - addons/ttt_damagelog/lua/damagelogs/cl_recording.lua:324
2. unknown - addons/leyac/lua/_ley_imp.lua:944
I get this error while I use the Death scene after the first few seconds.[/QUOTE]
Post the code on the lines given from Ley Anticheat
Hmm i'm not sure if there has been an update ive re installed the mod but im still having issues showing that people a have made reports mid round and people are answering reports in chat when they are dead.
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