• The Garry's Mod VPhysics Replacement Project
    757 replies, posted
I really hope you've got some other means to support yourself, because (if I'm completely honest, and this hurts to say) the Garry's Mod scene isn't the most lively stage there is. Moreover, what you're doing is really only getting the attention of people who build or mess around with the physics in game, as well as coders who are interested in the technical side of it. This sadly is not the majority of players investing time and/or money into the game and the community around it. I went ahead and threw my meager entertainment budget at you because you're awesome and what you're doing is awesome, but I'm worried that you're not going to get the kind of widespread recognition you're hoping for...
[QUOTE=MrWhite;43664497]I really hope you've got some other means to support yourself, because (if I'm completely honest, and this hurts to say) the Garry's Mod scene isn't the most lively stage there is. Moreover, what you're doing is really only getting the attention of people who build or mess around with the physics in game, as well as coders who are interested in the technical side of it. This sadly is not the majority of players investing time and/or money into the game and the community around it. I went ahead and threw my meager entertainment budget at you because you're awesome and what you're doing is awesome, but I'm worried that you're not going to get the kind of widespread recognition you're hoping for...[/QUOTE] Well, I'm kind of at a dilemma. If I start working for someone, I'll only have like an hour or two of free time (which I may have to spend working on school work). The only free time I'll have for vphysics will be on the weekends, unless if I'm working then. So yeah, I need money due to the situation I'm in (about to go to college), and I'd rather spend my time working on vphysics and getting paid to do it. I'm not asking for money because I turned greedy suddenly.
Poor baby. If I had a bank account I would donate. But I don't. :suicide:
This looks extremely promising; donation sent! Keep up the good work!
Mostly hooked up the collision event callback. Woo! [video=youtube;oW-RBVf7cQ4]http://www.youtube.com/watch?v=oW-RBVf7cQ4[/video] [url=https://dl.dropboxusercontent.com/u/5619434/Development/muyphysics.zip]Download[/url]
[QUOTE=Grayman;43673148]Mostly hooked up the collision event callback. Woo! [video=youtube;oW-RBVf7cQ4]http://www.youtube.com/watch?v=oW-RBVf7cQ4[/video] [url=https://dl.dropboxusercontent.com/u/5619434/Development/muyphysics.zip]Download[/url][/QUOTE] That sounds like a farting.
[QUOTE=Grayman;43673148]Mostly hooked up the collision event callback. Woo! [video=youtube;oW-RBVf7cQ4]http://www.youtube.com/watch?v=oW-RBVf7cQ4[/video] [url=https://dl.dropboxusercontent.com/u/5619434/Development/muyphysics.zip]Download[/url][/QUOTE] Correct me if I am wrong but ... Aren't they supposed to bounce? :v:
[QUOTE=dingusnin;43677701]Correct me if I am wrong but ... Aren't they supposed to bounce? :v:[/QUOTE] I don't know, it's been so long since I've played with valve's vphysics.
[QUOTE=Grayman;43673148]Mostly hooked up the collision event callback. Woo! [video=youtube;oW-RBVf7cQ4]http://www.youtube.com/watch?v=oW-RBVf7cQ4[/video] [URL="https://dl.dropboxusercontent.com/u/5619434/Development/muyphysics.zip"]Download[/URL][/QUOTE] is that a crash at the end? anyway i donated a few it's nice to see this is still being worked on
[QUOTE=Kamshak;43679079]is that a crash at the end? anyway i donated a few it's nice to see this is still being worked on[/QUOTE] Nope, I just stopped recording right then because of the low FPS.
I don't want to sound like moron but i've got a question Why didn't Valve provide Garry with vphysics source code?
[QUOTE=Mitchel.;43689948]I don't want to sound like moron but i've got a question Why Valve didn't gave Garry vphysics source code?[/QUOTE] I believe it's because it's not Valve's code, it's Havok.
[QUOTE=Alex_grist;43690461]I believe it's because it's not Valve's code, it's Havok.[/QUOTE] I think that valve would be willing to help grayman out with what they did though, wouldn't hurt to ask
[QUOTE=viperfan7;43699618]I think that valve would be willing to help grayman out with what they did though, wouldn't hurt to ask[/QUOTE] This was discussed before somewhere in the Next Version Moaner's Club before it was removed. I think that we came to the conclusion that it was far too expensive with the licensing to get the source for the physics engine. (Someone correct me if I am wrong, it's been a while...)
Does anyone know how to start srcds on linux directly via the executable srcds_linux? Right now it's saying it can't find dedicated_srv.so, even though it obviously exists. I'm also aware of srcds_run, but I need to directly launch srcds_linux.
[QUOTE=Grayman;43706568]Does anyone know how to start srcds on linux directly via the executable srcds_linux? Right now it's saying it can't find dedicated_srv.so, even though it obviously exists. I'm also aware of srcds_run, but I need to directly launch srcds_linux.[/QUOTE] Did you add garrysmod/bin to the LD_LIBRARY_PATH?
[QUOTE=Revenge282;43707859]Did you add garrysmod/bin to the LD_LIBRARY_PATH?[/QUOTE] [del]Nope! Does srcds_run do that automatically?[/del] Yeah, first line in the file. How did I miss that?
[QUOTE=Grayman;43708497][del]Nope! Does srcds_run do that automatically?[/del] Yeah, first line in the file. How did I miss that?[/QUOTE] Did you get it working?
[QUOTE=Revenge282;43708645]Did you get it working?[/QUOTE] Sort of. Running into "server uses different class tables" on the dev branch, I tried to update the server on linux but it doesn't have any updates. Running dev branch on both.
Must mean that the server isn't on the dev branch (or something's up on Facepunch's end). Try lua_run print(BRANCH) on the server.
[QUOTE=Revenge282;43700550]This was discussed before somewhere in the Next Version Moaner's Club before it was removed. I think that we came to the conclusion that it was far too expensive with the licensing to get the source for the physics engine. (Someone correct me if I am wrong, it's been a while...)[/QUOTE] I'm not talking the physics engine, I'm talking about how they interface with it
[QUOTE=Bo98;43711827]Must mean that the server isn't on the dev branch (or something's up on Facepunch's end). Try lua_run print(BRANCH) on the server.[/QUOTE] [code] > print(BRANCH)... unknown [/code] Uh-oh. I did run steamcmd with "app_update 4020 -beta dev validate", so I wouldn't know why it isn't running on the dev branch.
[QUOTE=Grayman;43716992][code] > print(BRANCH)... unknown [/code] Uh-oh. I did run steamcmd with "app_update 4020 -beta dev validate", so I wouldn't know why it isn't running on the dev branch.[/QUOTE] I'm having the same issue with my server, so I don't think it's anything you did. But we could connect to the server on dev branch when our clients were on the release branch.
Woo, I fixed collisions between props and the world on some maps. This time it can't be pinned on me either, so that's a first! Turns out the object pair hash's IsObjectPairInHash was just seeing if atleast one of the objects were in a hash, not checking to see if both were in the hash. [url=https://dl.dropboxusercontent.com/u/5619434/Development/muyphysics.zip]Download[/url]
So anyways, I think now I can start looking at bug reports. So if you're testing and see anything new, make an issue report on the github repository. Please look hard to see if your issue exists already, I don't want to deal with duplicates right now.
Will there be a major shift in focus at one point where this becomes less "Replacing Valve's secrets" and more "User friendly editing physics"
[QUOTE=pilot;43731498]Will there be a major shift in focus at one point where this becomes less "Replacing Valve's secrets" and more "User friendly editing physics"[/QUOTE] If I'm interpreting this correctly, yes. I'm planning on exposing more stuff for developers to play with.
You mean replacing the Havoks Physics Engine.
[QUOTE=Grayman;43732531]If I'm interpreting this correctly, yes. I'm planning on exposing more stuff for developers to play with.[/QUOTE] Yeah, to make simple. I'm just hoping to be able to use this to make my own physics effects.
Fixed an out of memory crash. Should fix maps with lots of ragdolls. [url=https://dl.dropboxusercontent.com/u/5619434/Development/muyphysics.zip]Download[/url]
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