[QUOTE=unrezt;47024405]So? That would be a horrible reason not to use this.[/QUOTE]
If anything, it might be a blessing...
[vid]http://a.pomf.se/vprboh.mp4[/vid]
Ragdoll physics are so 2007, rigid bodies are where it's at!
[QUOTE=Grayman;46968066]Heh... I don't see the need for anything more complex. The player's collision hull is controlled by the game anyways, I have no control over what shape the game decides to use.[/QUOTE]
It should be a cylinder. The player is currently wider diagonally than they are vertically or horizontally.
Also, it doesn't rotate; so diagonal hallways need to be wider than horizontal hallways.
[QUOTE=bobbleheadbob;47031545]It should be a cylinder. The player is currently wider diagonally than they are vertically or horizontally.
Also, it doesn't rotate; so diagonal hallways need to be wider than horizontal hallways.[/QUOTE]
It doesn't really matter how complex the player's physobj is, the movement system still traces with hull traces so the limitation would always be there.
That's unfortunately a limitation of the movement system, you would need to rewrite some big chunks of it to handle that properly.
[media]http://www.youtube.com/watch?v=pVpXwfRUsN0[/media]
business as usual
-snip-
It doesnt break a ton of dupes, a lot of stuff works great.
So how's this coming along? Dead?
[QUOTE=ted234521;47135885]So how's this coming along? Dead?[/QUOTE]
Same old story. Life n' college.
I'm working on replacing the buoyancy we have now with something better and almost have it working, except it's too bouncy so I haven't committed it yet. This will apply the buoyant force at the object's submerged centroid so it actually turns over when submerged.
I'm glad the project is still alive :v:
It feels liike a years since i've seen that thread...
Goodluck with college and project
It'd be pretty awesome if garry could donate to you perhaps or hire you
This modification seems enough reason to hire you tbh :smile:
Amazing work!
I feel that constraint damping, (fx elastic, hydro), for this to be viable to run on servers.
Now I'm not a coding wizard at all, so I have no idea how difficult it would be to add in.
Also more SEnt shapes would be amazing - cylinders and cones, anything more then just the spheres would be amazing to play with.
I salute you and the work you've done and hope you get more time on your hands to work on this soon!
[QUOTE=ALMS;47181030]Amazing work!
I feel that constraint damping, (fx elastic, hydro), for this to be viable to run on servers.
Now I'm not a coding wizard at all, so I have no idea how difficult it would be to add in.
Also more SEnt shapes would be amazing - cylinders and cones, anything more then just the spheres would be amazing to play with.
I salute you and the work you've done and hope you get more time on your hands to work on this soon![/QUOTE]
SENT shapes are already added! [video=youtube;-At6SEBoFjM]http://www.youtube.com/watch?v=-At6SEBoFjM[/video]
I know that bullet supports soft body physics but has anyone attempted to do anything with it?
Any news on Linux builds before I go downloading all the stuff I need to compile this? Last Linux was mentioned was in May...
When I touch a prop I get insta killed..
[vid]https://a.pomf.se/efrwsv.mp4[/vid]
totally off topic but what map is that?
Excess construct
[QUOTE=Revenge282;47332536]Any news on Linux builds before I go downloading all the stuff I need to compile this? Last Linux was mentioned was in May...[/QUOTE]
As far as I know, linux builds should still work. If they don't, just dump the compile log here and I'll try fixing the errors one-by-one.
This is still being actively worked on? Great to hear! Would love to hear how any progress is going :)
[QUOTE=YourStalker;47372300]This is still being actively worked on? Great to hear! Would love to hear how any progress is going :)[/QUOTE]
You can get to barney before the game crashes now
Welp, spring break is over, so that might be the last set of updates I'll be able to deliver for a while. College is some busy stuff.
[QUOTE=Ott;47024483][vid]http://a.pomf.se/vprboh.mp4[/vid]
Ragdoll physics are so 2007, rigid bodies are where it's at![/QUOTE]
Most ragdoll physics in games to date are just rigid bodies with joints. Restitution (bounciness) is usually faked, which is done by re-adding a fraction of the reaction force onto itself.
A real soft-body simulation (to me) usually involves simulating quantum effects, at least in averaged out clusters, to produce the same restitution. Only in that simulation, the bounce should happen on its own, since the matter repels itself by electrostatic, strong forces, etc - not because you simply told it what the coefficient is. The great thing about such methods is that you can easily simulate destruction, dismorphing, breaking apart, non-uniform densities, etc. The downside is that it's a hella hit on the processor and thus frame rate. There simply aren't any good PCs for that so far...
The 19 pages so far is TL;DR.
Just to clarify: have it been added to garrysmod officaly?
[QUOTE=L1Q;47483345]The 19 pages so far is TL;DR.
Just to clarify: have it been added to garrysmod officaly?[/QUOTE]
No. I don't think it's really anywhere near that level.
[editline]8th April 2015[/editline]
Although if I remember correctly I think garry said years ago he would consider it
Awesome. I love it. Please continue it
Also i don't know if it's because i took the last of last build, but smartsnap acts weird and the tf2 ragdolls go all crazy
Otherwise, it is excellent. I think some addons may not be "compatible" with it
[editline]25th April 2015[/editline]
Also small bug I found, you can crouch, then go under a prop, then release the crouch button and the player will stand up and get stuck in the above prop. But still able to crouch again. need some stuff to detect and prevent players from standing up when the prop shud prevent dat
[editline]25th April 2015[/editline]
also last thing, could you add portance? for planes? perhaps even togglable for certain particular areas or props
Would Inverse Kinematics have to do with this?
I tried this mod just now, I can say the HL2 vehicles move really fast. But it also messed up many of addons like SCars 2.0 and I can't use turbo while driving the vehicles.
Yeah.. Don't expect much. This is far from completion. (I don't think it will ever be complete since bullet physics engine is so horrible).
Any noteworthy news?
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