This seems like a really cool gamemode, definitely want to try it out
If there's anything you'd like to see implemented in the player anims for this, shoot me an email at [email]maxofs2d@facepunchstudios.com[/email]
[QUOTE=Datzy;40263927]Fuck SVN. Upload it to GitHub or some shit.[/QUOTE]
Please, god no.
[QUOTE=MaxOfS2D;40264135]This seems like a really cool gamemode, definitely want to try it out
If there's anything you'd like to see implemented in the player anims for this, shoot me an email at [email]maxofs2d@facepunchstudios.com[/email][/QUOTE]
You must try it out as soon as you get free time. It's super fun, even in singleplayer.
There is one thing I noticed though - your character's survival time resets when you reload it. Is this supposed to happen? I would quite like to see my full time of survival, as I had a character that survived for at least two hours before my barricades were ripped down.
It's going to take a long time for people to download all the models/materials/maps/sounds for this gamemode. :(
Just installed it correctly via svn, read the readme.txt, and it's loading sandbox. The default gamemode IS Vein. Is it broken?
go to your command line and add
+gamemode "vein"
[editline]13th April 2013[/editline]
For some reason, when I start up my server. It says a bunch of models need recompiling. Will this affect the server in anyway?
[QUOTE=deraphel;40269713]It's going to take a long time for people to download all the models/materials/maps/sounds for this gamemode. :([/QUOTE]
Wow, you're right! Let me just get rid of the custom models - we can use HL2 headcrab zombies and citizen models instead.
[editline]13th April 2013[/editline]
[QUOTE=deraphel;40270111]Will this affect the server in anyway?[/QUOTE]
No
[QUOTE=Disseminate;40270311]Wow, you're right! Let me just get rid of the custom models - we can use HL2 headcrab zombies and citizen models instead.[/QUOTE]
I wonder if some of the content could be pre-downloadable through a workshop addon?
-snip-
[QUOTE=MaxOfS2D;40270327]I wonder if some of the content could be pre-downloadable through a workshop addon?[/QUOTE]
I was considering it, but the content folder is 294mb, 159mb zipped, with more to come once I finish coding the basics. I don't want to have to reupload all that for a simple vmt change, for example. Of course I haven't looked at workshop since the later part of the gm13 beta, so I'll check it out.
[QUOTE=Disseminate;40270612]I was considering it, but the content folder is 294mb, 159mb zipped, with more to come once I finish coding the basics. I don't want to have to reupload all that for a simple vmt change, for example. Of course I haven't looked at workshop since the later part of the gm13 beta, so I'll check it out.[/QUOTE]
Maybe you could split it into parts and upload new content as a new part?
[QUOTE=NightmareX91;40270631]Maybe you could split it into parts and upload new content as a new part?[/QUOTE]
I'm not allowed. Garry's said that multi-part addons are deleted.
I'm doing a workshopper test now, though, to see if this is doable.
[QUOTE=Disseminate;40270689]I'm not allowed. Garry's said that multi-part addons are deleted.[/QUOTE]
Damn, that sucks.
I'm also moving the maps to a new svn, since I don't want to have a gb-sized svn repo once all the maps are done.
[url]http://vein-maps.googlecode.com/svn/trunk/[/url]
Edit - I might actually just put the maps individually on the workshop... that way I can do away with svn completely. Once the NextBot zombies are done I'll look into it.
[QUOTE=Disseminate;40270612]the content folder is 294mb, 159mb zipped[/QUOTE]
Sounds like there's room for optimization there...
Hey, This looks like a awesome gamemode so far, but I can't figure out how to get "rpa nav_addseed" to do anything. I've followed the instructions, and after "nav_generate" no zombies are spawning. Can either the Op or anyone who has got it working show or type a step-by-step, Thanks.
I'm having an issue with Vein, I've been trying to play on single-player. My friend has been able to with no issues and I can't see where I've gone wrong. I've gone through the read me four or five times making sure I haven't messed anything up.
The problem is zombies don't spawn and the loot spawn props are invisible for me and contain no items, I've tried to resolve the problem myself but to no avail.
Any help would be very much appreciated.
[QUOTE=Vexua;40271766]Hey, This looks like a awesome gamemode so far, but I can't figure out how to get "rpa nav_addseed" to do anything. I've followed the instructions, and after "nav_generate" no zombies are spawning. Can either the Op or anyone who has got it working show or type a step-by-step, Thanks.[/QUOTE]
What map are you using/what does the console say?
By the by, in the next update Vein won't require any setup like this.
[editline]13th April 2013[/editline]
[QUOTE=ellisw8;40271804]I'm having an issue with Vein, I've been trying to play on single-player. My friend has been able to with no issues and I can't see where I've gone wrong. I've gone through the read me four or five times making sure I haven't messed anything up.
The problem is zombies down spawn and the loot spawn props are invisible for me and contain no items, I've tried to resolve the problem myself but to no avail.
Any help would be very much appreciated.[/QUOTE]
Do you mean zombies don't spawn? The containers might just be empty.
This could be a gmod problem - it's not in my version of Vein. I'd commit my version, but I have to wait for the new zombies to be coded for that, and to do that I need some more bindings by garry.
[QUOTE=Disseminate;40272021]What map are you using/what does the console say?
By the by, in the next update Vein won't require any setup like this.
[/QUOTE]
I'm using Sacrifice. The Console says nothing. It could be a lua error I put the dll in the bin folder
Sacrifice already has a navmesh. Assuming you extracted the data folder right, they should spawn by default - looks like update 160 might have broken it.
ok, I'm sure I put everything in its right folder. Except the "gmsv_navigation" thing
gmod/lua/bin/gmsv_navigation.dll
[editline]13th April 2013[/editline]
that'd be a probable cause as to why zombies aren't spawning
Oh I dont have a lua folder, do I make one?
Yep
Ok Thanks now it works, Thanks for the help
I am getting a cl_credits.lua error
What should I do?
It gives me a Pink and Black screen when I create my character. I am pretty sure it is related to cl_credits not working. Someone please help me!
[CODE][ERROR] gamemodes/vein/gamemode/cl_credits.lua:16: attempt to concatenate a nil value
1. onsuccess - gamemodes/vein/gamemode/cl_credits.lua:16
2. unknown - lua/includes/modules/http.lua:34
[/CODE]
It's not related to the cl_credits bug.
You might want to check this thread: [url]http://facepunch.com/showthread.php?t=1259929[/url]
[QUOTE=Disseminate;40273535]It's not related to the cl_credits bug.
You might want to check this thread: [url]http://facepunch.com/showthread.php?t=1259929[/url][/QUOTE]
Does this mean that this Gamemode, doesn't work with Gmod Update 161?
I can't even play the gamemode, so that is a problem.
When I press the console button, I can see the map without the Texture error. But, when I go back in the game, my entire screen has the texture error.
Whoops, I remember seeing a bug someone had with the recent version putting pink and black over their screen. I'm not sure what's causing it. Is it covering the whole screen? When does it happen?
[QUOTE=Disseminate;40273623]Whoops, I remember seeing a bug someone had with the recent version putting pink and black over their screen. I'm not sure what's causing it. Is it covering the whole screen? When does it happen?[/QUOTE]
It covers the whole screen after you finish customizing your character.
Because of this, I start off in the map without knowing where I am. You still get the Excretion Motives showing up. But, no HUD and you can't see what's happening.
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