• Flow - Collection of gamemodes and accessories
    536 replies, posted
Okay now I'm in a pickle with the unreal style. I can't find where the code that gives rank points is as I would like the style to give points. Obviously they would be scaled as how easy unreal makes some maps. Hell I finished badges2 a while ago on the mode and I am terrible at this gamemode.
I'm having an issue with the weapons, I've installed everything correctly, same with the Base Gamemode and the csswep addon. But for some reason the weapons don't have the proper animation? I can't really explain it, it's just really weird. EDIT: I forgot to add that there is no error in the console or anything like that ;-;.
[QUOTE=Dojo;49398393]I'm having an issue with the weapons, I've installed everything correctly, same with the Base Gamemode and the csswep addon. But for some reason the weapons don't have the proper animation? I can't really explain it, it's just really weird. EDIT: I forgot to add that there is no error in the console or anything like that ;-;.[/QUOTE] Sounds like you forgot to mount CS:S using mount.cfg.
[QUOTE=Gravious;49399892]Sounds like you forgot to mount CS:S using mount.cfg.[/QUOTE] I've already mounted it :/
[QUOTE=Dojo;49400173]I've already mounted it :/[/QUOTE] Correctly? Really the only reason for animations not working correctly is that. What exactly does it fail to do? Reload happens in 0.1 seconds? The weapon sometimes shows as another weapon?
[QUOTE=Gravious;49404134]Correctly? Really the only reason for animations not working correctly is that. What exactly does it fail to do? Reload happens in 0.1 seconds? The weapon sometimes shows as another weapon?[/QUOTE] I'm really sorry for wasting your time. I spelt the CS:S directory wrong ;-;.
When people join, the whole server lags, the only add-on I have is the cssweps. I heard ULX causes the joinlag but I don't have ULX ;-;
[QUOTE=Dojo;49442500]When people join, the whole server lags, the only add-on I have is the cssweps. I heard ULX causes the joinlag but I don't have ULX ;-;[/QUOTE] It mostly depends on how fast the server is too. If you're running a simple VPS there's going to be a lot more join lag than if you're rocking a dedicated server.
Grav, I'm trying to install this for offline bhopping, is all I have to do throw the gamemode in the gamemode folder and possibly the sync addon in the addon folder? That's what I did and it's mostly working but I can't add start/end zones, or at least I dont know how to. I read through your code and couldnt find a working command to do this so I'm here to ask for your help, thanks.
[QUOTE=skittles9823;49381072]Okay now I'm in a pickle with the unreal style. I can't find where the code that gives rank points is as I would like the style to give points. Obviously they would be scaled as how easy unreal makes some maps.[/QUOTE] Any help?
[QUOTE=jgkilian777;49452515]Grav, I'm trying to install this for offline bhopping, is all I have to do throw the gamemode in the gamemode folder and possibly the sync addon in the addon folder? That's what I did and it's mostly working but I can't add start/end zones, or at least I dont know how to. I read through your code and couldnt find a working command to do this so I'm here to ask for your help, thanks.[/QUOTE] You should be able to use !admin if you've set yourself to admin via the OperatorID piece in core_data.lua, otherwise try setting it manually in sv.db (assuming you're using a SRCDS installation here). [QUOTE=skittles9823;49452771]Any help?[/QUOTE] With the system that's in Flow sadly that's not possible. A map has the same points for each style, except for bonus. You'd have to make changes to the code to maybe give Unreal half the points per map, but then again it would also mess up the ranks since it's automatically scaled based on how many points people have and how many points maps are worth.
[QUOTE=Gravious;49455678]With the system that's in Flow sadly that's not possible. A map has the same points for each style, except for bonus. You'd have to make changes to the code to maybe give Unreal half the points per map, but then again it would also mess up the ranks since it's automatically scaled based on how many points people have and how many points maps are worth.[/QUOTE] Okay, thanks for that Gravious.
Hello. I've got quite a simple question to ask. Is it by any means necessary possible to implement Auto Strafe into Flow? If it happens to be, how would you go about doing so? Sincerely, Left4DeadAgain.
[QUOTE=Left4DeadAgai;49546540]Hello. I've got quite a simple question to ask. Is it by any means necessary possible to implement Auto Strafe into Flow? If it happens to be, how would you go about doing so? Sincerely, Left4DeadAgain.[/QUOTE] I'm going to guess. Look at the posts on the previous page and find where we added our code, then look at an autostrafe hack or something for the main code and put it in the appropriate file at the appropriate line then add all the other things but chage the names of stuff to autostrafe. I may give this a go later tonight and paste the code if i'm successful.
[QUOTE=Left4DeadAgai;49546540]Hello. I've got quite a simple question to ask. Is it by any means necessary possible to implement Auto Strafe into Flow? If it happens to be, how would you go about doing so? Sincerely, Left4DeadAgain.[/QUOTE] Find a Lua autostrafe code. There's probably something posted on the forums; make it if you're feeling frisky. Create a new style in core.lua, add proper lines throughout sv_timer and such. Use [code]if st == 11 (or whatever style number you used) then [Insert autostrafe code] end[/code] Of course make sure you edit the autostrafe code to fit in properly.
Please help: Disconnect: The server can't load essential data! If you can, contact an admin to make him identify the issue: Missing SQLite tables (gmod_admins and gmod_bans) on No MySQL setup! (Use the correct sv.db or SQL queries).
[QUOTE=geckie456;49591273]Please help: Disconnect: The server can't load essential data! If you can, contact an admin to make him identify the issue: Missing SQLite tables (gmod_admins and gmod_bans) on No MySQL setup! (Use the correct sv.db or SQL queries).[/QUOTE] You need to put the offline sv.db into the gmod root folder and rename to sv.db
Hello Gravius, i have a little problem, after landing player is sliding too much, i tryed sv_friction but its brokes all movement. Can u please help? SOLVED: sv_friction 8 sv_accelerate 10 Hope thats will help some ppl.
Founded issue of Join Lag Spike, Rank System overload server by checking player rank when he join. Any coders can u do something with that?? Search in sv_player.lua and core.lua in Gamemode folder.
[QUOTE=StraYy;49636999]Hello Gravius, i have a little problem, after landing player is sliding too much, i tryed sv_friction but its brokes all movement. Can u please help? SOLVED: sv_friction 8 sv_accelerate 10 Hope thats will help some ppl.[/QUOTE] It's meant to be sv_accelerate 5 for proper settings.
[QUOTE=Gravious;49645612]It's meant to be sv_accelerate 5 for proper settings.[/QUOTE] But player sliding on ground as on ice, not possible to run some KZ maps ... =/
[QUOTE=StraYy;49647456]But player sliding on ground as on ice, not possible to run some KZ maps ... =/[/QUOTE] But that's meant to happen right? Ice is meant to be annoying and typically isn't on KZ maps. Also you can complete any map with sv_accelerate set to 5, it's just how fast you accelerate, make longer prestrafes otherwise :p
[QUOTE=Gravious;49652321]But that's meant to happen right? Ice is meant to be annoying and typically isn't on KZ maps. Also you can complete any map with sv_accelerate set to 5, it's just how fast you accelerate, make longer prestrafes otherwise :p[/QUOTE] As i tested sv_friction setted to 8 from 4 its cutting sv_accelerate 5 to half so player will have a half of normal speed, but with sv_accelerate 10 and sv_friction 8 player returning his normal speed. so sv_friction 4 and sv_accelerate 5 = sv_friction 8 and sv_accelerate 10!
How do I make it so when you go off a ramp you don't get launched down but up?
[QUOTE=geckie456;49660335]How do I make it so when you go off a ramp you don't get launched down but up?[/QUOTE] I really have no idea what you mean with this. Are you talking about surf ramps or slanted platforms? For Surf you should always get the wished result since it's part of the engine.
[QUOTE=geckie456;49660335]How do I make it so when you go off a ramp you don't get launched down but up?[/QUOTE] Check your tickrate and make sure it's set to 66 for surf. Otherwise, you should be launched like normal while using the settings included for server.cfg. EDIT: Also, please stop posting your ridiculous questions in the Developer Discussion (and please stop posting them in GMod Help - That section is for help with the actual game, not Lua or gamemodes and addons you can't figure out) section with no information or context for anyone to help with. All of your questions have been answered in this thread or in the files included with the gamemode.
I don't really know what to do for this. I wan't to add stuff to pointshop but the surf admin is not letting me. I remove my operatorID from the id list but the !admin command is still there. How do I temp. disable it?
[QUOTE=geckie456;49672727]I don't really know what to do for this. I wan't to add stuff to pointshop but the surf admin is not letting me. I remove my operatorID from the id list but the !admin command is still there. How do I temp. disable it?[/QUOTE] Poinshop has litterally [B]NOTHING[/B] to do with the administration system in the gamemode.
I know but how do I remove the admin system temp?
[QUOTE=geckie456;49680402]I know but how do I remove the admin system temp?[/QUOTE] Wait, you want to remove the entire administration system? Or you just want to remove yourself from it? Edit: I think I understand, the command to access the pointshop editor is !admin, if you wish, you can look into the Lua for where the command is set and change it to what you prefer.
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