• Flow - Collection of gamemodes and accessories
    536 replies, posted
Do you know what file?
You can remove yourself in core_data.lua or just get rid of the whole modules/sv_admin.lua file if you fix all dependencies.
Is it possible to edit how much points a rank is? On my server I removed a bunch of maps from sv.db and now rank points are really low but I want to edit them.
[QUOTE=geckie456;49708033]Is it possible to edit how much points a rank is? On my server I removed a bunch of maps from sv.db and now rank points are really low but I want to edit them.[/QUOTE] They are dynamically calculated. You can change Player.LadderScalar to be lower in order to have a better scale.
Where would I edit Player.LadderScalar
[QUOTE=geckie456;49712912]Where would I edit Player.LadderScalar[/QUOTE] For one, you could've found that by looking through the thread. Second, if you'd just THINK that the gamemode consists of mostly Lua files (plain-text) which you can simply search through you would've quickly and happily come to the conclusion that it's in sv_player.lua; now you've bothered yet another person with a question that you could've answered yourself and from which you could've learnt something, now here you are.
Sorry for asking. Im not a good "looker"
Gravious, how to make Pressed key Hud works in spectator?
[QUOTE=StraYy;49727087]Gravious, how to make Pressed key Hud works in spectator?[/QUOTE] I have explained this before here: [url]https://facepunch.com/showthread.php?t=1448806&p=47460955&viewfull=1#post47460955[/url] [B]Quote from that post:[/B] [QUOTE=Gravious;47460955]As for your problem with the key display, this is because the cl_strafe.lua file is 100% client-sided. It takes input from what the client receives and displays it, nothing more. The reason for this is because I made it [i]solely[/i] for my [url=https://www.youtube.com/watch?v=4EPpZz4pBy0]Bunny Hop tutorials[/url], where the only player in-game was me, so there was no need for sending over input to any spectators. (The whole module isn't that great, but then again, all it did was get the job done for my tutorials) I said I would not supply any support for making this server-sided since it's a hard task to make it as optimized as can be. It would be your task to implement this feature as a server owner, I'm assuming. I know another [url=http://facepunch.com/showthread.php?t=1242352]older Deathrun gamemode[/url] that does have the server-side spectator keys done, you could have a look at that and recreate it to work with another HUD on the client.[/QUOTE]
[QUOTE=StraYy;49727087]Gravious, how to make Pressed key Hud works in spectator?[/QUOTE] I have an addon that works for this gamemode and shows keys for spectators. It's super ugly though, I'll edit this post with a download in the morning though.
Has anyone been able to get pointshop 2 to work on flow bhop server?
Gravius, Player AFK checks in spectator module? how to make it not kick admins and vips?
[QUOTE=StraYy;49747160]Gravius, Player AFK checks in spectator module? how to make it not kick admins and vips?[/QUOTE] Find the AFK kicker code (I think it's in sv_timer.lua) and edit it so that it won't kick players with Admin.GetAccess( ply ) >= Admin.Level.Admin
Gravius, sorry but i have one more question, how to make that Bot in end of run Will auto change to other WR Style and Run it, and cycle between Styles WR like that.
[QUOTE=StraYy;49760031]Gravius, sorry but i have one more question, how to make that Bot in end of run Will auto change to other WR Style and Run it, and cycle between Styles WR like that.[/QUOTE] Thoroughly analyse modules/sv_bot.lua and edit it so that it does that. I only said I'd provide support with the existing gamemode as it is, not with providing people with custom code.
Any recommended server settings? such as sv_airaccelerate? Cheers
[QUOTE=Lebofly;49822539]Any recommended server settings? such as sv_airaccelerate? Cheers[/QUOTE] Because these gamemodes uses custom air acceleration you'd want to use 0 for sv_airaccelerate. Also you can find the correct setting for each gamemode in config folder or at least I think that's the name of the folder.
[QUOTE=bigdogmat;49822618]Because these gamemodes uses custom air acceleration you'd want to use 0 for sv_airaccelerate. Also you can find the correct setting for each gamemode in config folder or at least I think that's the name of the folder.[/QUOTE] There's a general Config folder which contains the server.cfg yeah. It should have sv_airaccelerate set to 0 in there as well as the right settings for other ConVars such as sv_gravity.
Apologies if this has already been answered, but for some reason on flow surf when a player finishes certain maps, everyone is teleported to a small black box. An example would be surf_boring, or surf_fruits2_final These maps aren't in flow, so I had to manually add them and for some reason I've met this bug. Any suggestions? Has anyone else ran into this?
[QUOTE=Jerpy;49828012]Apologies if this has already been answered, but for some reason on flow surf when a player finishes certain maps, everyone is teleported to a small black box. An example would be surf_boring, or surf_fruits2_final These maps aren't in flow, so I had to manually add them and for some reason I've met this bug. Any suggestions? Has anyone else ran into this?[/QUOTE] This happens because most maps are made with jails for css, and so after a certain amount of time or after someone beats the map everyone will get teleported to said jail. Few ways to fix this would to edit the map and remove the trigger, or get the trigger entity within the map and remove it from Lua.
Since the one I posted months ago was horrible and the time set was based on a player's join, rather than the map's start, I'm going to post this updated one. Just add the following variable to the top of the modules/sv_rtv.lua file and replace the first line of the RTV:Vote function in the same file. Following that, you will just need to add the last code snippet to the core_lang.lua file // This does work for both Surf and BHop modes. [B][U]Variables - Place these in the second set of variables at the top of the file[/U][/B] [code]RTV.VoteTime = 15 * 60 RTV.VotePossibleTime = RTV.MapInit + RTV.VoteTime [/code] [B][U]Function [/U][/B][code] if CurTime() <= ( RTV.VotePossibleTime ) then local t,s = math.Round( ( RTV.VotePossibleTime - CurTime() ) / 60 ), "minutes" if t < 1 then t,s = math.Round( RTV.VotePossibleTime - CurTime() ), "seconds" end if t == 1 then s = "second" end return Core:Send( ply, "Print", { "Notification", Lang:Get( "VoteNotPossible", { t .. " " .. s } ) } ) elseif ply.RTVLimit and CurTime() - ply.RTVLimit < 60 then [/code][B][U] Notification[/U][/B] [code]Lang.VoteNotPossible = "Voting is not possible in this period (Please wait 1;)"[/code] Link to Pastebin with comments added to explain what things are: [URL]http://pastebin.com/twYhbUdt[/URL]
Hey, I've ran into a problem and no amount of reading nor watching your videos has solved it unfortunately. I've successfully installed both Flow Surf and Bhop onto my server using SQL, it all works; times, zones, SQL connection, 99% of it. Unfortunately however the provides weapon packs, installed into the corresponding folders, will not load. I tried editing the LUA to change the default loadout but alas it was to no avail. Nothing is said in console about weapon classes or anything when I start the server up. (Using the provides args in the start server.bat too) Is there a part I missed? Or is it something simple I'm overlooking.. I appreciate any and all help, Thanks.
Hey Gravious I have ulx installed, is that why !admin isn't working? I also added my operator id, everything else works but when I type !admin it doesnt work. :( sometimes it says unknown command or nothing happens. (no errors either). If ulx is breaking it could you add ulx support? I use a lot of addons that use ulx. :(
[QUOTE=mlevesque95;49936778]Hey, I've ran into a problem and no amount of reading nor watching your videos has solved it unfortunately. I've successfully installed both Flow Surf and Bhop onto my server using SQL, it all works; times, zones, SQL connection, 99% of it. Unfortunately however the provides weapon packs, installed into the corresponding folders, will not load. I tried editing the LUA to change the default loadout but alas it was to no avail. Nothing is said in console about weapon classes or anything when I start the server up. (Using the provides args in the start server.bat too) Is there a part I missed? Or is it something simple I'm overlooking.. I appreciate any and all help, Thanks.[/QUOTE] You just need to drop the cssweps folder into your addons directory. They will load without you doing anything else to them. You just type /glock, /usp, etc. to obtain a weapon. [QUOTE=G6Darkminion;49937552]Hey Gravious I have ulx installed, is that why !admin isn't working? I also added my operator id, everything else works but when I type !admin it doesnt work. :( sometimes it says unknown command or nothing happens. (no errors either). If ulx is breaking it could you add ulx support? I use a lot of addons that use ulx. :([/QUOTE] Read the part of the thread that says he won't update the gamemode. There's a bunch of posts about admin panel and ULX stuff.
[QUOTE=Clouds;49949093]You just need to drop the cssweps folder into your addons directory. They will load without you doing anything else to them. You just type /glock, /usp, etc. to obtain a weapon. Read the part of the thread that says he won't update the gamemode. There's a bunch of posts about admin panel and ULX stuff.[/QUOTE] :( ahhh I see.
[QUOTE=Clouds;49949093]You just need to drop the cssweps folder into your addons directory. They will load without you doing anything else to them. You just type /glock, /usp, etc. to obtain a weapon. [/QUOTE] Ahh I should have known it was something simple! Thanks!
[QUOTE=mlevesque95;49951806]Ahh I should have known it was something simple! Thanks![/QUOTE] If you wanted to change it so the weapon is given to the player, just use weapon_usp, weapon_glock, etc. as defined within the addons weapons folder.
Does anyone know where the zone lines are drawn? I looked through lots of files but the only things I could find were for the editor (!admin). Any help would be appreciated.
[QUOTE=pieceofhorsef;50056154]Does anyone know where the zone lines are drawn? I looked through lots of files but the only things I could find were for the editor (!admin). Any help would be appreciated.[/QUOTE] It's in entities/entities/game_timer/client.lua
Is there a way to add multihop to the gamemode?
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