What 2 dlls are you talking about? libmysql and tmysql4?
Yes. I am talking about these files (libmysql and tmysql4).
Does anyone know how to change the number of characters allowed per user. Please let me know, thanks!
Found it in the nutscript config, instead of the schema config.
Also, what Combine soldier ranks are there besides OWS?
I've also been getting this weird glitch where if I'm a scanner or something and I switch to a citizen, I'm a scanner as a citizen or something. The models between the different classes seem to get mixed up sometimes.
Is there also a way to PK? :v:
I must have missed any info about a mysql database being available for this framework. Where can I find it?
sv_config in the nutscript framework
[QUOTE=Chessnut;43767081]sv_config in the nutscript framework[/QUOTE]
I was busy adding things to my server, to your previous question.
I restart my server using the Restart button.
[img]http://puu.sh/6Ivv0.png[/img]
If you just start losing connection instead of being kicked for "Server shutting down", the restart is not a really clean one and thus the ShutDown hook will not be ran and the data not saved. Try rcon quit instead.
Will do,
also is there is place where I can edit the default models pertaining to a faction?
[QUOTE=ZeMysticalTac;43771827]Will do,
also is there is place where I can edit the default models pertaining to a faction?[/QUOTE]
This comes straight out of the [URL="https://github.com/Chessnut/sample-schema"]Sample Schema[/URL].
Something like this would go in the faction file under gamemode/schema/factions/yourfaction.lua
[CODE]FACTION.maleModels = {
"models/police.mdl"
}
FACTION.femaleModels = FACTION.maleModels[/CODE]
And if you have female models you can just remove FACTION.maleModels and put it in like FACTION.maleModels was like in the example I showed.
[lua]FACTION.maleModels = {
"models/police.mdl"
}
FACTION.femaleModels = {
"models/police.mdl",
"models/police.mdl"
}
[/lua]
To clarify, also don't hate my formatting since I don't have access to a proper text editor atm.
[QUOTE=Chessnut;43767081]sv_config in the nutscript framework[/QUOTE]
What does the database do / save? I don't have it enabled now and things are going good. What does the database actually add?
Allowing for multiple servers. You can probably connect the database to a site to display stats too.
[QUOTE=Chessnut;43779177]Allowing for multiple servers. You can probably connect the database to a site to display stats too.[/QUOTE]
Ok cool. So the game mode will function without it. By the way, how can I make it so unowned doors remained unownable even after a restart? It works fine until a restart. I need nexus doors to remain unownable so citizens just can't walk in there.
[QUOTE=Chessnut;43771773]If you just start losing connection instead of being kicked for "Server shutting down", the restart is not a really clean one and thus the ShutDown hook will not be ran and the data not saved. Try rcon quit instead.[/QUOTE]
Still having issues with database.
How do you make sqlite able to save your characters ? some hosts are using it and it saves the characters but it doesn't work in my side.
I tried several ways to save the characters. That's why I tried something else, it means I also configured a database hosted in local thanks to WAMP but I have an error message about "object" (see page 9).
SQLite is a local database, no setup is required.
How do you persist the vendor and the dispenser, Ive tried /setpersist and the gmod persist and it will not stay. Only the human vendor will stay after restart.
[QUOTE=Chessnut;43791176]SQLite is a local database, no setup is required.[/QUOTE]
Thank your for your answer, but the server can not load the tables when it starts. It recreates the table and everything is lost ><
I love Rebel's part base
[t]http://cloud-4.steampowered.com/ugc/451785526757412711/79C3F6D8003F3EBFACCA2C57F551C9DD3FAB333B/[/t]
[t]http://cloud-3.steampowered.com/ugc/468673392461504004/AB67955723DCE037FBE20426CB3B997565F38BFC/[/t]
[t]http://cloud-3.steampowered.com/ugc/468673392421342586/0E59CF556549D974D2F78251582909AF8405DF80/[/t]
[t]http://cloud-4.steampowered.com/ugc/468673392377213848/ED8C842645B90837BA0AB8BDA9F944387BEFFF8A/[/t]
I think my problem is that port 27005 which is, I supposed, used for sqlite is blocked because I forwarded all the ports to struggle against DDOS.
If you having disappearing weapon issue, you have to look into items/base/sh_weapon.lua
and find [lua]client:UpdateInv(itemTable.uniqueID, 1, newData)[/lua] and fix it to [lua]client:UpdateInv(itemTable.uniqueID, 1, newData, true)[/lua]
I fixed it in main framework but I don't have any access to hl2rp schema.
[QUOTE=soliv;43806131]I love Rebel's part base
[t]http://cloud-4.steampowered.com/ugc/451785526757412711/79C3F6D8003F3EBFACCA2C57F551C9DD3FAB333B/[/t]
[t]http://cloud-3.steampowered.com/ugc/468673392461504004/AB67955723DCE037FBE20426CB3B997565F38BFC/[/t]
[t]http://cloud-3.steampowered.com/ugc/468673392421342586/0E59CF556549D974D2F78251582909AF8405DF80/[/t]
[t]http://cloud-4.steampowered.com/ugc/468673392377213848/ED8C842645B90837BA0AB8BDA9F944387BEFFF8A/[/t][/QUOTE]
Neat, is that the pac3_outfits plugin?
no that's the part base
as he said in his post
...
:v:
That's a really neat gamemode, similar to HL2RP with the Clockwork Schema, I like it!
[QUOTE=Ipwnedx;43861670]That's a really neat gamemode, similar to HL2RP with the Clockwork Schema, I like it![/QUOTE]
I love the nutscript schema too.
[QUOTE=Ipwnedx;43861670]That's a really neat gamemode, similar to HL2RP with the Clockwork Schema, I like it![/QUOTE]
Did you read any of this topic? Haha
[QUOTE=Johnny Guitar;43859414]no that's the part base
as he said in his post
...
:v:[/QUOTE]
I always seem to miss simple shit or not be able to figure out where to find this stuff. I'm sorry >>
How do i change the perspective as a scanner? :l
[QUOTE=Saxithon;43870586]How do i change the perspective as a scanner? :l[/QUOTE]
The ALT key.
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