[QUOTE=_VeXan;43876826]How do I activate Stun mode on my Stunstick?[/QUOTE]
If you have it in your quickbar at the top, scroll over it and it gives you instructions. Usually its alt + left click or e + left click.
Thanks
Fixed some things, such as the scanner bug when switching characters.
Just a quick question, how do I use the classes ? (scanner, recruit, elite etc)
By the way NutScript is amazing :)
[QUOTE=jepp73;43915544]Just a quick question, how do I use the classes ? (scanner, recruit, elite etc)
By the way NutScript is amazing :)[/QUOTE]
Ranks and stuff have to do by changing your name.
I think the default for Scanner is like:
SCN.111 (You just need to include SCN. anything after that you can just BS whatever funny ranking system you have in your HL2RP)
Same goes for ranks.
[QUOTE=pilot;43916285]Ranks and stuff have to do by changing your name.
I think the default for Scanner is like:
SCN.111 (You just need to include SCN. anything after that you can just BS whatever funny ranking system you have in your HL2RP)
Same goes for ranks.[/QUOTE]
You need the Faction Prefix set for it for that to work.
CP-SCN.00000
Would work.
SCN.00000 would not.
How do you get right someone to be Scanner. Because seems to be like we cant just IMAGINE how... Please help. We want to know how to be Scanner.
[QUOTE=Ragemaster;43922091]How do you get right someone to be Scanner. Because seems to be like we cant just IMAGINE how... Please help. We want to know how to be Scanner.[/QUOTE]
If you are an admin/ server owner you can set their name to CP-SCN.[whatever you want here]
Really? Look above your post.
[editline]15th February 2014[/editline]
Ninja'd
Nvm we got it to work. But We had some kind of bug.That didn't work what he said. :I
Hey, I tried to use the metropolice pack but the animations were weird (the pistol was always out and the fists were always out) Is this nutscripts fault or the metropolice packs ?
When did this turn solely into a help thread? I'm sure its been answered before, we need an FAQ.
[QUOTE=GTbrawlers;43925503]When did this turn solely into a help thread? I'm sure its been answered before, we need an FAQ.[/QUOTE]
Or maybe a forum of some sort ?
[QUOTE=jepp73;43924963]Hey, I tried to use the metropolice pack but the animations were weird (the pistol was always out and the fists were always out) Is this nutscripts fault or the metropolice packs ?[/QUOTE]
You have to use nutscript to set the mode to the metropolice animation value.
[QUOTE=jepp73;43924963]Hey, I tried to use the metropolice pack but the animations were weird (the pistol was always out and the fists were always out) Is this nutscripts fault or the metropolice packs ?[/QUOTE]
[url]http://chessnut.info/wiki/nut.anim.SetModelClass[/url]
-Removed-
[QUOTE=jepp73;43932895]Hmm.. So I would put the code in my sh_plugin.lua with the plugin info at the top and underneath that I put this.
nut.anim.SetModelClass("models/dpfilms/metropolice/playermodels/pm_civil_medic.mdl", "metrocop")
But when I try this it doesn't work ?[/QUOTE]
1. You're using the pm
PM stands for playermodel.
Nutscript/clockwork are based around NPC Models.
e.g models/Combine_Soldier.mdl is an NPC Model, which will work.
models/Player/Combine_Soldier.mdl is a PLAYERmodel and will not work.
2.
You did it wrong Its:
[code]nut.anim.SetModelClass("metrocop", "models/dpfilms/metropolice/police_bt.mdl")[/code]
-snip- am dumb
-Removed-
[QUOTE=jepp73;43933612]Thank's dude :D[/QUOTE]
No problemo ;)
You can actually use player models if you specify the animation class to be "player"
[QUOTE=Chessnut;43934627]You can actually use player models if you specify the animation class to be "player"[/QUOTE]
But playermodels don't possess animations needed to do it, no?
The "player" class will use the GMod player model animations, so it would work with all playermodels.
Would anyone know how to persist combine locks and other entities like the notiboard and vending machines?
Also, can you quickly list any Overwatch ranks besides OW if there are any? I don't know what the shotgunner rank or elite overwatch rank is.
[QUOTE=Boom Rainbow;43937608]Would anyone know how to persist combine locks?
Also, can you quickly list any Overwatch ranks besides OW if there are any? I don't know what the shotgunner rank or elite overwatch rank is.[/QUOTE]
Shotgunner is SGS
and Elite Overwatch is EOW
Figured out that you can persist things that aren't normally persisted with the /setpersist command via right clicking objects in the "C" menu. :D
The commands do the same thing :l
[QUOTE=Chessnut;43942597]The commands do the same thing :l[/QUOTE]
Persist in the normal GMod just makes it unphysgunnable :L
[QUOTE=Chessnut;43942597]The commands do the same thing :l[/QUOTE]
I get an issue on on some entities through the command that says it can't be persisted though. That was my work around that.
Good job Nutscript, forget Cloudsixteen. They're just mad because your framework is free, I always knew Conna was a DMCA Nazi but I had no idea he'd get THIS butthurt over two lines of code.
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