[QUOTE=walty005;43958265]Good job Nutscript, forget Cloudsixteen. They're just mad because your framework is free, I always knew Conna was a DMCA Nazi but I had no idea he'd get THIS butthurt over two lines of code.[/QUOTE]
Das old news. Caution: Do not post messages to facepunch when near wormholes.
[QUOTE=GTbrawlers;43958720]Das old news. Caution: Do not post messages to facepunch when near wormholes.[/QUOTE]
Took a wrong turn, ended up in mirror universe, send help captain sisko
[QUOTE=ZeMysticalTac;43958736]Took a wrong turn, ended up in mirror universe, send help captain sisko[/QUOTE]
Sounds like Zathura / Jumanji / any other board game. *Picks up card* You were attacked by zorgons, move back 5 spaces.
Aaaanyways, any updates coming to the schema?
[QUOTE=GTbrawlers;43960385]Sounds like Zathura / Jumanji / any other board game. *Picks up card* You were attacked by zorgons, move back 5 spaces.
Aaaanyways, any updates coming to the schema?[/QUOTE]
holy fuck zathura was my childhood, i'd come home from 3rd grade and watch that shit every day.
WELL IM FLEET ADMIRAL
OH IM.. IM SORRY SIR... BUT....
I'M FLEET ADMIRAL TOO, IT'S JUST A CARD, BUCKO.
Also I was refrencing Star Trek; Deep Space- well all of the star trek series have the mirror universe in it.
OT: We can only hope, In the mean time the Alpha for the HL2 Beta roleplay server is almost ready v:
holy shit you are good at attempting to completely derail the thread
More issues! I know how much you love them. It's not that big of a deal but it seems like the City Administrators are an error for me. We've tried renaming the model to gallahan (what it should be.) that didn't work. I downloaded the workshop file and download the files from garrysmod.org and those didn't work either. I have no clue in the slightest what's breaking it. My friend seems to be able to see it fine though, while others don't.
[QUOTE=Boom Rainbow;43967773]More issues! I know how much you love them. It's not that big of a deal but it seems like the City Administrators are an error for me. We've tried renaming the model to gallahan (what it should be.) that didn't work. I downloaded the workshop file and download the files from garrysmod.org and those didn't work either. I have no clue in the slightest what's breaking it. My friend seems to be able to see it fine though, while others don't.[/QUOTE]
Either others don't have the addon, or something's derping on the DL.
That, or the model path is wrong.
[QUOTE=erkor;43969186]Either others don't have the addon, or something's derping on the DL.
That, or the model path is wrong.[/QUOTE]
Who would use that CA model anyway,
I prefer clockworks. Even though it's a shitty reskin, it's better than nothing.
I can make alternatives to clockwork if you want.
[QUOTE=Johnny Guitar;43997109]I can make alternatives to clockwork if you want.[/QUOTE]
a prettier NS UI would be very appreciated
the ui is fine in my opinion, I honestly have yet to see something negative about it
More options for models are better. (If you have time of course.) I managed to solve the model issue though.
[QUOTE=Ylsid;43997594]a prettier NS UI would be very appreciated[/QUOTE]
Prettier in relation to what? Do you want more gradients (like CW) or do you want more features to it / more stuff to see or a more simplistic design.
Just throwing ideas at you to see what the userbase wants but as Johnny said, there isn't much that needs improving. Personally I'd like the tab menu to be more functional.
[QUOTE=GTbrawlers;44000895]Prettier in relation to what? Do you want more gradients (like CW) or do you want more features to it / more stuff to see or a more simplistic design.
Just throwing ideas at you to see what the userbase wants but as Johnny said, there isn't much that needs improving. Personally I'd like the tab menu to be more functional.[/QUOTE]
I just want to see my damn health bar.
Is there any way to replace a scanner's name with "Dispatch" in chats?
[lua]
function SCHEMA:GetPlayerName(client, mode)
if (client:CharClass() == CLASS_CP_SCN and mode) then
return "Dispatch"
end
end
[/lua]
This has actually helped me quite a few times with my own schema, mainly with fixing things that would otherwise cause me issues.
Off-topic: Enjoy your new title, Chessnut.
[QUOTE=Reyjr43;44013408]This has actually helped me quite a few times with my own schema, mainly with fixing things that would otherwise cause me issues.
Off-topic: Enjoy your new title, Chessnut.[/QUOTE]
That feel when no one will ever get me gold/a title.
#foreveralone.
[QUOTE=ZeMysticalTac;44013811]That feel when no one will ever get me gold/a title.
#foreveralone.[/QUOTE]
You have 59 posts, nobody knows you, and you didn't make a direct competitor to the monopoly that is clockwork
I tried to add the combine officer models to the animation file. The code looks like this:
[CODE]for k, v in pairs(file.Find"(models/humans/combine/"..prefix.."_*.mdl", "GAME")) do
nut.anim.SetModelClass("citizen_"..prefix, "models/humans/group03/"..v)
end[/CODE]
I'm getting this lua error, though:
[CODE]
[ERROR] gamemodes/nutscript/gamemode/libs/sh_animation.lua:43: 'do' expected near ')'
1. unknown - gamemodes/nutscript/gamemode/libs/sh_animation.lua:0
[/CODE]
Can anyone help me with that?
[QUOTE=erkor;44016913]I tried to add the combine officer models to the animation file. The code looks like this:
[CODE]for k, v in pairs(file.Find"(models/humans/combine/"..prefix.."_*.mdl", "GAME")) do
nut.anim.SetModelClass("citizen_"..prefix, "models/humans/group03/"..v)
end[/CODE]
I'm getting this lua error, though:
[CODE]
[ERROR] gamemodes/nutscript/gamemode/libs/sh_animation.lua:43: 'do' expected near ')'
1. unknown - gamemodes/nutscript/gamemode/libs/sh_animation.lua:0
[/CODE]
Can anyone help me with that?[/QUOTE]
[lua]file.Find"(models/humans/combine/"..prefix.."_*.mdl", "GAME")[/lua]
you've put your quotation outside of the bracket instead of inside, you silly goose
Apart from having a shitload of questions, I come back once more with a question regarding custom chat modes. I've made a seperate voicelist of radio voice dispatches, and I wanted to make a seperate command, /rd, or /radiodispatch to work with it, so it doesn't conflict with the normal radio command.
Is anyone able to give me a few hints on that?
[QUOTE=Johnny Guitar;43997975]the ui is fine in my opinion, I honestly have yet to see something negative about it[/QUOTE]
just little things like the chatbox placement seems slightly too high and there's no automatic command suggestion in like in CW (really useful imo) as well as it being kinda hard to differentiate between yells, whispers etc w/o the text size changing plugin that not all of us want
[QUOTE=Ylsid;44056259]just little things like the chatbox placement seems slightly too high and there's no automatic command suggestion in like in CW (really useful imo) as well as it being kinda hard to differentiate between yells, whispers etc w/o the text size changing plugin that not all of us want[/QUOTE]
You can edit the chat box placement by typing nut_chatx and nut_chaty in console. I believe that's clientside only though.
If you want different colours for yells / whispers:
[QUOTE=Chessnut;44062984]Copy and paste the definition for the chat mode and simply put it in a plugin/schema.[/QUOTE]
Edit:
Probably the peak accomplishment of figuring stuff out on my own:
[t]http://i.imgur.com/iBmmNjM.jpg[/t]
[QUOTE=Disseminate;44014343]You have 59 posts, nobody knows you, and you didn't make a direct competitor to the monopoly that is clockwork[/QUOTE]
SO?
I STILL WANT TO BE LOVED
[QUOTE=Boom Rainbow;44059504]
If you want different colours for yells / whispers [U]edit[/U] the sh_chatbox.lua in nutscript\gamemodes\libs\ Not too hard to figure out.[/QUOTE]
[B][I][U]NO!!![/U][/I][/B] Do NOT edit the framework or after a couple updates you will face a nightmare when it comes to updating the framework. Copy and paste the definition for the chat mode and simply put it in a plugin/schema.
Oh, sorry about that. I'll make my post say that instead :3
I didn't see a problem with the chatbox when I last played but I guess I can agree with the whispering / shouting although I always read the full sentence...
making your own plugin to differentiate the chat is easy enough.
[editline]27th February 2014[/editline]
also it's at a perfectly fine height, sorry it's not mashed into the bottom left corner like nexus/cockwork
[QUOTE=Johnny Guitar;44067435]making your own plugin to differentiate the chat is easy enough.
[editline]27th February 2014[/editline]
also it's at a perfectly fine height, sorry it's not mashed into the bottom left corner like nexus/cockwork[/QUOTE]
mate alright i prefer my chats right in the center, like a real SERIOUS ROLEPLAYER does
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