• Half-Life 2 Roleplay (NS)
    624 replies, posted
What is the rcon command to put hyself as owner please?
[QUOTE=dimdu54;46176393]What is the rcon command to put hyself as owner please?[/QUOTE] nut_setowner <yourname>
Thank !!!! :D:D [editline]7th October 2014[/editline] And when i put /plywhitelist Marc Vortigaunt It dont work it give me [10/07/14 22:59:39] Marc Zeyre has ran command 'plywhitelist marc Vortigaunt' You provided an invalid player.
[QUOTE=dimdu54;46176504]Thank !!!! :D:D [editline]7th October 2014[/editline] And when i put /plywhitelist Marc Vortigaunt It dont work it give me [10/07/14 22:59:39] Marc Zeyre has ran command 'plywhitelist marc Vortigaunt' You provided an invalid player.[/QUOTE] That's pretty weird. You could always try: /plywhitelist "Marc Zeyre" "Vortigaunt" See if that does the trick, don't see why it wouldn't be working initially.
It dont work pls help me :( [editline]9th October 2014[/editline] It say me invalid faction when i put /plywhitelist "Marc Zeyre" "Vortigaunt" [editline]9th October 2014[/editline] IT WORK NOW TTTHXX :D
Someone help please when i installed newanimations plugin this error spams my console (I posted this on NS no reply yet) [ERROR] gamemodes/nutscript/gamemode/core/sh_hooks.lua:178: attempt to index local 'animClass' (a nil value)
[QUOTE=Novakal1314;46241742]Someone help please when i installed newanimations plugin this error spams my console (I posted this on NS no reply yet) [ERROR] gamemodes/nutscript/gamemode/core/sh_hooks.lua:178: attempt to index local 'animClass' (a nil value)[/QUOTE] I'm pretty sure that plugin is broken because I got issues with it in the past and not having it doesn't give me any issues. :V
[QUOTE=Boom Rainbow;46243011]I'm pretty sure that plugin is broken because I got issues with it in the past and not having it doesn't give me any issues. :V[/QUOTE] Okay shame thanks for the reply tho :)
newanimations.zip is outdated. I initially released it when I was working on ZoneScript, it was made to be used for STALKER models (lots of models will return a T pose otherwise, not to mention I didn't touch the combine anims at all.) It doesn't work, it's likely it will throw errors, uninstall it.
why my character stand on t-pose then i turn on thirdperson plugin and how to do visible thirdperson then character flying? ___________________________________________________________________________________ I figured out about t-pose (it needs a correct model in garrysmod/models/playmodel folder) but not about thirdperson then character flying And what about spawing standart props, weapons, NPCs, I can't spawn it even whith administrator rights
what about spawing standart props whith admin rules? anybody know?
[QUOTE=akman;46285736]what about spawing standart props whith admin rules? anybody know?[/QUOTE] The command /giveflags {Username} {Flags (Seperate by space)} should do the trick. Look for the flags in your Help menu.
[QUOTE=epiclolwut;46286397]The command /giveflags {Username} {Flags (Seperate by space)} should do the trick. Look for the flags in your Help menu.[/QUOTE] "/flaggive <name> cenprt" will give you all the flags. You can look in F1 > Help to see what they all do. (cenprt is all the flags.)
epiclolwut, Boom Rainbow, thank you it works! But now then I take any weapons (exept pistole) I can't shoot. When I click LeftMouse the weapon is look down and didnt have any action. Pistole look down but shooting.
[QUOTE=akman;46293900]epiclolwut, Boom Rainbow, thank you it works! But now then I take any weapons (exept pistole) I can't shoot. When I click LeftMouse the weapon is look down and didnt have any action. Pistole look down but shooting.[/QUOTE] I'm just going to assume you mean it's lowered like this: [t]http://content.screencast.com/users/Starbyte/folders/Jing/media/9c00dc6f-0b5c-4f01-9218-489b8219f531/2014-10-21_1612.png[/t] Just Hold R or say "/toggleraise" to raise your weapon and it'll be like this: [t]http://content.screencast.com/users/Starbyte/folders/Jing/media/d78f0303-0c71-4d53-99d8-6856914f1236/2014-10-21_1615.png[/t] Ready to shoot etc.
Boom Rainbow, thank you I don't know this command!
How do you change views as a city scanner!
[QUOTE=Cherrio;46648774]How do you change views as a city scanner![/QUOTE] I don't really know what you mean but regardless you're quite late mate. Check the date. Also I wouldn't worry about this too much, the gamemodes being remade for NS1.1 so it will likely be different and more optimised.
Is it ready to be used now?
For 1.0, yes. For 1.1, I'll be posting updates at [url]http://nutscript.rocks/community[/url]
Just a quick question for a friend: What are the commands to set owner in nutscript? Our previous sources for coding in nutscript disappeared and none of us remember where to look.
In 1.0, it's nut_setowner In 1.1, it has been omitted.
[QUOTE=Chessnut;47070231]In 1.0, it's nut_setowner In 1.1, it has been omitted.[/QUOTE] Thanks!
Nutscript 1.1 is looking cool as hell, gj
[QUOTE=alexanderk;47075352]Nutscript 1.1 is looking cool as hell, gj[/QUOTE] Is the HL2RP from Nutscript better then the one from clockwork? I've seen people say that it's better then the one from clockwork, are there test servers for the Nutscript one?
I don't have any test servers yet, sorry.
[QUOTE=FXAABOB;47079563]Is the HL2RP from Nutscript better then the one from clockwork? I've seen people say that it's better then the one from clockwork, are there test servers for the Nutscript one?[/QUOTE] Just setup local one Put all nutscript files in your garrysmod folder Open Garry's mod Select Gamemode in bottom right Tada, works.
Improved 1.1 forcefields [vid]https://dl.dropboxusercontent.com/u/24983881/ShareX/2015/02/gm_construct%202015-2-13%2014-23-32.webm[/vid] So this means that multiple people can enter at the same time without it bugging.
[QUOTE=Chessnut;47135375]Improved 1.1 forcefields [vid]https://dl.dropboxusercontent.com/u/24983881/ShareX/2015/02/gm_construct%202015-2-13%2014-23-32.webm[/vid] So this means that multiple people can enter at the same time without it bugging.[/QUOTE] Nice job, is it easy to modify what kind of item it requires to pass through the forcefield? Edit: Just looked at the code, seems very simple.
edit: i am noob
Sorry, you need to Log In to post a reply to this thread.