• Half-Life 2 Roleplay (NS)
    624 replies, posted
[QUOTE=_RJ_;43599753]You spelt "tying" wrong. [url=https://github.com/Chessnut/hl2rp/tree/master/plugins][img]http://imagizer.imageshack.us/v2/800x600q90/809/fud6.png[/img][/url] :V[/QUOTE] [IMG]http://i.imgur.com/KwEOxdp.png[/IMG]
[QUOTE=Johnny Guitar;43600393][IMG]http://i.imgur.com/KwEOxdp.png[/IMG][/QUOTE] Tieing is an old fashioned way to spell it. The proper way to spell it is tying.
How do I give people access to stuff like Civil Protection? Also, how would I give someone admin?
[QUOTE=Sm63;43603415]How do I give people access to stuff like Civil Protection? Also, how would I give someone admin?[/QUOTE] nut_setowner <name> in the server console on yourself. And then you can use F1 on the moderator panel and you can give someone a rank via that. use /plywhitelist <factionname> to allow someone to be civil protection. Or you can go into your Factions folder inside schema and edit sh_civilprotection.lua FACTION.isDefault = false to FACTION.isDefault = true
[QUOTE=Insect;43603531]nut_setowner <name> in the server console on yourself. And then you can use F1 on the moderator panel and you can give someone a rank via that. use /plywhitelist <factionname> to allow someone to be civil protection. Or you can go into your Factions folder inside schema and edit sh_civilprotection.lua Everytime I use /plywhitelist, it says invalid player but if I do /plywhitelist ^ <faction>, it works. What is with that? FACTION.isDefault = false to FACTION.isDefault = true[/QUOTE] Everytime I use /plywhitelist, it doesn't work even with the right names. But if i do /plywhitelist ^ overwatch, it works. EDIT: Also what is the faction class for the Civil Protection? I tried cp, civilprotection and civil_protection but nothing seems to work
[QUOTE=Sm63;43603610]Everytime I use /plywhitelist, it doesn't work even with the right names. But if i do /plywhitelist ^ overwatch, it works. EDIT: Also what is the faction class for the Civil Protection? I tried cp, civilprotection and civil_protection but nothing seems to work[/QUOTE] type /plywhitelist "Civil Protection" Include the "" it worked for my server.
[QUOTE=Insect;43603976]type /plywhitelist "Civil Protection" Include the "" it worked for my server.[/QUOTE] Thanks for the help. Also, how does one become a city scanner? Another issue is that everytime the map changes, all doors I made unownable become ownable again. Any help on that?
[QUOTE=Sm63;43604302]Thanks for the help. Also, how does one become a city scanner? Another issue is that everytime the map changes, all doors I made unownable become ownable again. Any help on that?[/QUOTE] That's a good question :S Imma try and figure that out.
[QUOTE=Sm63;43604302]Thanks for the help. Also, how does one become a city scanner? Another issue is that everytime the map changes, all doors I made unownable become ownable again. Any help on that?[/QUOTE] put scn into the name
[QUOTE=Insect;43604729]That's a good question :S Imma try and figure that out.[/QUOTE] /charsetname "Player" SCN.blahblah EDIT ------ The player has to be a CP
[QUOTE][ERROR] gamemodes/nutscript/gamemode/libs/sh_networking.lua:9: bad key to string index (number expected, got string) 1. error - [C]:-1 2. __index - lua/includes/extensions/string.lua:262 3. SyncVars - gamemodes/nutscript/gamemode/libs/sh_networking.lua:9 4. unknown - gamemodes/nutscript/gamemode/libs/sh_networking.lua:21 Timer Failed! [Simple][@gamemodes/nutscript/gamemode/libs/sh_networking.lua (line 19)] [/QUOTE] [QUOTE][ERROR] gamemodes/hl2rp/entities/entities/nut_vendingm.lua:241: attempt to compare nil with number 1. unknown - gamemodes/hl2rp/entities/entities/nut_vendingm.lua:241 [/QUOTE] Any help ?
this looks so horrible, everything from the original gamemode looks copied and in a different font - the thing that is really unprofessional is the scanner interface; plus it looks like a cakescript rehash too I might add, doesn't look custom at all. overall, i'd give this probably a 4/10 scoring it from the Openaura Gamemode (even though it was not that perfect itself) and I would not upload this as a final release, needs heavy work. Good work with the vending machines and making the gamemode free, the pricing of the original gamemode was terrible and really wasn't worth it. EDIT: just my opinion, i'm not going to lie to you about it. just blatantly looks like you've copied most of the stuff from it, however there are some good points and i understand this isn't a final release (which I don't know why you uploaded it so early) but none-the-less, it needs improvements.
What's this then? schema/sv_hooks.lua line 565. [img]http://img713.imageshack.us/img713/3456/vmc5.png[/img]
[QUOTE=Johnny Guitar;43600393][IMG]http://i.imgur.com/KwEOxdp.png[/IMG][/QUOTE] [IMG]http://imageshack.com/a/img13/9627/27kr.png[/IMG]
[CODE] CloudAuthX.External("gnYPvybDKLnlSdqG2XBY3RwUTae3r+m9Wf2oo0A6UWHlkPeSqJ4mvykNehFTihMR45AqLLvzQxfgvi0zeTk9JftsH/bE8zdkdqvC/3jkK4jmK9jqW54iTD6OsdFGUKRczaa/1+aoCqDS280EijXxkVR55xRQqa+BfPnqif1tHi3LrmzZC7S01KiGi7rprJOimVBVQ8w7ZBKJNacdlXX49A==") [/CODE] Decrypted: [CODE]--! CAX 3 Clockwork.player.NotifyAll("Switch to NutScript today! It is free, efficient, and totally cool! Check out https://github.com/Chessnut/NutScript") [/CODE] Well done Chessnut.
Wow, that's real mature and professional Chessnut. Nice job putting in secret code into your script.
schema/cl_hooks.lua:166 [CODE] if (Clockwork) then draw.SimpleText("\67\111\110\115\105\100\101\114\32\115\119\105\116\99\104\105\110\103\32\116\111\32\78\117\116\83\99\114\105\112\116\46\32\73\116\39\115\32\102\114\101\101\33", "\67\104\97\116\70\111\110\116", ScrW() * 0.5, ScrH() * 0.7, color_white, 1, 1) end [/CODE] [CODE] draw.SimpleText("Consider switching to NutScript. It's free!", "ChatFont", ScrW() * 0.5, ScrH() * 0.7, color_white, 1, 1) [/CODE] Isn't this the sorta thing that gets you blacklisted from Workshop?
[QUOTE=Alex_grist;43607094]schema/cl_hooks.lua:166 [CODE] if (Clockwork) then draw.SimpleText("\67\111\110\115\105\100\101\114\32\115\119\105\116\99\104\105\110\103\32\116\111\32\78\117\116\83\99\114\105\112\116\46\32\73\116\39\115\32\102\114\101\101\33", "\67\104\97\116\70\111\110\116", ScrW() * 0.5, ScrH() * 0.7, color_white, 1, 1) end [/CODE] [CODE] draw.SimpleText("Consider switching to NutScript. It's free!", "ChatFont", ScrW() * 0.5, ScrH() * 0.7, color_white, 1, 1) [/CODE] Isn't this the sorta thing that gets you blacklisted from Workshop?[/QUOTE] Only when the code is malicious, I believe.
[QUOTE=a-cookie;43607161]Only when the code is malicious, I believe.[/QUOTE] [b]Malicious:[/b] characterized by malice; intending or intended to do harm. [i]Synonyms:[/i] mischievous, destructive This is intending to do harm to Cloud Sixteen through mischievous means, attempting to divert customers and cause loss of profits. This move is incredibly sly, even for Chessnut's standards.
[QUOTE=nonestated;43606621]What's this then? schema/sv_hooks.lua line 565. [img]picture[/QUOTE] That's a bit shitty Chessnut
Why not just keep to honest and fair competition Chessnut? Dirty tricks and shady coding methods such as the mentioned above really cause mistrust of your project.
@Chessnut: You have lost trust, respect, and shown that you can't be professional I hope it was worth it. ~ Good luck
LOL Merry Xmas
1- How to make people not an RCT? I used the custom class command to set them as a UNIT but they're still RCT 2-How to make the dispenser/rations thing actually work instead of just say offline when you click it 3- How do you buy stuff from the vendor? I'm clicking on the items but nothing happens besides them getting highlighted. I have enough tokens 4- How do I make someone a scanner for instance? 5- What are areas for? (areaadd/arearemove) 6- Where can I find a list of available models and their "number skin" or whatnot 7- What's /data 8- What's /isworldcontainer for? 9- What's /mapsceneadd for? 10- Why won't the soda machine work when I press E on a selection? 11- How do I do global messages or whatnot to announce rations for instance 12- Is it intentional that setting doors as unownable only saves till next restart? 13- How do radios work?
The cloudauth stuff wouldn't even show up because it's not running Clockwork, so it isn't malicious at all.. Also: 1 thing, I restarted my server after setting up doors & objectives; They aren't loading properely. They save into the .txt file but they will not load up.
[QUOTE=nonestated;43607191][b]Malicious:[/b] characterized by malice; intending or intended to do harm. [i]Synonyms:[/i] mischievous, destructive This is intending to do harm to Cloud Sixteen through mischievous means, attempting to divert customers and cause loss of profits. This move is incredibly sly, even for Chessnut's standards.[/QUOTE] Maybe I'm being dumb but wouldn't it require someone stealing the code to use with clockwork to work? by default, on nutscript it would do nothing what so ever.
[QUOTE=mib999;43608331]The cloudauth stuff wouldn't even show up because it's not running Clockwork, so it isn't malicious at all..[/QUOTE] No, unless you're trying to run the NS: HL2RP schema code on Clockwork it wouldn't show up. However, it's been put there intentionally to disturb and advertise NutScript on any Clockwork server attempting to run the open source code. [editline]20th January 2014[/editline] [QUOTE=mdeceiver79;43608362]Maybe I'm being dumb but wouldn't it require someone stealing the code to use with clockwork to work? by default, on nutscript it would do nothing what so ever.[/QUOTE] It's an open souce framework, all code is available to copy and/or modify. It wouldn't be stealing.
[QUOTE=Alex_grist;43608364]No, unless you're trying to run the NS: HL2RP schema code on Clockwork it wouldn't show up. However, it's been put there intentionally to disturb and advertise NutScript on any Clockwork server attempting to run the open source code.[/QUOTE] On any server copying the script whole sale for use on a different framework... edit: If they're going to copy the code they could at least just use it for learning.
[QUOTE=mdeceiver79;43608385]On any server copying the script whole sale for use on a different framework...[/QUOTE] The license permits copying and modification of any code contained within NutScript and/or it's Schemas, the code I posted was placed intentionally to disrupt anyone who copied the code, and is using the main competitor framework.
[QUOTE=Alex_grist;43608422]The license permits copying and modification of any code contained within NutScript and/or it's Schemas, the code I posted was placed intentionally to disrupt anyone who copied the code, and is using the main competitor framework.[/QUOTE] Does it seriously matter? It's the idiot's fault for copying code from a completely different framework/schema. dem dumb ratings
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