It currently is not. I haven't worked on this in over a year.
It is still fully functioning though.
Things that never got finished so far:
- Customizable Classes
- Unlockable Weapons w/ Leveling System
- Updated Gui
- More Customizable Settings
Most of my TDM inspiration came from Call of Duty 4, if I do decide to update the Gamemode those are the 4 things I'll work on.
After some careful thinking I have decided to start updating this project again. I'm going to get a server up and running soon to test out all of the additions but so far I have working:
- Customizable Classes
- Leveling System with Class Unlockables
- Customizable Settings
Server owners will be able to easily add/remove/customize their own classes, as well as choose class loadouts and unlockable weapons, etc.
Here is a sneak peak on what the customization will look like, it will be super easy to modify everything and anything to your own server's needs.
[T]http://puu.sh/lqlce/c01573d323.png[/T]
Of course, let me know if there is any customization features you would like to see so that I can add them if needed.
[QUOTE=stupid-;49141450]After some careful thinking I have decided to start updating this project again. I'm going to get a server up and running soon to test out all of the additions but so far I have working:
- Customizable Classes
- Leveling System with Class Unlockables
- Customizable Settings
Server owners will be able to easily add/remove/customize their own classes, as well as choose class loadouts and unlockable weapons, etc.
Here is a sneak peak on what the customization will look like, it will be super easy to modify everything and anything to your own server's needs.
[T]http://puu.sh/lqlce/c01573d323.png[/T]
Of course, let me know if there is any customization features you would like to see so that I can add them if needed.[/QUOTE]
Shop system like in csgo before every round. And $300 per kill and $x amount of money per win and lost. <3 that would be awesome.
[editline]19th November 2015[/editline]
or Playermodels and other things like armor that go with the class.
Aww man I love these kinds of gamemodes. I don't really consider myself a character artist per se, but I do a ton of characters none-the-less. I've got like 4 player models I've already promised to a couple people, but add me on steam, I'd love to help you out!
You can check out some of my work here: [url]https://facepunch.com/showthread.php?t=1493492[/url]
[url]http://steamcommunity.com/id/PolyCapN[/url]
I have a idea, create a fonction to have playermodel for the Blue team and a playermodel for Red Team, Terrorist and Counter-Terrorist :).
[QUOTE=MrAnaminux;49157129]I have a idea, create a fonction to have playermodel for the Blue team and a playermodel for Red Team, Terrorist and Counter-Terrorist :).[/QUOTE]
I'll definitely add this in the next update!
[B]Edit:[/B]
I have some huge plans for the gamemode, know that I have a lot of the features working I've begun on the concept art for the menus, here's what I'd like the players to see after winning (Team Based Colors, heavily inspired by Overwatch's gui style)
[T]http://puu.sh/lvq2S/13e7c540a6.jpg[/T]
[T]http://puu.sh/lvq2H/bd20796abf.jpg[/T]
It's look like very cool ;) ! Good luck !
Hey, Just set up a server with this gamemode. uk-hp-src1.serenityservers.net:27025
It's not completely done yet, Still have to add the weapons to the classes. I'm so glad I came across this gamemode, I tried a few others but they weren't really working the way I wanted. Good work dude, and that concept art looks sweet! I don't know much about lua and whether this would be difficult or not but instead of having classes which you add the weapons too would it be possible to have a buy menu like in csgo which you just add your weapons into? That would be the best thing ever!
[editline]23rd November 2015[/editline]
Also I have a question. Can you set multiple playermodels/weapons per team/class? For instance set 10 playermodels for team red and each spawn it chooses a random one from the 10 playermodels? Do you just seperate them with a comma? Same goes for the weapons per class.
A̶l̶s̶o̶,̶ ̶a̶n̶o̶t̶h̶e̶r̶ ̶s̶u̶g̶g̶e̶s̶t̶i̶o̶n̶ ̶(̶s̶o̶r̶r̶y̶ ̶l̶o̶l̶,̶ ̶I̶'̶m̶ ̶e̶x̶c̶i̶t̶e̶d̶)̶ ̶M̶a̶y̶b̶e̶ ̶m̶u̶s̶i̶c̶ ̶t̶h̶a̶t̶ ̶p̶l̶a̶y̶s̶ ̶w̶h̶i̶l̶e̶ ̶w̶a̶i̶t̶i̶n̶g̶ ̶f̶o̶r̶ ̶p̶l̶a̶y̶e̶r̶s̶,̶ ̶d̶u̶r̶i̶n̶g̶ ̶g̶a̶m̶e̶,̶ ̶e̶n̶d̶ ̶o̶f̶ ̶m̶a̶t̶c̶h̶,̶ ̶e̶t̶c̶.̶ I realised that it does come with music and sounds, etc, but I'm not hearing them. I did add all the resources/sounds/etc to my fastDL so I wonder why can't hear anything?
I've setup a server with this gamemode, however I replaced the weapons with CW 2.0 and added damage enhancements. If your interested in joining, ask for ip. Thanks
[QUOTE=aidan0410;49169617]I don't know much about lua and whether this would be difficult or not but instead of having classes which you add the weapons too would it be possible to have a buy menu like in csgo which you just add your weapons into? That would be the best thing ever![/QUOTE]
I don't think I'll add a buy menu, I actually don't like CS:GO xD, it'll be more of a Call of Duty style of unlockables and custom class creation/selection.
[QUOTE=aidan0410;49169617] I realised that it does come with music and sounds, etc, but I'm not hearing them. I did add all the resources/sounds/etc to my fastDL so I wonder why can't hear anything?[/QUOTE]
Did you create a lua file that'll force people to download the files on join?
[CODE]if ( SERVER ) then
resource.AddFile( "materials/sprites/scope.vmt" )
resource.AddFile( "materials/sprites/scope.vtf" )
resource.AddFile( "materials/vgui/tdm/muted.png" )
resource.AddFile( "materials/vgui/tdm/unmuted.png" )
resource.AddFile( "resource/fonts/CODE Bold.otf" )
resource.AddFile( "resource/fonts/CODE Light.otf" )
resource.AddFile( "resource/fonts/cs.ttf" )
resource.AddFile( "resource/fonts/csd.ttf" )
resource.AddFile( "resource/fonts/cstrike.ttf" )
resource.AddFile( "resource/fonts/software_tester_7.ttf" )
resource.AddFile( "resource/fonts/Triomphe-Bold-Italic.otf" )
resource.AddFile( "resource/fonts/Triomphe-Bold.otf" )
resource.AddFile( "resource/fonts/Triomphe-Italic.otf" )
resource.AddFile( "resource/fonts/Triomphe-Light-Italic.otf" )
resource.AddFile( "resource/fonts/Triomphe-Light.otf" )
resource.AddFile( "resource/fonts/Triomphe-Regular.otf" )
resource.AddFile( "sound/tdm/blue/blue01.mp3" )
resource.AddFile( "sound/tdm/draw/draw01.mp3" )
resource.AddFile( "sound/tdm/headshotkill.mp3" )
resource.AddFile( "sound/tdm/hitmarker.wav" )
resource.AddFile( "sound/tdm/levelup.mp3" )
resource.AddFile( "sound/tdm/red/red01.mp3" )
resource.AddFile( "sound/ttt/thump01e.mp3" )
resource.AddFile( "sound/ttt/thump02e.mp3" )
resource.AddFile( "sound/ui/ui_menu_flip_single_02.wav" )
end[/CODE]
Put that in /lua/autorun/server/ , just call it resources.lua or something like that. I'll add this to the actual gamemode so people won't have to do this themselves.
Oh I did that but my sound files are in content/sound/etc/etc so I think I have to move them, Thanks.
[editline]24th November 2015[/editline]
Thanks, It works now! By the way, how does one add the spawnmenu to the gamemode? Even if it's just availble for admins cause I would like to set stuff up but it's kinda hard without the spawnmenu. And do you think you could have maybe an admin menu which you access by pressing F3 or something, and it allows you to restart the round, change someones team, etc etc.
[QUOTE=aidan0410;49173301]And do you think you could have maybe an admin menu which you access by pressing F3 or something, and it allows you to restart the round, change someones team, etc etc.[/QUOTE]
So far I've been using ulx to moderate, but having a menu for server admins to restart the round and force change teams is a good idea. I was going to add ulx commands but maybe I'll make it part of the gamemode instead, so people don't necessarily need ulx. Thanks!
I'mma gonna put up of server of this.
[QUOTE=stupid-;49174458]So far I've been using ulx to moderate, but having a menu for server admins to restart the round and force change teams is a good idea. I was going to add ulx commands but maybe I'll make it part of the gamemode instead, so people don't necessarily need ulx. Thanks![/QUOTE]
Awesome! But can you tell me if there is a way to add the spawnmenu? Maybe you could add it as admin-only? Btw I have a server running it with csgo weapons and maps it's great fun but I need some players! These are the addons: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=560890560[/url] Come join at: uk-hp-src1.serenityservers.net:27025 !
Edit: Also, It's kind of hard to see if a player is on your team or not since the colour is an outline, is there a way to make the playername be the team colour instead of white.
I put one up @ 198.245.50.222:27025 its basically Vanilla.
I released an update not too long ago:
[B]11-23-15 Update[/B]
- Added player Ranks that coincide with the leveling system
- Slightly increased overall xp received
- Modified class loadouts
- Added support to limit teamswitching and autobalance once a team is close to winning
- Added resources.lua, for default tdm content. Server owners still need to add the content of the /content/ folder to their fastdl
- Added the support of multiple player models per class
- Added support for team based player models in config.lua
- Added support for removing colored player models in config.lua
- Weapon unlocks now happen sooner to test overall balance
Cool!
[editline]24th November 2015[/editline]
Help my console is getting spammed with
[ERROR] gamemodes/tdm/gamemode/cl_scoreboard.lua:162: bad argument #1 to 'pairs' (table expected, got nil)
1. pairs - [C]:-1
2. unknown - gamemodes/tdm/gamemode/cl_scoreboard.lua:162
[QUOTE=stupid-;49175327]I released an update not too long ago[/QUOTE]
I like this. Keep up the good work.
In the next update do you add ULX Support for leveling system ?
[QUOTE=MrAnaminux;49184008]In the next update do you add ULX Support for leveling system ?[/QUOTE]
I'm going to make a simple administration system that won't rely on ulx. You'll be able to kick, ban, force team change, restart rounds, and possibly add/remove player levels (though I don't really like that idea)
I don't think that will be ready for the next update though.
[QUOTE=stupid-;49185116]I'm going to make a simple administration system that won't rely on ulx. You'll be able to kick, ban, force team change, restart rounds, and possibly add/remove player levels (though I don't really like that idea)
I don't think that will be ready for the next update though.[/QUOTE]
That sounds great! Maybe you could even add support to make/config teams in-game and classes etc? It would be awesome to be able to make the classes In-game with a gui! You could also do that for spawnpoints and many other things.
This is turning out amazing, keep up the good work
What's up about the next update ?
I want a similar stuff but with combines and rebels :D keep it up this is amazing :D
The gamemode is dead ?
So glad your still working on this! Hands down one of the best gamemodes ever, only needs minor changes and it can become whatever people want it to be! I might add some custom things for my own use like objects, but the rest is just so great!
When is the next update :godzing: !?
AWESOME, IM USING IT FOR MY SERVER
When is the next update :D
How to put their spawn point?
Google Translate
[QUOTE=danik00795;50640868]How to put their spawn point?
Google Translate[/QUOTE]
You select your maps in the config, I'm not entirely sure if all of the config works, I didn't get that far, but in config/config.lua
[CODE]TDM_PlayableMaps = {
"cs_office",
"stdm_dust",
"stdm_dust2",
"stdm_inferno",
"stdm_nuke"
}[/CODE]
Each of these maps I added custom spawn points, much like how they are made in TTT.
In gamemodes/tdm/content/maps you can find text files, like cs_office_tdm which has custom spawns. You can use the TTT rearm script to generate files like these for maps.
[CODE]# Team Deathmatch Extra Spawns
# For map: cs_office
# Exported by: Stupid
info_mobile_spawn 887.623596 892.054321 -159.449554 0.159 -0.066 -0.002
info_mobile_spawn 1503.101929 901.114746 -159.470169 -0.223 -173.581 -0.000
info_mobile_spawn 1502.761230 1008.601501 -159.459091 -0.003 -168.489 0.156
info_mobile_spawn 551.710938 415.612671 -159.531418 -0.025 -0.440 -0.053
info_mobile_spawn 551.102539 642.980469 -159.400040 -0.022 -6.375 -0.022
info_mobile_spawn 48.408432 251.391846 -159.499634 0.004 -89.100 -0.004
info_mobile_spawn 135.119186 252.178757 -159.503708 -0.264 -96.141 0.231
info_mobile_spawn -358.805176 459.291901 -159.427353 0.001 -173.061 0.087
info_mobile_spawn -367.886505 694.051880 -159.464157 0.204 -175.916 0.000
info_mobile_spawn -842.383057 -204.826965 -159.460999 0.241 0.442 0.220
info_mobile_spawn -861.720886 -80.886200 -159.439774 -0.004 -0.000 0.004
info_mobile_spawn -698.321838 521.800781 -367.400177 -0.000 -77.370 0.000
info_mobile_spawn -703.543762 164.548676 -367.414886 -0.066 -91.746 -0.093
info_mobile_spawn -1623.274536 -780.710144 -239.476624 -0.075 -0.000 0.075
info_mobile_spawn -1648.510010 -99.431648 -239.411423 -0.228 -48.836 0.264
info_mobile_spawn -1743.309448 -1512.889648 -327.400177 -0.199 43.113 -0.199
info_mobile_spawn -543.716064 -1153.806030 -239.400177 -0.000 131.344 0.000
info_mobile_spawn -854.105591 -1148.891479 -239.454330 -0.329 53.449 0.148
info_mobile_spawn -6.397543 -2121.114014 -335.402496 -0.247 58.011 -0.254
info_mobile_spawn 413.452271 -2123.489990 -335.433197 -0.100 122.208 -0.205
info_mobile_spawn 309.398560 -1331.189087 -279.478882 -0.000 2.466 -0.145
info_mobile_spawn 1140.208130 -843.972961 -159.465012 -0.073 -132.041 0.006
info_mobile_spawn 1564.660522 -580.716431 -159.427689 -0.055 125.761 0.142
info_mobile_spawn 1348.839355 -588.470764 -159.458908 0.000 32.062 -0.187
info_mobile_spawn 2302.943848 62.234886 -159.443527 -0.000 -152.398 -0.138
info_mobile_spawn 2266.676270 -341.076385 -159.498672 0.143 139.891 0.004
info_mobile_spawn -127.634224 -1123.284058 -223.511642 0.028 67.854 0.064
info_mobile_spawn 1422.716309 -122.227219 -159.473709 0.002 -144.526 -0.236
info_mobile_spawn -8.707770 -1639.749146 -335.446014 0.073 -55.660 -0.073
info_mobile_spawn 279.987915 -1617.338501 -335.458435 0.001 -104.585 -0.186
[/CODE]
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