interesting idea - wish more people had the creativity to think of something unique
There is one problem only, there is no russian support for chat.D:
The gamemode uses the default chat box so unless gmod doesn't support Russian text by default it should work.
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[url]https://facepunch.com/showthread.php?t=1535717[/url]
-nevermind-
Hosting a server, one problem is the spawns, both teams spawn on the same side. Any fixes for this?
Sorry for bumping such an old thread, but has anyone tried hosting this gamemode recently? I felt like a few games out of nostalgia then I saw it seemed to be dead. :( Is it still working?
My server is still up.
But like most unique gamemodes, unless you can get people to join with you don't expect people to join because of the shit gmod browser putting the gamemode at the bottom of the menu.
There is also a team balancing issue that needs to be fixed.
Someone still updating this gamemode?
It's really a shame this died. Probably one of my favorite gmod gamemodes ever.
[QUOTE=MonkeysLP;52163533]It's really a shame this died. Probably one of my favorite gmod gamemodes ever.[/QUOTE]
It's not dead, the workshop updated just a week ago.
Yeah, I updated last week.
I wasn't sure if I should have posted that here.
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=751168872[/url]
Update: 22 April 2017 Version 1.2
* Added Quickport (mini teleporter)
* Added Spring (zap to launch into the air)
* Added Token Harvester
* Added Nade Upgrade (Changes sliders so they act as grenades and explode on impact)
* Added Rocket Upgrade (Changes sliders so they act as rockets and explode on impact)
* Fixed token exploit (no longer can spawn tokens)
* Improved HUD so that it is colour based on the team you are on
* Controls are now defined by their action name to avoid confusion
Nice work on the gamemode.
Any idea if you can get a github running? I've fixed some things such as the gamemode breaking at lower/higher tickrates [URL="https://github.com/maurits150/garrysmod_bugboys"]in the past[/URL] and would like to merge this with your version of the workshop addon somehow.
Also there's no reason to remove token spawning because the infinite token exploit is actually an issue in the Think function of the structure_token entity, where it doesn't break the loop after giving a token to the first player in range. This means that any token created (even by token spawners) can be picked up by multiple players at the same time and thus be exploited to have double income.
I put up a github here a while back but I haven't kept it updated with the workshop version, [url]https://github.com/CommanderNZ/BugBoys[/url]
I will add your nice fixes to the workshop version, I just got lazy and disabled the spawning of tokens because of the complaints and never actually looked into what was causing it.
Thanks.
Update: 7 June 2017 Version 1.3
Almost a month late with this update, sorry guys!
* Fixed infinite token exploit
* Added force multiplier to fix lower tickrates breaking game
* Improved building ghost and applied tickrate fixes
* Added missile rate limiting in sentries to prevent physics lag
* Removed accidental debug message
* Removed env_explosion used for visual effects
* Remove lingering artillery missiles after 10 seconds
* Fixed a lot of seiger lag by replacing NoCollide constraint with ShouldCollide hook
* Removed bogus print
* Added C4 trigger radius, made fakebot command admin-only
* Fixed invalid reference lua error
* Fixed some collision rules warning spam
* Slight performance update and error spam fix
These updates were compiled by [URL="https://facepunch.com/member.php?u=90086"]maurits150[/URL]
Many thanks given to him.
EDIT: These changes are also available on the github.
[url]https://github.com/CommanderNZ/BugBoys[/url]
We had these updates ready for about a month now but I completely forgot to update the workshop version because I got caught up in work and other gmod related projects.
Read through all of the posts and despite the slow history it really looks really fun. Hopefully more servers like this kick off within communities to up the playerbase a little.
Awesome! Thanks for sharing. :) Loved that gamemode.
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