• Fallout New Vegas Roleplay v2: "There was never a man like my Johnny" Edition
    354 replies, posted
Stop this please. It is like some kids argue about who gets the last bonbons. And yes the map is more likely for the spire. What happens after the map is public is not my business anymore. ( if it has to do with stealing my work thats a other thing.) But please for the sake of jesus christ and god itself stop this.
[QUOTE=opti2000;43027611]Stop this please. It is like some kids argue about who gets the last bonbons. And yes the map is more likely for the spire. What happens after the map is public is not my business anymore. ( if it has to do with stealing my work thats a other thing.) But please for the sake of jesus christ and god itself stop this.[/QUOTE] The map should go to Spire, and no one else until like Johnny said, the Spire dies out.
-snip-
[QUOTE=opti2000;43027611]Stop this please. It is like some kids argue about who gets the last bonbons. [/QUOTE] More like a person who gave a bonbon to a kid then promised it to the other one.
[QUOTE=Purge;43028764]More like a person who gave a bonbon to a kid then promised it to the other one.[/QUOTE] Good work, created a extra account just to say that? Maybe that person got some more bonbons.
[QUOTE=opti2000;43029089]Good work, created a extra account just to say that? Maybe that person got some more bonbons.[/QUOTE] Then the kids get pissed at that person because they wanted the bonbon to be exclusive to them. [sp]and I registered here for that first post if that wasnt obvious.[/sp]
[QUOTE=Purge;43029517]Then the kids get pissed at that person because they wanted the bonbon to be exclusive to them. [sp]and I registered here for that first post if that wasnt obvious.[/sp][/QUOTE] Then dont act like a kid and grow up. No seriously this gets more and more ridiculous. Just end this drama.
[QUOTE=opti2000;43029851]Then dont act like a kid and grow up. No seriously this gets more and more ridiculous. Just end this drama. [/quote] I couldn't give two shits about who gets the map. plus this can only get more ridiculous if you try to use references to fucking bonbons to maps.
Let's change this subject: So, what's happening to factions now? Are we keeping faction leaders, or...are we kind of taking things slow until we near the release.
[QUOTE=pilot;43030281]Let's change this subject: So, what's happening to factions now? Are we keeping faction leaders, or...are we kind of taking things slow until we near the release.[/QUOTE] NCR is having a reform, due to the original leader not coming back. Legion will be as it was with a few changes. [del]The Chairmen are going to be needing a new leader, as the original does not want to lead it anymore.[/del]
[QUOTE=Frosty701;43030549]NCR is having a reform, due to the original leader not coming back. Legion will be as it was with a few changes. The Chairmen are going to be needing a new leader, as the original does not want to lead it anymore.[/QUOTE] What about Talon? I was accepted to that...
[QUOTE=sants1;43028229]The map should go to Spire, and no one else until like Johnny said, the Spire dies out.[/QUOTE] There is no legal way to enforce that.
Looks neat althought you should do something about the lighting
[QUOTE=mdeceiver79;43044178]There is no legal way to enforce that.[/QUOTE] oh my fucking god can we stop posting about the map? [editline]2nd December 2013[/editline] [QUOTE=Netheous;43044341]Looks neat althought you should do something about the lighting[/QUOTE] It's being worked on quite a bit by Opti, he is replacing all of the rocks with displacements then I will go through and decorate the map with lighting and effects to give it an extra pop that my original concepts had. Also, just made a neat flashlight system where every flashlight has a certain charge and when it runs out you can no longer use that specific flashlight unless you charge it.
You said you are rebuilding the rocks as displacements. How about you take a heightmap of the rocks from the front, apply to a displacement via disp gen or the likes then move that into position. Effectively "baking" the model onto the displacement as a diffuse, normal (and heightmap from applied to the displacement as actual geometry.) That way you get nice looking displacements, looking similar to the rocks, better shadows and normal maps which make sense rather than than usualy boring, lumpy displacement work people do. You could also do the same for ground level rock formations.
[QUOTE=mdeceiver79;43044902]You said you are rebuilding the rocks as displacements. How about you take a heightmap of the rocks from the front, apply to a displacement via disp gen or the likes then move that into position. Effectively "baking" the model onto the displacement as a diffuse, normal (and heightmap from applied to the displacement as actual geometry.) That way you get nice looking displacements, looking similar to the rocks, better shadows and normal maps which make sense rather than than usualy boring, lumpy displacement work people do. You could also do the same for ground level rock formations.[/QUOTE] Good idea but i allready edited nearly half of the map with hand and created cliffs/rocks with the sculpt function. Works pretty good.
Here are some screenshots from the new rocks and cliffs. [t]http://cloud-2.steampowered.com/ugc/490061756457594301/9640D4E5E807BC780753F0C31F0DB8C1F68BCCDC/[/t] [t]http://cloud-2.steampowered.com/ugc/490061756457592980/04A6F4A1F84871390114E7C308B603B631C9C8FB/[/t] [t]http://cloud-2.steampowered.com/ugc/490061756457595695/28A7DDDAC1E5B528B1A3CF17ED07EBF46A6ABA16/[/t] [t]http://cloud-3.steampowered.com/ugc/490061756457597527/93CDB756CE0F599B43E837FCDACF64B4EBF43AC5/[/t] [t]http://cloud-3.steampowered.com/ugc/490061756457600505/812114F5F2B3798A6BCF1203A43C8FFE6DBB5C14/[/t] [t]http://cloud-2.steampowered.com/ugc/490061756457603201/B295C290747838FCF9AAAA5BC3DD096D5321FD19/[/t] [t]http://cloud-4.steampowered.com/ugc/490061756457588193/5ACF357AD94EEE3D1543DA3828FC3782A794C3A0/[/t] [t]http://cloud-4.steampowered.com/ugc/490061756457599390/C954EDC7ACDB9AB3AD78EB64C91D57D29B8CC63B/[/t]
Looks good, very smooth and nice :)
I'm kind of excited for the sky implement. Please add awesome sunset/sunrise.
[QUOTE=pilot;43083282]I'm kind of excited for the sky implement. Please add awesome sunset/sunrise.[/QUOTE] I am using EP2 to test the map and take screenshots. I am not sure how to use the day/night cycle thingy. Only johnny made some screenshots with it.
[QUOTE=opti2000;43083318]I am using EP2 to test the map and take screenshots. I am not sure how to use the day/night cycle thingy. Only johnny made some screenshots with it.[/QUOTE] IE*: [t]http://cloud-4.steampowered.com/ugc/468667862290467987/D75B5ADA212AC62D0D40DCA3D8CC80267CACEB0F/[/t] [t]http://cloud-3.steampowered.com/ugc/468667862290437467/8CC5893A21D82D3B5ED3A7228A71FC4B973DB785/[/t] *These pics are a few months old
Few more pictures. [t]http://cloud-2.steampowered.com/ugc/490061756493267018/4B430CFF1FD8DD5FCC6DB67D5D83D182BDD40FC6/[/t] [t]http://cloud-4.steampowered.com/ugc/490061756493269240/0C331ACFE88EB46AAE28D34D5AD94CAC2A11BFA0/[/t] This is one of the "secret" paths which you can use to travel faster instead of using the dangerous long highway roads. [t]http://cloud-2.steampowered.com/ugc/490061756493270748/5A0FA6E4AB420DBE49901B67C07D4B38B5E2E67F/[/t]
[QUOTE=Frosty701;43083582]IE*: [t]http://cloud-3.steampowered.com/ugc/468667862290437467/8CC5893A21D82D3B5ED3A7228A71FC4B973DB785/[/t] *These pics are a few months old[/QUOTE] That silhouette. I like the map even though those rock textures are terrible.
[QUOTE=Commander11;43086197]That silhouette. I like the map even though those rock textures are terrible.[/QUOTE] Well those are the textures from FO:NV.
[QUOTE=opti2000;43086210]Well those are the textures from FO:NV.[/QUOTE] you should port the normal maps and all of that aswell.
Too much normal mapping? :D Which colour is better for the rocks? [t]http://cloud-2.steampowered.com/ugc/490061756510376176/07E8D98FFB13820377111887EF70F4A833025B16/[/t] [t]http://cloud-2.steampowered.com/ugc/490061756510715674/B67F3C5C202B111082BC36D47E41149B93C19CD8/[/t]
I like the upper one better, the second one is too colorful.
[QUOTE=freakyy;43089954]I like the upper one better, the second one is too colorful.[/QUOTE] Really? I thought the 2nd one fits more into the mojave. And the first version looks so dull like more for a FO3 environment.
Opti, are you seeing any problems with texture tile repeats? I know that's usually the hardest to do, but I remember Garry saying something about doing octagons instead of squares. Might be ass hard to do if I'm right, but you know.
[QUOTE=pilot;43091685]Opti, are you seeing any problems with texture tile repeats? I know that's usually the hardest to do, but I remember Garry saying something about doing octagons instead of squares. Might be ass hard to do if I'm right, but you know.[/QUOTE] Unfortunately the texture tiling is sometimes noticeable on some places. I have never worked with octagonal textures :S
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