ya plz plz plz i watn 2 donlod is plz make a downlaod link!!!!!!!!!!!!!!
I'm incredibly shit and retarded and need a steering and suspension E2 as I am too lazy to learn how to write that shit again. I forget.
lol suspension e2
[QUOTE=Pringles.;26239220]lol suspension e2[/QUOTE]
didn't sestze make one?
I know pac made one
dunno if sestze did
yeah sestze did but i think the best way is to make it all out of props without being dependent on e2.
Never mind. Garrysmod decided to delete my save anyway. I could use help on that? I was running in a window, don't know if that matters.
[QUOTE=Pringles.;26249845]yeah sestze did but i think the best way is to make it all out of props without being dependent on e2.[/QUOTE]
It allows for more flexibility with respect to weight ranges. I can make my props far heavier without requiring prestretched elastic or multiple strands.
Also arbitrary mounting points.
[QUOTE=Sestze;26298189]It allows for more flexibility with respect to weight ranges. I can make my props far heavier without requiring prestretched elastic or multiple strands.
Also arbitrary mounting points.[/QUOTE]
From the vid it worked a hell of a lot better than my crappy attempts. Still, over 1000 ops seems high for common use.
Arbitrary mounting points?
I can put the end of the elastics anywhere I want. Don't need spars to attach elastics to, I can just mount it to arbitrary offset points with respect to the body.
1600 ops isn't that bad, my walking expressions run about that high. It really depends on what you're using it for.
[QUOTE=Sestze;26306006]I can put the end of the elastics anywhere I want. Don't need spars to attach elastics to, I can just mount it to arbitrary offset points with respect to the body.
1600 ops isn't that bad, my walking expressions run about that high. It really depends on what you're using it for.[/QUOTE]
Hm *nods nods*. I'm gonna go out on a limb and say offsetforce is your primary spring-method (makes sense). Any tips on how to make one would be welcome. I'm just trying to get the basics down, something uncomplicated and functional, but I'm still learning advanced ent. cmds, and I can't get down dampening.
I threw a suspension e2 together a while back using offsetForce and 4 rangers, one for each corner, which works on any size square phx plate. 1x1 and larger plates are ideal. Rectangular plates need some tweaking.
Try using something like:
E:applyOffsetForce(RD:hitnormal()*(RD:distance()-$RD:distance*2)*2000, RD:position())
This should keep it level. That leaves you to figure out how to simulate friction on the wheels in both a linear and angular fashion, but anyone that has followed pretty much any applyForce/applyAngForce tutorial knows how to do that. The suspension alone should run around 1000 ops.
EDIT: I looked back at the thread and I think I misunderstood what was going on... /shrug.
[QUOTE=ahdge;26308885]EDIT: I looked back at the thread and I think I misunderstood what was going on... /shrug.[/QUOTE]
No actually you had it right, but the problem is that rangers are too just slow to react realistically at speeds greater than 50mph. even with delta there is still phase lag.
I did finish an E2 torsion bar suspension though recently. Might post that when I'm done tweaking.
Does anybody know how to make a fin propeller?
I'm working on a submarine, and I want an actual propeller to make it move and such.
How would I do this?
Centre prop, tilted blades attached to it [img]http://www.marineaccessoriesplus.net/wp-content/uploads/2008/06/boat-propeller.gif[/img] Use fin on the blades
I'm trying to create a jet with thrust vectoring but If I put the thrust anywhere above 400 the hydraulics are no longer strong enough. Any suggestions? I'm already using 2 hydraulics on each thruster and anymore makes them spaz out or become to stiff.
Thrust in this video is at 10
[url]http://www.youtube.com/watch?v=u24UUuVv-tY[/url]
You could always use the hydraulic adjuster.
[editline]28th November 2010[/editline]
Watching this, it's kind of funny. I've tried doing this yesterday.
What is the hydraulic adjuster and where so I find it?
[QUOTE=awasp;26373012]Any suggestions?[/QUOTE]
yes. applyangforce works wonders. If you must use hydraulics, use servo-based.
[quote] Length = CurrentLength + ((DesiredLength-CurrentLength)*Multiplier)[/quote]
or some shit like that.
[QUOTE=Uberman77883;26349270]Does anybody know how to make a fin propeller?
I'm working on a submarine, and I want an actual propeller to make it move and such.
How would I do this?[/QUOTE]if you look in the F1 submarine thread, the OP has a link to his tutorial on submersibles and stuff. he has a fairly decently working propeller he shows you how to build.
[QUOTE=awasp;26375237]What is the hydraulic adjuster and where so I find it?[/QUOTE]
You don't need hydraulic adjusters anymore, the Wire - Hydraulic already features 2 inputs for changing the properties of the hydraulic in the official SVN now. Constant and Damping.
What does constant do? Dampening changes the speed of the hydraulic right, but what does constant do?
Constant changes the strength.
[QUOTE=awasp;26380706]What does constant do? Dampening changes the speed of the hydraulic right, but what does constant do?[/QUOTE]
No, it changes the dampening.
Then why is there a dapening option? And how would I incorporate a servo into my design? It rotates to the angle of the world, not relative to the prop?
[QUOTE=awasp;26387805]And what are the differences between servos and hydraulics?[/QUOTE]
in real life, alot
servo:
[img]http://www.ferret.com.au/odin/images/163688/GE-Fanuc-supports-Alpha-HVi-series-of-Servo-motors-and-amplifiers-163688.jpg[/img]
hydraulic cylinder:
[img]http://wesolvex.com/images/Tie_Rod_Hydraulic_Cylinder.jpg[/img]
reaper, why rate dumb when it's true?
How would I incorporate a servo into my design? It rotates to the angle of the world, not relative to the prop like I need it to?
Localized equation.
[QUOTE=awasp;26390286]How would I incorporate a servo into my design? It rotates to the angle of the world, not relative to the prop like I need it to?[/QUOTE]
Servo[B]MECHANISM[/B]: Anything that's [U]output is continuously altered by its input [/U]. Not just that tool in the UWSVN.
[QUOTE=RedReaper;26400470]Servo: Anything that's [U]output is continuously altered by its input [/U]. Not just that tool in the UWSVN.[/QUOTE]
Surely that's just anything that uses a PID then.
Or even just the P..
A servo is a motor that turns things.
If you mean servomechanism and not servo motor then try using terms people will recognise easily.
Such as "error feedback" and "correction".
[editline]30th November 2010[/editline]
My fucking kettle uses a feedback loop but it isn't a servo.
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