[QUOTE=Dohner;14063896]And what is your source for that information? I put it on a plane, a zombie bus, and on the ground. Neither unstable or spazzy. Vid will show. noob.[/QUOTE]
hey dohner, slap your penis.
[quote=hunta;14068928]i am![/quote]
mee too mang
[QUOTE=IAmAnooB;14071211]hey dohner, slap your penis.[/QUOTE]
hey fox.....Iamanoob. maybe
Anyway, sorry for not responding and all. But my lovely laptop's harddrive stopped working so.
Those that are serious of getting a expression from me, just pm me.
And I want you to include what you want it to do and ect ect..
[QUOTE=Abstrakt;14067358]Who's using ApplyForce? >_>[/QUOTE]
People who know that a vector can be multiplied.
these codes that you write...what do i do with them?
Needs moar autowalk
autowalk would be nice, but I'd like an expression that acts as an ignition for a car where you hold a key down like R and then after holding R for a few seconds outputs a 1 which would activate the engine sound and allow you to use the vehicle
Fix your autowalk.
The one you let me have fucking sucks donkey balls! mostly because it takes 2 unequal steps and stops.
Yeah :S. I've been a bit sloppy lately. But I'll fix it, been alot of busy irl. Finally got the laptop working and trying to take care of my cats (one of them has been in surgery)..
Can i get a simple compass that i can output to a screen? Something just either tells what direction i'm going, with Y+ being north, or just always points in the general direction of Y+ would be nice.
Can I just get one expression that allows me to have mouse control over multiple turrets without them spazzing out, and allow me to set movement limits on them? Thanks.
Like on a battleship, I want to control it from the bridge, but then guns can't work too well with mouse control as they tend to keep going whileas the pod limits my vision to 180 degrees.
The ability to make [u]ANYTHING[/u] follow you, floats, and crushes your enemies.
Mhmm, sure. I can finally begin work on them. But please send me a PM, and write down everything the ship needs to do.
holy ballsack in a rats den gettin munched on bah crack babies well ill be darned lol I JUST FINISHED a autowalk expression E2 ALSO! on wiremod.com lol you all got luckyzorz now 1 thing it sucked its my first E2 expression but basically you can change the stride time periods by changing the 3000 to whatever milisecond time you want
here it is
@inputs Start
@outputs A B
if(Start) {
if(~Start & Start | clk("b")) {
A = 1, B = 0
timer("a", 3000)
stoptimer("b")
}
if(clk("a")) {
A = 0, B = 1
timer("b", 3000)
}
}
else{A = 0, B = 0}
if you want a pause after stride add a C to persist and write something like if(clk("b") {
timer("c", 3000)
}
(editx2: sorry about incomprehensability I needed to go to lax practice so to clear it up: if you want a pause after the line "timer("b", 3000)" you would write in
"if(clk("b") {
timer("c", 3000)
}"
now for this pause thing I really would not suggest it I AM A NEWB AT E2 THIS IS VERY MAKESHIFT CAUSE I DID NOT NEED IT FOR MYSELF WHEN MAKING IT THERES PROBABLY ALOT OF STEPS IM SKIPPING FOR IT (the original if fine it works as a forward W kind of movement I'll release the opposite or backwards walk sooner or later for S and then I may do a turning system that codes into this W S code)) <----end of editx2
same thing with timer c you can change the pause length
edit: woops forgot to add the link so you can see what a pro said about his "tripod" which is like 10x harder than our dinky mechs its pretty impressive
[url]http://www.wiremod.com/forum/help-support/8926-help-e2-2.html[/url]
I request a target finder with the do not target owners stuff option and a maximum range of 300
interval(10)
findInSphere(entity():pos(),300)
findExludePlayerProps("mamba zamba")
findSortByDistance
Target=find()
Targets the closest prop that isn't yours in a 300 unit radius. Haven't tested it yet.
thanks mate :D
baw doesnt work
Is e2 just advanced algebra language? I honestly don't understand any of it.
yes it is advanced algebra combined with advanced logarithms pi Rsquared plus the trigonometric ratio between fibonacci and mah ballsack ......
no its basically its own little programing language for wiremod basically you put in some values and manipulate them using the "language" into something that can be a viable output for whatever you want those original values to be or have them do something
The coding is actually a bit similar to LUA.
Can someone help me make an alternating fire expression? IE: If I have two turrets next to each other, I want the first one to fire the first time I press the fire key, then when I press the key again, the second gun fires. So the reload is cut in half, etc.
[QUOTE=Abstrakt;14181329]The coding is actually a bit similar to LUA.[/QUOTE]
I think it looks like a mix between lua and java, but a hell alot of easier.
atleast 50x easier
could i get some feedback on my expression i havnt been able to test it all week cause of tests im so anxious
Abstrakt, you misspelled FindExclude.
[QUOTE=meazum;14193810]Abstrakt, you misspelled FindExclude.[/QUOTE]
im thinkin mass suicide as consequence lol
Fuck your right lol.
If mamaba told me the error i coulda fixed it.
Hey dude :)
I need a little expression2 to make a mine device.
I'll put a gaz can on the ground, with the expression2 chip, the detonator and a vector thruster to make the device follow the target. So I just want something that will chase the target (and hold) with a on-off for the mine.
Can you make it ?
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