• Need an expression2?
    115 replies, posted
Yes I could. But I wouldn't use a vector thruster rather the applyforce in the expression.
smt id just take rs up on that you wouldnt have to do any wiring then
An applyForce hyperaccurate XYZ coord turret. Would love this very much.
Whats the difference between accurate and hyperaccurate? It's simple. Subtract the XYZ by the turrets XYZ. How much harder can it get.
I need help with vector thrusters, I understand nothing about them other than that they can thrust in any direction and that depends on X Y Z numbers. How would I use it in an expression and how would I place it on my contraption? How would I go about making a box and a gyroscope, and when I move the gyroscope's rotation(holding it with my physgun away from the box) and press 0 on my numpad, it will activate the thruster and thrust in the direction that the gyroscope is pointing towards?
Please, can I have two? If not can I have this one: Something I can hook up to a target finder, where it outputs the targets health (Not in a vehicle, I know how to do that) and it can show you the health as an output, and also if the target looses any health, it outputs a 1? I'd love you forever and ever. (not that way) Here is the one if you can only do one, do the first one, but if you can do two: Just something that when you enter a vehicle it types in the chat something, and can you tell me how to change what it says?
aight so ive been trying to fiigure it out and im totally stumped before I knew how to make a gyro turret with e1 now that the entity thing has come out i want to make a gyro turret except ill use apply force can you pleaseeeeeeeeeeeeeeeeeeee help me with this
Using the holograph projector stumps me. Is there a way to make something scan an area (like the bottom of a lake) and display it with the projector? I've been trying to make an ASW ship, and I need a sonar array for it...
[QUOTE=Abstrakt;14164736]interval(10) findInSphere(entity():pos(),300) findExludePlayerProps("mamba zamba") findSortByDistance Target=find() Targets the closest prop that isn't yours in a 300 unit radius. Haven't tested it yet.[/QUOTE] Can you make that work without my specifical name and with the outputs and inputs?
aight so ive been trying to fiigure it out and im totally stumped before I knew how to make a gyro turret with e1 now that the entity thing has come out i want to make a gyro turret except ill use apply force can you pleaseeeeeeeeeeeeeeeeeeee help me with this
Can someone create a code using the EXP2 from the Bubble Buddy or new one so U can make my backpack stay attached to my back ?
To isdevilis. When you learn to spell. And to Alien Ware, I can do that. I just need to experiment so I can get the right vectors so it will be on your back. I can make it tomorrow.
[QUOTE=RSahlgren;14257625]To isdevilis. When you learn to spell. And to Alien Ware, I can do that. I just need to experiment so I can get the right vectors so it will be on your back. I can make it tomorrow.[/QUOTE] Sweet! Thanks man.
[QUOTE=CanadianBill;14250861]Please, can I have two? If not can I have this one: Something I can hook up to a target finder, where it outputs the targets health (Not in a vehicle, I know how to do that) and it can show you the health as an output, and also if the target looses any health, it outputs a 1? I'd love you forever and ever. (not that way) Here is the one if you can only do one, do the first one, but if you can do two: Just something that when you enter a vehicle it types in the chat something, and can you tell me how to change what it says?[/QUOTE] Here is the first one: @name Sax's Target Health @inputs Target:entity @outputs Health Change interval(100) Health = Target:health() if ($Health > 0 | $Health < 0) {Change = 1} else {Change = 0} Just connect the input to the target finder's 1_ENTITY output.
Alright, so I've been trying to figure it out and I'm totally stumped. Before I knew how to make a gyro turret with Expression One Chip, but now that the entity function has come out I would like to make a gyroscope turret, but instead of the conventional gyroscope turret I want to use "applyAngForce". Can you please, please, please, please, please, please help me with this? THERE LOLBFFBBQOMFGROFLCOPTER 1337z0rz no jking thanks if you hopefully disregard this <---- and help me out...
[QUOTE=Archer2338;14183705]Can someone help me make an alternating fire expression? IE: If I have two turrets next to each other, I want the first one to fire the first time I press the fire key, then when I press the key again, the second gun fires. So the reload is cut in half, etc.[/QUOTE] [code] &inputs Button1 Button2 &outputs Turret1 Turret2 &something... (sorry i forgot :P) if(Button1 == 1){Turret1= 1} if(Button2 == 1){Turret2= 1} [/code] Or something like that... If it doesn't work, I'm sorry but I'm new to E2 but the code i just used for the turrets is similar to the code i used in a counter so... You know what I mean.
String Writer for Console Screen (Very Fast) [url]http://www.wiremod.com/forum/contraptions-saves/7705-string-writer-console-screen-very-fast.html[/url]
[QUOTE=matthaios;14975961][code] &inputs Button1 Button2 &outputs Turret1 Turret2 &something... (sorry i forgot :P) if(Button1 == 1){Turret1= 1} if(Button2 == 1){Turret2= 1} [/code] Or something like that... If it doesn't work, I'm sorry but I'm new to E2 but the code i just used for the turrets is similar to the code i used in a counter so... You know what I mean.[/QUOTE] I lol'd. I'm pretty sure that's not what he wants...
Could someone make me a dupe protect code? So I slap it on all of my contraptions, and if someone else tries to dupe it, it compares against name (Or steam ID) and forces them to : Say "I duped this without permission!" then undo, then suicide.
I would like expression for making stable airplanes or spaceships.
This is bumped.. I won't make more e2s.
i lol'd
can u make one that will make a mouse aimed turret
[QUOTE=ace105;15664685]can u make one that will make a mouse aimed turret[/QUOTE] go into hl2 get into the airboat. gg
[QUOTE=IAmAnooB;15664770]go into hl2 get into the airboat. gg[/QUOTE] Where's the aircar ? [editline]10:15PM[/editline] wat
yo dawg get me one of a smily face... yeah wasn't funny on page 1.... not funny now. Anyway, länge sen man satt uppe efter en utekväll och snackade med dig lite smådrunken. Det va tider det... Naej numera blir det inget sånt, England nästa. Vi hörs väl av på steam om jag firrar dator dock. MVH Gammel-Danne/SIMPLE :D
[QUOTE=RSahlgren;14985198]This is bumped.. I won't make more e2s.[/QUOTE] From Here it starts failing [QUOTE=ace105;15664685]can u make one that will make a mouse aimed turret[/QUOTE] [media]http://www.youtube.com/watch?v=aSCofqRro6E[/media] [QUOTE=IAmAnooB;15664770]go into hl2 get into the airboat. gg[/QUOTE] What? Airboat usually doesn't have gun when you spawn, and you can't strap Gcombat guns onto the airboat gun. GG. [QUOTE=Colonel Jesh;15666143]Where's the aircar ? [editline]10:15PM[/editline] wat[/QUOTE] You guys fail. Why did you bump this? He said that he will not make any more E2s...GJ
[QUOTE=snapleaple;15667637]From Here it starts failing [media]http://www.youtube.com/watch?v=aSCofqRro6E[/media] What? Airboat usually doesn't have gun when you spawn, and you can't strap Gcombat guns onto the airboat gun. GG. You guys fail. Why did you bump this? He said that he will not make any more E2s...GJ[/QUOTE] Thank you.
[QUOTE=RSahlgren;14046935]Just ask me here. And I will write one for you. And I don't take too complex requests as use of the console screen and the like. But almost everything physic related. If you want to know why I want to do this is because I am bored..[/QUOTE] I need an expression 2 that has a thruster work like a hoverball. can you help me with this? I don't want to use any vector thrusters though, just regular wire thrusters.
[QUOTE=RSahlgren;14985198]This is bumped.. I won't make more e2s.[/QUOTE] this
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