I need one for an elevator(just make it 50 floors)
and one for doors and security
one for blast doors and garage doors.
please and thank you.
[editline]12:39AM[/editline]
oh shiii-
Can you make an expression 2 that has thrusters work like hoverballs?
[QUOTE=RSahlgren;14046935]Just ask me here. And I will write one for you.
And I don't take too complex requests as use of the console screen and the like. But almost everything physic related.
If you want to know why I want to do this is because I am bored..[/QUOTE]
[QUOTE=RSahlgren;14985198]This is bumped.. I won't make more e2s.[/QUOTE]
again -__-
sorry but there is already a thread like this that is alot better, and hes more experienced
Oh why does expression have to be so complicated.
Where can I request an E2 then?
lol.
[QUOTE=Infinity1995;17860211]sorry but there is already a thread like this that is alot better, and hes more experienced[/QUOTE]
What the hell are you talking about.
You are a 09er you don't know anything about anyone.
I'm an 08er myself but i atleast know that sax is better than that guy.
Whenever you can, Or have free time can you make me a e2 like a little prove that uses apployforce to move around and uses mouse to look around. So i could sneak into bases and spy.. & KILL >:D.
Anyways EMail the code to me at [email]quartz1223@live.com[/email] Becuase I dont get alot of chances to get on fp. THANKS!
[QUOTE=RSahlgren;14985198]This is bumped.. I won't make more e2s.[/QUOTE]
This this this, could a moderator lock and remove this thread. I'm getting PMs of e2 request. And I said, I won't make any more e2s.
Just edit your post so people will notice it.
[QUOTE=YWNJack;14048144]3 Things i need, a stable mouse movement applyForce (using entity marker) to move a prop (as stable as possible
Also
A good way of using consolescreen/graphics tablet and putting them over each other and making it easy to work(when i made one, it took like 5 use presses to make it work (im making a pc)
Finally
A rollercoaster that is timed(when it gets back to the station the timer resets and starts again(countdown) and when it reaches zero the coaster starts,the timer resets and stops[/QUOTE]
theres a few lines that use delta to fix the wobblyness i dont know it tho
[editline]03:47PM[/editline]
[QUOTE=Infinity1995;17860211]sorry but there is already a thread like this that is alot better, and hes more experienced[/QUOTE]
Who made you the judge of experienced people and nonexperienced people?
no one
It would be nice if some one could give me an Expression 2 chip for a mouse aimed turret, it would be greatly appreciated.
[QUOTE=SwitchFire;20310996]It would be nice if some one could give me an Expression 2 chip for a mouse aimed turret, it would be greatly appreciated.[/QUOTE]
Get out.
??
Obviously a troll... no-one can be that stupid/blind.. can they?
just need some help:
[code]
@inputs Fire Load
if(Fire==1 | B==1){A=1}
if(A=1){B=1}
if(Load=1){B=0}
[/code]
This is made in order to have it so that when I click the Fire input, it will make B=1 until I use the Load input. All it would need is a split second of B=0 for it to stop. My worry is that I can not have B=1 and make B=0 at the same time.
[QUOTE=alexxx4156;20423269]just need some help:
[code]
@inputs Fire Load
if(Fire==1 | B==1){A=1}
if(A=1){B=1}
if(Load=1){B=0}
[/code]
This is made in order to have it so that when I click the Fire input, it will make B=1 until I use the Load input. All it would need is a split second of B=0 for it to stop. My worry is that I can not have B=1 and make B=0 at the same time.[/QUOTE]
Did you have to post that in two threads? Listen to this, this is your problem. "If a make 1 b = 1" or something along those lines.
== is when asking for something.
= is when defining something.
You forgot A==1 and Load == 1.
But i don't get it at all. Seems really stupid. What is it supposed to do?
[QUOTE=kp3;20429341]Did you have to post that in two threads? Listen to this, this is your problem. "If a make 1 b = 1" or something along those lines.
== is when asking for something.
= is when defining something.
You forgot A==1 and Load == 1.
But i don't get it at all. Seems really stupid. What is it supposed to do?[/QUOTE]
yes as a matter of fact i did. yes i know thats what == is i just threw it up in a hurry. it would have it so that when I click fire A would =1. that would cause B to =1 which would make B continue to =1 even after I've stopped clicking fire it would stay. then pressing Load would make B=0 which would make A stop until I fire again. The A is for an applyforce for the prjctl so i need it like that. Understand? It may seem unorthodox but I just need to know if it works.
No, it won't work.
[QUOTE=mamba zamba;14253957]Can you make that work without my specifical name and with the outputs and inputs?[/QUOTE]
[code]
@name Target Finder (Excludes owner props)
Me=owner()
interval(10)
findInSphere(entity():pos(),300)
findExludePlayerProps("Me")
findSortByDistance
Target=find()
[/code]
I am a E2 noob, but this should find props that do not own to the owner of the chip.
No inputs/outputs though, I probably would fail. And I don't even know what inputs/outputs you want.
But why
id love to have an E2 that takes the pitch and yaw ot the WAC turret mod and out puts them to be used with a becon sensor/target finder............any help would be awsom even if i have to use a ton of chips it would be good if someone could help me on this...........email me at [email]Jyvmz014@yahoo.com[/email] much apperciated (i cant spell right now a bit tired )
god, how do you guys keep finding these threads
[QUOTE='Ninja Nub[NOR];37639461']god, how do you guys keep finding these threads[/QUOTE]
My guess is google.
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