• The Old Beasts Rumble On Again!
    106 replies, posted
You don't remember the old RTC do you? This is karb's rules for tanks: [quote][B]classes [ min/max weight / weapon / max speed/ required crew ][/B] Light tank 5-10 tonnes / 37mm or 40mm / 50mph / 2 man crew Medium tank 10-20 tonnes / 75mm / 35mph / 2 man crew Heavy/Main Battle tank 20-40 tonnes / 120mm / 45mph / 3 man crew (driver, commander, gunner) Superheavy tank 40-unlimited tonnes / 230mm / 20mph / 3 man crew (driver, commander, gunner) [B]AFV: [ min/max weight / weapon/ required carry / max speed / required crew ][/B] 4-6 wheel - 6 tonnes / 50 cal (entity spitting version) or MG42 / 4+ carry capacity / 60mph / 2 man crew 8 wheel - 6-12 tonnes / 30mm / 6+ carry capacity / 60mph / 2 man crew[/quote] We had pretty much a general and everyone else making whatever we needed. Raptor built like 3 or 4 planes, etc. Flexible roles. With more advanced wire, to cut down on server loads and make things more familiar, we could do 1 man crews. I think 3 tanks shouldn't be 6-9 people on a server, it'd be a mess of lag and fail.
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How about a World War One themed one, but completely over the top. IE mammoth "land ships" and armed to the teeth bi-planes and blimps.
[QUOTE=AnotherGuy;27283449]How about a World War One themed one, but completely over the top. IE mammoth "land ships" and armed to the teeth bi-planes and blimps.[/QUOTE] Would be cool. But won't work.
[QUOTE=AnotherGuy;27283449]How about a World War One themed one, but completely over the top. IE mammoth "land ships" and armed to the teeth bi-planes and blimps.[/QUOTE] idk...most ppl like modern and Ww2 shit. I was thinking maybe a cold war era, like RA did, maybe even with the strange weapons (GCX actually had a tesla coil weapon, but it sucked)...but now I'm thinking again. I could parody dvdrupi with a MK V british tank if you want [editline]8th January 2011[/editline] [quote]Mk V: A revolution in landship design[/quote]
[QUOTE=MacHaddock;27283826]Would be cool. But won't work.[/QUOTE] Gmod is fucked now, considering 200 props are hard for a server to carry.
the GCX days [img]http://gyazo.com/625d35742e229d07ce87d65cfd9c7cef.png[/img]
[QUOTE=Amplar;27292826]the GCX days [img_thumb]http://gyazo.com/625d35742e229d07ce87d65cfd9c7cef.png[/img_thumb][/QUOTE] Yeah. I'm going to do an RTC revival soon. I want to ask the community flat out their preference: ACF? Or should we go with pewpew or gcx? [editline]11th January 2011[/editline] GDC is available as well as the old GCX.
50 ton projectiles and the black hole effect or whatever the kids use these days [editline]11th January 2011[/editline] Use whatever is easiest to get our hands on I guess
that'd be gcx and generic default's combat probably. [editline]11th January 2011[/editline] nodex still uses Gcx if I'm not mistaken...
GCX is my vote, ACF is just too darn complex.
I'm right now getting the feeling that GCX/GDC, with ammo crates like karbine did awhile back (an entity, enemy kills it, it fires a weapon into your tank and blows it up) might be the way to go--might appease both ACFers and GCXers. [editline]11th January 2011[/editline] I'm right now working on a rule list for RTC...I'm trying to make it more accessible to more people.
The main problem with competitions on here is that either: A. You set out the rules from the start -> people disagree with your rules, nobody enters. or B. You ask people for opinions and try to be democratic -> people complain that you haven't planned it, nobody enters
GCombat it looks like it is. idea: [quote]Engineering periods are before and after each engagement. Each team has a certain amount of time, decided on by both teams, to deploy entrenchments, bridges, etc., to help them. This amount of time is the same as how much to recover vehicles. These should be as low in props as possible--so appearances won't be much. E.g, if there is an obstacle ahead of your start point, you may deploy a bridge over it with a bridgelayer so you can cross, or you might put a nice tank bunker on the slope of a hill to give yourself a nice hull-down shooting position. These have to be realistically deployed though--carried on trucks and unloaded into position. Physgun is only for minor adjustments. They must also have at least common sense applied to their unparented weight, so a truck with a tough suspension able to haul heavy weights will be a plus. In addition, once deployed they should be frozen with EasyP--this freezes both unparented and parented props, with the select-all feature, so absolutely no lag. [/quote]
[QUOTE=bluereaper;27359077]GCombat it looks like it is. idea:[/QUOTE] If your going to go with Gcombat, you might as well use PewPew so you can have more control over the weapons, (damage, type, count, etc). So far the rules sound nice. What about emergency vehicles? Such as hauling a tank back for repairs and whatnot? It would be unfair that some truck could attach itself to a damaged tank and drag it. Maybe specifics of how vehicles should be transported. On a side note, it really has been awhile since there has been a decent combat system. I am surprised no one has had the mind to code a new one from scratch. Something that takes the best attributes from existing systems and nicely blends them into a good addon. Compatibility with the older systems should be a no-no due to the fact that it would remove the uniqueness of the system itself.
I am inclined to go with this route: if you get a disabled vehicle on your team and you lose, the other team gets to save that damaged vehicle. if you WIN, you have to haul it off the field during the engineering period with a truck, halftrack, etc., using a crane or whatnot to transport the tank. And pewpew is good, it's got a lot of promise, but I've not finished coding new weapons for it (I'm working on a realistic mod for it, more acf-style). One thing i like is that it can use slice damage more efficiently than Gcombat, which means that sloping armor would actually do something. [editline]11th January 2011[/editline] it'd give good reason for people to not always use their best weapons, and to rebuilt damaged vehicles.
You're making this way too complicated. That way it'll fail. Have 2 teams build tanks and battle it out, no bridge shit or tow vehicles. Just tanks blasting away.
[QUOTE=MacHaddock;27360663]You're making this way too complicated. That way it'll fail. Have 2 teams build tanks and battle it out, no bridge shit or tow vehicles. Just tanks blasting away.[/QUOTE] Agree
ok, just tanks, planes, apcs, maybe ships, helis. [editline]11th January 2011[/editline] :saddowns: edit: you know, it would be possible to just make it optional to have the engineering parts on a battle. The engineering parts would be good for people like zeos, bigadam, etc.
[QUOTE=bluereaper;27360965]ok, just tanks, planes, apcs, maybe ships, helis. [editline]11th January 2011[/editline] :saddowns:[/QUOTE] Haha! the people have won another battle! joy!
Wait tanks planes apcs ships helis But what about gun emplacements? Like massive super powerful cannons that are so heavy they cannot be mounted on anything smaller than a land battleship.
Those of us who were around when Gcombat was new, we know why massive super powerful cannons are a no-no. [editline]12th January 2011[/editline] in fact I'm wondering if ACF might be better now, since it allows more realistic performance...damn...decisions decisions.
I might go with ACF, its more fun!
[QUOTE=bluereaper;27364755]Those of us who were around when Gcombat was new, we know why massive super powerful cannons are a no-no. [editline]12th January 2011[/editline] in fact I'm wondering if ACF might be better now, since it allows more realistic performance...damn...decisions decisions.[/QUOTE] But there are so few different weapons in ACF.
make this shit as simple as possible and have a prize for the winner [editline]12th January 2011[/editline] and use gcx for christs sake
I dunno pewpew sounds pretty cool now v:v:v I think reaper should just put some simple rules up now and then take suggestions or we'll be arguing for the next month about it. Get a few vehicle classes in there and a "don't be a dick" rule and we'll be fine
I will enter this competition and win with my ever so spectacular gcx cannon spam. I think you should use some tool to make everything breakable and just launch barrels or canisters at shit.
Oh man, if a tool existed to give an invincible prop a health value yes please
[url]http://www.garrysmod.org/downloads/?a=view&id=65657[/url]
[QUOTE=Splambob;27371740]Oh man, if a tool existed to give an invincible prop a health value yes please[/QUOTE] Not a tool, but: [url=http://www.facepunch.com/threads/562270-Simple-Prop-Damage]Simple prop damage[/url] should do the trick. Has the same effects as gCombat (unfreezing, removing constraints) except the props slowly turn red as they take damage, health is based on mass and the props explode when they are destroyed (the explosion does no damage and is just a visual effect). This lets you break any prop the same way you can break those wooden crates or watermelons. Hitting them with stuff, burning them, blowing them up, dropping them, shooting them, anything! Props that are already breakable are not affected by this. There's a console command called "spd" that you can use to alter damage sensitivity. "spd 0" is OFF, "spd 1" is ON. Any value less than 1 makes things a lot more sensitive to damage, and higher values make things less sensitive to damage. I was considering making my own prop damage addon that made things take different amounts of damage based upon physical properties, with health being based upon the size of the prop rather than the mass. Constraints would be removed as the props are damaged but there wouldn't be any visual indication of how hurt a prop is ie colouring. I was considering making them set on fire occasionally or maybe smoke a little when hit, but I dunno.
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