• Lua wheel (AKA everything you ever wanted from a wheel ie: Grip)
    100 replies, posted
Sorry, I do kinda want it spread around. But until i can talk to him about it then it can stay here. People are free to come here and install it. Plus you no longer have to worry about the wheel hop as you have it. I have a bit of a guilt complex you see, and as it's not really mine to distribute im already pretty guilty about it.
I do understand that. But I somehow doubt he'd be upset. I'd think most people would consider it an honor. [editline]12th June 2011[/editline] Sharing is caring!
[QUOTE=RedReaper;30416445]I do understand that. But I somehow doubt he'd be upset. I'd think most people would consider it an honor. [editline]12th June 2011[/editline] Sharing is caring![/QUOTE] Once i get a hold of him il definitely ask, It's just i don't want his profile bombarded with messages pestering him about it. For the moment i'll keep it uploaded, but once i get his permission then yeah, il put it forwards for the SVN.
I just have to point out one tiny detail, it's not so good for rock crawling, since it somehow doesn't handle steeper slopes... I'm not sure where it calculates the wheel grip from, but if it's the bottom of the wheel then that might be the cause. [editline][/editline] It doesn't seem like it likes braking too.
[QUOTE=Unslinga;30417041]I just have to point out one tiny detail, it's not so good for rock crawling, since it somehow doesn't handle steeper slopes... I'm not sure where it calculates the wheel grip from, but if it's the bottom of the wheel then that might be the cause. [editline][/editline] It doesn't seem like it likes braking too.[/QUOTE] I've never really had any problems with braking. I used grabbers as brakes. It doesn't calculate the grip, is spawns a lua drawn sphere which then acts as a model wheel. I'm not sure what the issue with steeps slopes might be. Always been more interested in making maneuverable/fast road/off-road vehicles than rockscrambers. I'm sure there is a work around, Its just everyone is used to normal wheels, its like switching from vinyl to CD. there will be some teething periods. But i think pro's outweigh cons even at this early stage.
I haven't gotten it to work on any of my vehicles well at all, either the steering sucks and it rolls over or the wheels flop. It seems my building techniques and weights don't work well with this at all so Ill have to re-learn everything. My friend on the other hand manages to get up steep slopes just the same once he has used physical properties on it, and it doesn't offer more grip (doesn't need to considering normal wheels can do 45 degree slopes) but is really nice and smooth for high speeds. Haven't tested crawling yet but its on the list. I'm hoping the addon gets picked up and gets updated to make the hitbox a wheel, allow wheels to be spawned without axis so I don't have to spawn them on a prop first, add the race wheels to the model list, make the wheels spawn with the default models weight and also make them spawn with jeep/jalopy tyre physprop material on if possible.
I wish there was a PhysicsInitCylinder instead of a PhysicInitSphere
This is great and all with the no hopping about but it seems to have a serious problem with independent suspension for some reason the vehicle just keeps flipping over sideways.
[QUOTE=Raknar;30423337]This is great and all with the no hopping about but it seems to have a serious problem with independent suspension for some reason the vehicle just keeps flipping over sideways.[/QUOTE] It's because the "wheels" are being rendered as spheres instead of cylinders, and therefore have no lateral support. Would be nice if some lua king could come over here and take a look at the code, and maybe remake it.
I'm having no problem getting it to work with the suspension systems I'm already using... so I'm pleased with the excelent high speed driving capabilities. my concern right now is that when I brake, either locking the wheel thus skidding a really long distance or I'm reversing the engine thus also using a far distance to stop. [QUOTE=NutsAndy;30419919] I'm hoping the addon gets picked up and gets updated to make the hitbox a wheel, allow wheels to be spawned without axis so I don't have to spawn them on a prop first, add the race wheels to the model list, make the wheels spawn with the default models weight and also make them spawn with jeep/jalopy tyre physprop material on if possible.[/QUOTE] This... having a menu for physical properties and also creating the wheel independently, making it compatible with the rest of the Xeon133 wheels and new offroad wheels. Could also make them nocollide with eachother.
Someone needs to take this over to the Lua forums and kindly ask for a dis assembly and a rewrite :v: Pageking commands you to!
I am currently working on it, I have not done much but add a way to display where the sphere mesh is created. I will add more features as I work on it but here is the tool standalone. [IMG]http://i.imgur.com/PELS9.jpg[/IMG] Added convar: wire_wheel2_showphysics [url]http://filesmelt.com/dl/wire_wheel2.zip[/url]
We started doing this several years ago actually. A friend of mine was messing around with stuff and then he realized that bouncy balls are PERFECT spheres, because they aren't PHYSICAL they are just simulated. So, we created a wheel assembly from the same type of stuff as a bouncy ball and through some console coding rigged it up to work perfectly.
[QUOTE=Squad;30462296]We started doing this several years ago actually. A friend of mine was messing around with stuff and then he realized that bouncy balls are PERFECT spheres, because they aren't PHYSICAL they are just simulated. So, we created a wheel assembly from the same type of stuff as a bouncy ball and through some console coding rigged it up to work perfectly.[/QUOTE] Likewise oddly enough except a friend of mine made the principle into a tool. Not going to get into an argument about who did it first as that's just childish, Also wasn't it such a wonderful moment when you did it and suddenly realised "wow, why has no-one thought of this before?"
I don't really care who made it first lol. I have been playing GMOD since the first release available. I have been around quite a while, so there were a lot of things my group of friends and I did before anyone else... Especially since we were limited in tools.
[QUOTE=Squad;30485906]I don't really care who made it first lol. I have been playing GMOD since the first release available. I have been around quite a while, so there were a lot of things my group of friends and I did before anyone else... Especially since we were limited in tools.[/QUOTE] I can still remember when you just had a terrible physgun gun to build with. And the spawn menu was a panel with buttons, you had to stack the boxes together and stuff, Fun times. It's amazing what an incredibly powerful tool G-mod has developed into since the early days. We have gone from rigid structures and buildings to incredible feats of mathematical and mechanical engineering, For example the mechanical engine or everything the E2 has done like cameras and so forth.
No i play garys mod firste On a more related note though, I can't really figure out a way to make these wheels not make my car tip over when i turn to fast.
[QUOTE=kp3;30492442]No i play garys mod firste On a more related note though, I can't really figure out a way to make these wheels not make my car tip over when i turn to fast.[/QUOTE] I've never managed that, my car usually spins two or three times but I've never managed to flip it over unless it involves BIG humps in the road. Make the car lower, that's pretty much the only thing that helps and perhaps stiffer suspension.
Lua wheel + 20k torque with a lightweight chassis = DRIFFFFFFFFFFFFFFFFFFFFFFFFFFT
[media]http://www.youtube.com/watch?v=B9c3CKchSGk[/media] Done with the lua wheels. Much fun was had.
[QUOTE=MrWhite;30494216][media]http://www.youtube.com/watch?v=B9c3CKchSGk[/media] Done with the lua wheels. Much fun was had.[/QUOTE] Haha shit your revs are freaking out like mad.
[QUOTE=MrWhite;30494216][media]http://www.youtube.com/watch?v=B9c3CKchSGk[/media] Done with the lua wheels. Much fun was had.[/QUOTE] Damn, i need that engine sound. May query as to how it was obtained?
[QUOTE=Mixed Sources;30501192]Damn, i need that engine sound. May query as to how it was obtained?[/QUOTE] It's a V8 sound from Karbine's Engine Sound pack.
Call me a noob, but i cant seam to get the file from filesmelt(or any for that matter) do you have to click the white link?
[media]http://www.youtube.com/watch?v=fXnVXmL9uEU[/media] Video I made where I hooked the wheels up to an engine and to a suspension. Works truly insanely awesome. One thing that could be useful is if the wheels could output wire information about lateral and longitudinal forces. Would allow for some nice counter-steering and throttle/traction control mechanism and also some nice force feedback systems for the steering wheels if that's ever added.
if you want traction control, all you have to do is e2 up an rpm comparison between two wheels and try to keep them even
anyone made a griphack for this yet? I'm still having a hard time keeping my cars from doing three of four spins in the corners...
[QUOTE=Unslinga;30559758]anyone made a griphack for this yet? I'm still having a hard time keeping my cars from doing three of four spins in the corners...[/QUOTE] I seem to be doing fine with jalopy tire phyproperties.
More than well enough.
When i use this my wheels spawn sideways when using wheel_model any way i can fix this?
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