• "Want to post your picture but don't want to make a thread" - Thread V3: Turn off Multicore Renderin
    6,375 replies, posted
[IMG]http://i.imgur.com/PYUBa.jpg[/IMG] >v<
[img]http://puu.sh/FhHd[/img]
[IMG]http://i.imgur.com/HKqRU.jpg[/IMG] just got gimp and i have no idea how to use it but i played about with it and i got this any good? [editline]2nd July 2012[/editline] [QUOTE=wiciu15;36589989][img]http://puu.sh/FhHd[/img][/QUOTE] oh yea this is very good like the head crab in the fire
I'd never given posing a go before, but here it is... :P Tell me what you think [IMG]http://i.imgur.com/uYB2k.jpg[/IMG] Thanks
Kinda good, not really sure about those wrists though. One definite recommendation I would make is to increase your graphics/video settings, I can see aliased edges all over the place.
[QUOTE=NeonBlunders;36591663]I'd never given posing a go before, but here it is... :P Tell me what you think [IMG]http://i.imgur.com/uYB2k.jpg[/IMG] Thanks[/QUOTE] i like it good camera angle
[img]http://filesmelt.com/dl/absolute_zero.jpg[/img]
[QUOTE=dvaderv2;36591759]Kinda good, not really sure about those wrists though. One definite recommendation I would make is to increase your graphics/video settings, I can see aliased edges all over the place.[/QUOTE] I totally know what you mean, but my Garry's Mod for some reason seems to hate any kinda of AA and crashes on the loading of a map :| Thanks for the feedback though
[QUOTE=Radley;36592375][img]http://filesmelt.com/dl/absolute_zero.jpg[/img][/QUOTE] That greenscreen effect is a bit dodgy, I can see the green outlines around the soldiers.
[QUOTE=Blooper Reel;36592621]That greenscreen effect is a bit dodgy, I can see the green outlines around the soldiers.[/QUOTE] I only noticed when I was done and couldn't be arsed to redo it :v:
[QUOTE=Radley;36592375][img]http://filesmelt.com/dl/absolute_zero.jpg[/img][/QUOTE] where did you get the soldier and the guns from?
[QUOTE=medic kyle;36592971]where did you get the soldier and the guns from?[/QUOTE] [url]http://www.garrysmod.org/downloads/?a=view&id=108460[/url]
I'm new at this & this is my first screenshot, so any criticism would be greatly appreciated [img_thumb]https://dl.dropbox.com/u/17691911/Lockpicking.jpg[/img_thumb] Also I seem to have trouble with the natural lighting that comes with the map, is there any way I can get rid of it & use my own lighting?
[IMG]https://dl.dropbox.com/u/70130670/Scenebuilsmall.png[/IMG] 1920x1080 [T]http://www.deviantart.com/download/312206876/secret_entrance_by_ragepanddemoman-d55vod8.png[/T]
[img]http://filesmelt.com/dl/guide1.jpg[/img]
Here's a better way - make your stuff matte black and have a white background and then just use that picture as a layer mask. It'll be way cleaner and there won't be any color bleeding from the green screen.
[QUOTE=simkas;36604507]Here's a better way - make your stuff matte black and have a white background and then just use that picture as a layer mask. It'll be way cleaner and there won't be any color bleeding from the green screen.[/QUOTE] I didn't actually know about this. quite useful indeed
[img]https://dl.dropbox.com/u/50169265/wormjerry.jpg[/img] [img]https://dl.dropbox.com/u/50169265/wormgeneral.jpg[/img]
Quick lighting test now that I got lamps working. Anyone have suggestions on grass props? Never really messed with them before, but they seem to add a lot to various images (and seem like a good way to take up dead space or cover up ugly ground textures). [img]http://fc00.deviantart.net/fs71/f/2012/184/9/4/fluttershy_by_mrwhitefolks-d55wlf8.jpg[/img]
[img]http://puu.sh/FApH[/img] Now, you won't sleep, mwahahahaha :v:
[IMG]http://img6.imagebanana.com/img/pvqi8eo5/gm_flatgrass_night0002.jpg[/IMG] and this one a job of 3-6 minutes just tried the model out [IMG]http://img6.imagebanana.com/img/5xn6plll/gm_construct0009.jpg[/IMG]
[img]http://filesmelt.com/dl/rnl_lapluie_v10028.jpg[/img]
Can't wait until they get some face posing on them, the guy ontop is freaking out because his binoculars are missing. :v:
[IMG]http://i.imgur.com/Ms4jI.jpg[/IMG] [IMG]http://i.imgur.com/OWAsS.jpg[/IMG] i call him choppy
[img]http://uppix.net/f/9/7/617975b0864a957a5b5841711b3dc.jpg[/img] Dem Ork Boyz
I was bored. [IMG]http://filesmelt.com/dl/sanctum00002.jpg[/IMG]
Reminds me of TTT(Twisted Toyfare Theater) :v: Excellent
[QUOTE=MrWhitefolks;36606670]Quick lighting test now that I got lamps working. Anyone have suggestions on grass props? Never really messed with them before, but they seem to add a lot to various images (and seem like a good way to take up dead space or cover up ugly ground textures). [img]http://fc00.deviantart.net/fs71/f/2012/184/9/4/fluttershy_by_mrwhitefolks-d55wlf8.jpg[/img][/QUOTE] If your going to make MLP poses, don't do them with HL2 environments/props. It looks terribly unnatural. Dig through some TF2 assets, it'll be more fitting.
I got bored [img]https://dl.dropbox.com/u/44650710/picnagsmall.jpg[/img] [t]https://dl.dropbox.com/u/44650710/picnag.jpg[/t] original [t]https://dl.dropbox.com/u/44650710/originalnag.jpg[/t]
[QUOTE=TheGoodDoctorF;36610516]If your going to make MLP poses, don't do them with HL2 environments/props. It looks terribly unnatural. Dig through some TF2 assets, it'll be more fitting.[/QUOTE] Instead of digging randomly, hoping to find correct assets - are there any maps/assets you can point me in the direction of? I'm sorely lacking in that department (especially due to the fact that I rarely use these models).
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