• Semi-rigid rotor. A true advancement in swashplate helicopters.
    62 replies, posted
[QUOTE=PremiumRY;21196210]What do you mean?[/QUOTE] It's not actually a swashplate. A swashplate is what makes the rotors change pitch independently, on this contraption it rotates the whole rotorhead instead. [img]http://www.aerospaceweb.org/design/helicopter/figures/fig12.jpg[/img] The above picture is an illustration of a real swashplate. Semi-rigid rotorheads do not exist in real life. So the OP can actually call it a swashplate, but it relates slightly to one though.
The swashplate and the rotor head are two different parts of the heli. Sure, semi-rigid rotorheads might not really exist, but that heli has a fully functional swashplate that works exactly like the diagram you refered to. [img]http://img262.imageshack.us/img262/5388/swashplaterotorhead.jpg[/img]
Soiplate. Anyway, this is great.
[QUOTE=Blaylock1988;21210173]The swashplate and the rotor head are two different parts of the heli. Sure, semi-rigid rotorheads might not really exist, but that heli has a fully functional swashplate that works exactly like the diagram you refered to. [img]http://img262.imageshack.us/img262/5388/swashplaterotorhead.jpg[/img][/QUOTE] Still though, it's not realistic :v: o o o o o o o o o o o o o :smug:
[url]http://en.wikipedia.org/wiki/Helicopter_rotor#Semirigid[/url] what you see in the image is a example of how the swashplate translates linear motion into reciprocating motion. Here's a clear picture of a semi-rigid rotor from a MK3 helicopter: [IMG]http://www.b-domke.de/AviationImages/MK3/Images/MK-Helicopter_Mk3_11532.jpg[/IMG] A AH-1 also has a semi-rigid rotor: [IMG]http://www.b-domke.de/AviationImages/Cobra/Images/AH-1S_70-15985_8976.jpg[/IMG] Its very easy to see tell the rotor is semi rigid by the large bearing holding the hub on the shaft. There is a cavity inside of the hub to allow flapping which is also shows its a semi-rigid rotor. @ Balto: Pendulum effect is greatly canceled out by drag from the body and a speedometer dampening angular movement of the body.
So...your heli IS realistic then. Sweet! It seems that helis with a semi rigid rotor would need massive tension on the blades to keep them perpendicular to the mast when not spinning.
[QUOTE=PacX;21208830]It's not actually a swashplate. A swashplate is what makes the rotors change pitch independently, on this contraption it rotates the whole rotorhead instead. Semi-rigid rotorheads do not exist in real life. So the OP can actually call it a swashplate, but it relates slightly to one though.[/QUOTE] A fully articulated system gives the swashplate the ability to pitch the blades independently (feather, flap and lag) but is useless compared to a semi rigid on a two bladed helicopter, but I assure you a semi rigid system exists, In fact is quite common on two bladed helicopters.
I didn't know that :O
Ok, I started working on a heli for XXXmags. I am making a UH-1 Huey. PICS: [img]http://img189.imageshack.us/img189/4449/gmflatgrass0002o.jpg[/img] [img]http://img256.imageshack.us/img256/4561/gmflatgrass0001x.jpg[/img] [img]http://img19.imageshack.us/img19/8033/gmflatgrass0000e.jpg[/img] Hours: 3 I just noticed that the bottom curve goes up too high and does not allow a tall enough space for the door XD
[QUOTE=Blaylock1988;21222860] I just noticed that the bottom curve goes up too high and does not allow a tall enough space for the door XD[/QUOTE] Dont ya hate it when that happens? I have the same issue all the time :v:
[QUOTE=Blaylock1988;21222860]Ok, I started working on a heli for XXXmags. I am making a UH-1 Huey. PICS: PICS PICS PICS Hours: 3 I just noticed that the bottom curve goes up too high and does not allow a tall enough space for the door XD[/QUOTE] Err why does it even curve, and ain't it kinda big :3: [img]http://www.minihelicopter.net/UH1Huey/UH-1%20Huey.jpg[/img] [editline]09:59AM[/editline] I am da king
It curves because: [img]http://www.aviastar.org/foto/bell_uh-1.gif[/img] It is not a square box. And yes it might be SLIGHTLY larger than normal. But I just sat in one of these last weekend and it is pretty darn close.
[QUOTE=Blaylock1988;21222860]Ok, I started working on a heli for XXXmags. I am making a UH-1 Huey. PICS: Hours: 3 I just noticed that the bottom curve goes up too high and does not allow a tall enough space for the door XD[/QUOTE] Atleast people dont have to do both sides manually anymore. It sucked when you actually had to do each side individually, trying to keep it symetrical.
[QUOTE=kp3;21230033]Atleast people dont have to do both sides manually anymore. It sucked when you actually had to do each side individually, trying to keep it symetrical.[/QUOTE] What are you talking about? I did both sides manually with easy precision. Is there a mirror tool that you are referring to?
[QUOTE=Blaylock1988;21230186]What are you talking about? I did both sides manually with easy precision. Is there a mirror tool that you are referring to?[/QUOTE] That must have been a pain in the ass to get those angles right then. And yes, It's on a couple of servers and it's released on garrysmod.org. It's on ggg and nodex for example. Precision alignment.
[QUOTE=Blaylock1988;21230186]What are you talking about? I did both sides manually with easy precision. Is there a mirror tool that you are referring to?[/QUOTE] Precision alignment by Wenli from Nodex. Also I think the curve is too big :3:
[QUOTE=kp3;21230227]That must have been a pain in the ass to get those angles right then. And yes, It's on a couple of servers and it's released on garrysmod.org. It's on ggg and nodex for example. Precision alignment.[/QUOTE] hooray for percision alignment! ...although i havent tried mirroring yet.
[media]http://www.youtube.com/watch?v=ec0XKhAHR5I[/media] I disallow you to discuss about Huey without listening to that. Or [url=http://www.youtube.com/watch?v=7AlEvy0fJto]this.[/url]
[QUOTE=BBOOBBYY!;21230773][media]http://www.youtube.com/watch?v=ec0XKhAHR5I[/media] I disallow you to discuss about Huey without listening to that. Or [url=http://www.youtube.com/watch?v=7AlEvy0fJto]this.[/url][/QUOTE] great, now im all nastalgic remembering the battlefield vietnam days. It was my first fps. Anyway I greatly look forward to seeing the huey with this semi rigid system. And one major question on the system, how are you allowing the swashplate to pitch, roll, and slide up and down? A slider doesnt allow angular movement, ballsocket doesnt allow vertical movement unless its free movment, in which case the swash slides off to the side and away from the shaft. The only way i have been successful with a sliding swash is with a third prop, and that third prop robs stability of the structure
[QUOTE=kp3;21230227]Precision alignment.[/QUOTE] Ok, it is on a lot of servers, but i have absolutely NO IDEA how to use it. The menus and settings make no sense to me. Is there a tutorial for this anywhere? [QUOTE=BBOOBBYY!;21230773][media]http://www.youtube.com/watch?v=ec0XKhAHR5I[/media][/QUOTE] I have that song. I used to play Battlefield Vietnam too.
Cool helicopter, keep them coming.
Well Mags you've out done yourself again mate! I’m surprised how well Source actually replicates true aerodynamics, well close to it. Like i said to you a while ago man, you should REALY pursue a carrier in aviation. You've got your head so wrapped around aerodynamics, you would be perfect as an aeronautical engineer. Keep up the good work mate. Oh, and i crashed my raptor 50 last weekend. Damn it.
[QUOTE=smokestream8;21244558]Well Mags you've out done yourself again mate! I’m surprised how well Source actually replicates true aerodynamics, well close to it. Like i said to you a while ago man, you should REALY pursue a carrier in aviation. You've got your head so wrapped around aerodynamics, you would be perfect as an aeronautical engineer. Keep up the good work mate. Oh, and i crashed my raptor 50 last weekend. Damn it.[/QUOTE] After I Commission in the Air Force, I will contract him to work for us and build a top secret helicopter.
Quick update on the Huey: [img]http://img91.imageshack.us/img91/6725/gmflatgrass0006.jpg[/img] [img]http://img687.imageshack.us/img687/5903/gmflatgrass0005.jpg[/img] [img]http://img94.imageshack.us/img94/9655/gmflatgrass0004u.jpg[/img] Progress is really great. I fixed the bottom curve and, with kee-wee's help I now know how to use the precision alignment tool. It is actually a little bit larger than full size, I didn't feel i could make it proportionally correct with the available props if it were smaller. Hours: 10
Looks good. Do I get to design the cockpit :v:
10 hours for that :3:? Fail. Anyways, it's too big, but it looks kewl bro.
[QUOTE=PacX;21326379]10 hours for that :3:? Fail. Anyways, it's too big, but it looks kewl bro.[/QUOTE] I use a shitload of hours when I build because I don't constantly build on it... I take brakes and do stuff with other people on the server then return to building. I literally have all day :v: also it's not too big.. helicopters are kinda huge
[QUOTE=Blaylock1988;21318803]Quick update on the Huey: PCTURZ Progress is really great. I fixed the bottom curve and, with kee-wee's help I now know how to use the precision alignment tool. It is actually a little bit larger than full size, I didn't feel i could make it proportionally correct with the available props if it were smaller. Hours: 10[/QUOTE] Try using some props or use less ... uh... step angles between them. There are so many edges that poke out of it. Try using some Round-ish props with smoother edges. I'm pretty sure it would look better if you used fridges or something, even though those are square. The most lethal part of that helicopter would be its edges. Might look better if you raise your graphic settings though.
[QUOTE=kp3;21327205]Try using some props or use less ... uh... step angles between them. There are so many edges that poke out of it. Try using some Round-ish props with smoother edges. I'm pretty sure it would look better if you used fridges or something, even though those are square. The most lethal part of that helicopter would be its edges. Might look better if you raise your graphic settings though.[/QUOTE] Are you referring to the nose of the chopper? I definately try my best to use smooth props and reduce sharp edges. That is why this has taken 10 hours to build so far. I tried redoing the nose over and over with all different props, I just can't get a smoother combination, so it will have to do for now. The problem with fridges is that they are too fat/thick, and will be seen from the inside of the cabin. Now if PHX had a full set of partial tubes and turns for the 1x1 pipes, like they do for the 2x2 and 4x4, I could make it so much nicer. Unfortunately, i have to piece together rough stuff (like the windows). I can't increase my graphics 'cause I am on a laptop, and it will die if I do. EDIT: Well, I guess you probably didnt mean just the nose. Trust me, if I had used less step angles there would be less, but way larger, sharp corners sticking out. I feel that I did a pretty good job minimizing most of the sharp corners. What you really see mostly is lines/edges, but not corners.
[QUOTE=Blaylock1988;21330902]Are you referring to the nose of the chopper? I definately try my best to use smooth props and reduce sharp edges. That is why this has taken 10 hours to build so far. I tried redoing the nose over and over with all different props, I just can't get a smoother combination, so it will have to do for now. The problem with fridges is that they are too fat/thick, and will be seen from the inside of the cabin. Now if PHX had a full set of partial tubes and turns for the 1x1 pipes, like they do for the 2x2 and 4x4, I could make it so much nicer. Unfortunately, i have to piece together rough stuff (like the windows). I can't increase my graphics 'cause I am on a laptop, and it will die if I do. EDIT: Well, I guess you probably didnt mean just the nose. Trust me, if I had used less step angles there would be less, but way larger, sharp corners sticking out. I feel that I did a pretty good job minimizing most of the sharp corners. What you really see mostly is lines/edges, but not corners.[/QUOTE] Yeah. super detail can become an issue when making round noses.
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