something's wrong when you need that many sound clips to create the mood for a picture and still fail
Greenscreen looks pretty horrible.
so does the lighting
To be honest, all you need to do is get rid of that greenscreen and adjust the lighting to be a bit more realistic, and you've got a great screenshot on your hands. :)
[img]http://img27.imageshack.us/img27/3980/waybackhomev2.jpg[/img]
I removed redlight from lamp and reduced green tone at background a little bit.
how about now?
fits much better but the lighting is still butt ugly. i'm going to blame the rimlight shaders
there are no rimlight shaders on hte bf3 guys
[editline]ff[/editline]
i set up none for them, either way
then what's with all the weird bright highlights that clearly indicate there's a spotlight pointing at them from the general direction of the rear hatch
-snip-
it's probably because that's how the lighting is set up
or ddok put rimlight shaders on them
[QUOTE=pvt.jenkins;40615175]that's phong.
Dork.[/QUOTE]i know what the fuck phong is, don't let your superiority complex fool you. the question is why does it look like that? did someone put a light entity behind the soldiers?
[QUOTE='Ninja Nub[NOR];40615184']or ddok put rimlight shaders on them[/QUOTE]i wouldn't be surprised
[QUOTE=Joazzz;40615205]i know what the fuck phong is, don't let your superiority complex fool you. the question is why does it look like that? did someone put a light entity behind the soldiers?
i wouldn't be surprised[/QUOTE]
I wasn't serious :v: I'm sorry.
[sub][sub][sub][sub]It was a pretty dumb joke, again sorry.[/sub][/sub][/sub][/sub]
[QUOTE='Ninja Nub[NOR];40615184']it's probably because that's how the lighting is set up
or ddok put rimlight shaders on them[/QUOTE]
no, I didn't change the .vmts
Well, then, I didn't put rimlight shaders on them, either way.
what map did you pose this on? something bright?
[QUOTE=Joazzz;40615499]what map did you pose this on? something bright?[/QUOTE]
gm_scenebuild, your map
[QUOTE=ddok1994;40615643]gm_scenebuild, your map[/QUOTE]
well those maps have some weird lighting, you should type "mat_specular 0" into the console if you want to use them or else it will make almost all models look really weird
Wow,nice;)
[QUOTE=Cone;40615868]well those maps have some weird lighting[/QUOTE]
what the fuck? no they work just fine, he just picked the wrong map
[QUOTE=Cone;40615868]you should type "mat_specular 0" into the console if you want to use them or else it will make almost all models look really weird[/quote]
mat_specular does nothing to the lighting, it just disables the cubemaps (which DOES help a lot)
[QUOTE=Joazzz;40616440]mat_specular does nothing to the lighting, it just disables the cubemaps (which DOES help a lot)[/QUOTE]
that's what i meant by lighting
How many people got to test these models? Also, are they close to begin relased?
[QUOTE=theobod;40616740]How many people got to test these models? Also, are they close to begin relased?[/QUOTE]
Owner said he'll release'em soon
[QUOTE=ddok1994;40616773]Owner said he'll release'em soon[/QUOTE]
Sweet, good picture btw!
I love this picture. Don't why people hate the the greenscreen and lighting so much, I think it looks fine.
[QUOTE=Cone;40616710]that's what i meant by lighting[/QUOTE]
pre-baked reflection shaders aren't "lighting" when talking about games
The hostility in this thread.
imo the greenscreen pic should have been blurred
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