• Mech Legs 201 - Hip Biased Walking Chip
    228 replies, posted
Thank you Sestze for the E2 chip, made some quick little mech, I might post it but there is nothing special about it, just walks and runs.
[QUOTE=radioman;17170213]Thank you Sestze for the E2 chip, made some quick little mech, I might post it but there is nothing special about it, just walks and runs.[/QUOTE] Everyone's gotta start somewhere.
Edited: A newer version of the strafing chip has been posted in the OP.
[QUOTE=Gibbo;17154092]2500 for hip and feet and 1500 for the thigh and shin.[/QUOTE] what is acf?
After god knows how long, I actually did a video tutorial. [MEDIA]http://www.youtube.com/watch?v=0MNwslMhMes[/MEDIA] Hopefully people find this helpful.
First off, thanks for this awesome expression - the first one I actually took from here. Second, is there any way to make the legs go higher up while stepping? 'Cause big mechs seem to lift their feet just as high as little mechs do, which looks a little bit ... awkward.
[QUOTE=DrPhil;17256101]First off, thanks for this awesome expression - the first one I actually took from here. Second, is there any way to make the legs go higher up while stepping? 'Cause big mechs seem to lift their feet just as high as little mechs do, which looks a little bit ... awkward.[/QUOTE] The first thing you'd want to do on a larger frame is scale Trig and Mul. If both those things are failing (usually due to structural difficulties), increase VTCH. Don't mess with VTCH first though, usually it causes more headaches down the line. Also, look at your weights. Make sure they're sensible weights. Anything under a hundred and nothing is guaranteed.
[QUOTE=Sestze;17256235]The first thing you'd want to do on a larger frame is scale Trig and Mul. If both those things are failing (usually due to structural difficulties), increase VTCH. Don't mess with VTCH first though, usually it causes more headaches down the line. Also, look at your weights. Make sure they're sensible weights. Anything under a hundred and nothing is guaranteed.[/QUOTE] i was just reading what i wrote b4 about my weights and laughed at myself cuz i just made a mech with 50000 for feet and hip and 10000 for thigh and shin. i used soda machines and it worked pretty well. thanks i friggn love this chip. but i noticed the straffing for me does not move the mech in a line sideways, but more in a sideways moving circle/wide turn... whats wrong
[QUOTE=heybubba1992;17281105]i was just reading what i wrote b4 about my weights and laughed at myself cuz i just made a mech with 50000 for feet and hip and 10000 for thigh and shin. i used soda machines and it worked pretty well. thanks i friggn love this chip. but i noticed the straffing for me does not move the mech in a line sideways, but more in a sideways moving circle/wide turn... whats wrong[/QUOTE] You might have an older chip - I updated the op with the newest version. It was fucking up because I am terrible at coding.
[QUOTE=Sestze;17281824] It was fucking up because I am terrible at coding.[/QUOTE] lol that was a funny joke.
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Sestze I'm interested in your drone bot :) Awesome... But how did you make the drones going back to the bot when they're uncontrolled? :) Also an applyforce question/request: Could you make a chip that I can place on the floor of a starship and it makes gravity inside the ship? (I know there is gravity plating in SB but I need something what can make gravity even if the ship is rolling on it's side :D)
[QUOTE=kanadaj;17603283]Sestze I'm interested in your drone bot :) Awesome... But how did you make the drones going back to the bot when they're uncontrolled? :) Also an applyforce question/request: Could you make a chip that I can place on the floor of a starship and it makes gravity inside the ship? (I know there is gravity plating in SB but I need something what can make gravity even if the ship is rolling on it's side :D)[/QUOTE] The drone bot was made by Kickasskyle. Expression2 can't applyForce players, so no.
Sestze can I have a mech request? :) I can't make this sweety, it's a bit too... difficult for me :) [url]http://rfonline.x2game.com/RFMania/NovusTimes/novel/img/070518/CATAPULT%20copy.jpg[/url] It should be I think 1.75-2 man's high and it's leg is double kneeled... Can you make it? :)
If I had a working computer that could run Garrysmod? Yes. Seeing as I'm a bit short of those at the moment, I'll defer that.
<derp>
Question. How, If possible, would you make the robot take slower seps with the same amount of force. Just to make a larger mech slower and more menacing on purpose. Ive tryed decresing the multiply modifer but that just makes it not move. is it just a balance between the multiplyer value or another value.
[QUOTE=vloddamick;18502192]Question. How, If possible, would you make the robot take slower seps with the same amount of force. Just to make a larger mech slower and more menacing on purpose. Ive tryed decresing the multiply modifer but that just makes it not move. is it just a balance between the multiplyer value or another value.[/QUOTE] Fine balance between Multiplier and Trig values. If the leg's not moving to the point well enough, you can increase Vtch to get it to lift slightly higher.
Very suprised at how well this works, infact almost too well and have it mistaken for an npc on steroids.
This chip works perfectly, but I cannot seem to get turning to function at all. Everything else is fine, it just refuses to turn. Any help would be appreciated, and yes, I've tried using the turn multiplier, weights, everything really.
[QUOTE=ultimania92;18673205]This chip works perfectly, but I cannot seem to get turning to function at all. Everything else is fine, it just refuses to turn. Any help would be appreciated, and yes, I've tried using the turn multiplier, weights, everything really.[/QUOTE] Did you use the slave ballsocket as the keepupright ballsocket? Because that'll make it not-turn every time.
[QUOTE=Sestze;18674656]Did you use the slave ballsocket as the keepupright ballsocket? Because that'll make it not-turn every time.[/QUOTE] Yeah, that would be it. I accidentally did that.
work like a charm thank for the awesomeness
The most awesome thing is this chip that I could make a mech with 3 PHX cubes xD I placed them to their place, then connected the chip, and when I turn it on, the cubes fly to their place :D So now I can make a mech which looks like a destroyed pack of cubes :D And when sum1 comes too close... xD
I know this is a bit of a ('a bit of a'? this is a giant) bump, but I really need help. I followed the tutorial but couldn't get the joints right, and so made my own robot-mech thing. I was wondering if I could send it to you then you could send it back with it done well, so that I could get my one working. PM me.
[QUOTE=whee;19846110]I know this is a bit of a ('a bit of a'? this is a giant) bump, but I really need help. I followed the tutorial but couldn't get the joints right, and so made my own robot-mech thing. I was wondering if I could send it to you then you could send it back with it done well, so that I could get my one working. PM me.[/QUOTE] I doubt he would. You're better of just trying it again.
I'll try to help if you drop by the GGG servers.
I LOVE YOU! The tut really helped alot!
Oh hey, haven't seen this thread in a while. Glad it came back.
I cannot find any "GGG" server on my list, are you sure it isn't "TTT"?
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