[QUOTE=dvdprui;17369960][url]http://www.youtube.com/watch?v=fPrQgvalB3o[/url]
Not hard![/QUOTE]
All of those look like they're interesting ideas, but there's a few problems that I can see.
The shock absorber won't duplicate for the same reason that duplication of a sagging axis won't copy "right". You'll end up with the compressed elastic becoming a simple elastic, causing a vehicle that uses it to sag. Sliders are also notoriously unfriendly, for what that's worth.
The torsion bar is abusing how source handles welds, which is excellent in concept. Unfortunately this runs into stability and latency issues, as most contraptions that rely heavily on the "floppyness" of welds do.
Lastly, the leaf spring system has the same issue as the torsion bar, in that it's abusing the floppyness of welds again.
I'll give them a shot, just for kicks.
[editline]01:23AM[/editline]
Trip report:
Leaf spring system worked, but tended to blackhole under any serious loads. Unbalanced or misplaced spars on the leaf spring system caused them to bow and bend of their own accord.
Torsion bar system worked, but tended to blackhole under any physical stress. If you hit a wall with this system, the shock is transferred from the wheel to the arm to the torsion bar to the body in a gigantic shiver that causes the whole contraption to turn inside out.
The shock absorber took on a life of it's own by bouncing around or slithering around on the ground, despite sensible settings for it. Remember, Gmod doesn't understand the notion of action/reaction pairs. We gave it a keepupright, a kennel, and a leash. I think we'll call it coily.
[QUOTE=dvdprui;17369960][url]http://www.youtube.com/watch?v=fPrQgvalB3o[/url]
Not hard![/QUOTE]
I was with Sestze, they are in fact undoubtedly terrible.
They r nice concepts because they mimic real suspension methosds, but un-usable. In gmod, we r cursed by things we can't do in gmod but can in rl, but we also have the advantage of being able 2 simplify mechanisms etc and make them a lot smaller and ideal than real examples
[QUOTE=Hunta;17379332]They r nice concepts because they mimic real suspension methosds, but un-usable. In gmod, we r cursed by things we can't do in gmod but can in rl, but we also have the advantage of being able 2 simplify mechanisms etc and make them a lot smaller and ideal than real examples[/QUOTE]
proper english please
[QUOTE=Hunta;17379332]They r nice concepts because they mimic real suspension methosds, but un-usable. In gmod, we r cursed by things we can't do in gmod but can in rl, but we also have the advantage of being able 2 simplify mechanisms etc and make them a lot smaller and ideal than real examples[/QUOTE]
Why are you spelling out everything except the word "are"?
[QUOTE=xroblade;17222857]You must make the car on its side[/QUOTE]
i tried this and didn't have to, works fine (mines a little different)
[QUOTE=Benji;17379687]Why are you spelling out everything except the word "are"?[/QUOTE]
Why do you care? Why does it matter? How is this relevant?
My independent is 4 ropes and an elastic "per wheel". Cant get much simpler then that.
And to make a suspension that steers requires 4 ropes and an elastic and a hydraulic.
[QUOTE=F12Bwth;17366470]Have to say Its a method I would have never thought of. How well does it dup? You have very odd balls ------------ockets. And quite a few presets up your sleeves.
For comparison in case you havent seen them here are the other suspension methods.
Original 4-link(OLD)
[url]http://wiki.garrysmod.com/?title=Land_Vehicles#The_4x4[/url]
Independent (sort of sloppy)
[url]http://www.practiceboard.com/?10994419[/url]
I also have a simple tank suspension that I have not made a tutorial about.
I applaud you for your work and hope someday you upgrade your internets... 56k is not a good place to be.[/QUOTE]
stop hijacking threads, and no, you're not the original creator of the 4link. it's been done before in gmod 9.
[QUOTE=space toe;17382785]stop hijacking threads, and no, you're not the original creator of the 4link. it's been done before in gmod 9.[/QUOTE]
and this suspension is an improvment on 'yours' (well butlers variation in settings on this)
[QUOTE=Hunta;17380531]Why do you care? Why does it matter? How is this relevant?[/QUOTE]
Chill
[QUOTE=Benji;17383628]Chill[/QUOTE]
I am a rage-bot I am programmed to disagree
it works well, it eliminates props and increases rigidity.
What's this? A video?!?!!??!
[media]http://www.youtube.com/watch?v=_Fn3OQmt9SI[/media]
The leaf spring suspension in action, folks. All the weighting and rebalancing in the world couldn't save it.
[QUOTE=Hunta;17255243]You go around burning or qq-ing in every1s thread but you've made piss all yourself[/QUOTE]
ojeethanks and
-Because my qq-ing (whatever that is) is correct, and I meant for duplicating. I've never used advanced ball socket before and didn't know it goes apeshit when duplicating.
I made an apc with the plain old apc model to test this, and it worked great, but when I load the save or dup it screws up. I've never burned in anyone's thread like you do. Come to think of it I never saw your help in anyone's thread either..
And don't criticize mah piss >=/
[QUOTE=Hunta;17383176]and this suspension is an improvment on 'yours' (well butlers variation in settings on this)[/QUOTE]
sup
that thing handles like ass sestze
[QUOTE=Devon-M;17425628]that thing handles like ass sestze[/QUOTE]
Yeah - it does. That's kind of the point.
I was demonstrating that the entire setup that someone posted in the thread was in fact worthless for most applications - the best way to do that is to prototype it, and then actually do a construction with it.
As you can see, it's stable, but wobbly as fuck.
[QUOTE=F12Bwth;17382104]My independent is 4 ropes and an elastic "per wheel". Cant get much simpler then that.
And to make a suspension that steers requires 4 ropes and an elastic and a hydraulic.[/QUOTE]
Wrong again, can be done easily with 2 ropes and without hydraulics
[QUOTE=Karbine;17426339]Wrong again, can be done easily with 2 ropes and without hydraulics[/QUOTE]
Well ballsocketing to something that spins is fine but hydraulics are a more realistic method.
And how can an independent suspension be done with 2 ropes? Pics
[QUOTE=F12Bwth;17426443]Well ballsocketing to something that spins is fine but hydraulics are a more realistic method.
And how can an independent suspension be done with 2 ropes? Pics[/QUOTE]
watch the vid in the op :downs:
[editline]07:38AM[/editline]
[IMG]http://i890.photobucket.com/albums/ac109/XanderKarbine/Gmod%202/freespace06_v2-10147.jpg[/IMG]
sorry, 3 ropes, one to limit the max extension. there are no spindles, ropes/elastic directly contact the wheels
[QUOTE=Karbine;17426895]sorry, 3 ropes, one to limit the max extension. there are no spindles, ropes/elastic directly contact the wheels[/QUOTE]
How do you keep the wheels strait while driving without any caster on them? Especially if your turning with a thruster or wheel thats remoted and not a hydro that can set its length.
I Mostly attach the wheels to the spindles 3-4 inches behind the axis point of the spindles.
For anyone that doesnt know what caster is read this [url]http://collier-racing.com/ILMS/Setup_Guide.htm#CASTER[/url]
[QUOTE=F12Bwth;17427557]How do you keep the wheels strait while driving without any caster on them? Especially if your turning with a thruster or wheel thats remoted and not a hydro that can set its length.
I Mostly attach the wheels to the spindles 3-4 inches behind the axis point of the spindles.
For anyone that doesnt know what caster is read this [url]http://collier-racing.com/ILMS/Setup_Guide.htm#CASTER[/url][/QUOTE]
i don't understand what you mean here, I use no caster. advanced ballsockets keep the wheels aligned, and AF for wheel power and steering.
[QUOTE=Karbine;17427794]i don't understand what you mean here, I use no caster. advanced ballsockets keep the wheels aligned, and AF for wheel power and steering.[/QUOTE]
what returns the steering wheels to center? Applied force cant set angles.
[QUOTE=F12Bwth;17431672]what returns the steering wheels to center? Applied force cant set angles.[/QUOTE]
It is very possible to appy force to certain angles. applyAngForce()
[QUOTE=F12Bwth;17431672]what returns the steering wheels to center? Applied force cant set angles.[/QUOTE]
Typically you use a central steering "column" that you use advanced ballsocket slaves to. It's incredibly easy to do this without wire.
Also: Moreto - the applyAngForce() idea is a good one, but source handles pitch wonkily, so trying to dynamically rotate the object to a certain angle while allowing the wheel to rotate is not feasable. applyOffsetForce would work, though.
[QUOTE=Sestze;17432626]Typically you use a central steering "column" that you use advanced ballsocket slaves to. It's incredibly easy to do this without wire.
Also: Moreto - the applyAngForce() idea is a good one, but source handles pitch wonkily, so trying to dynamically rotate the object to a certain angle while allowing the wheel to rotate is not feasable. applyOffsetForce would work, though.[/QUOTE]
True, but what if you had the wheel resting on a plate? Or is that silly now?
[QUOTE=Moreto;17433284]True, but what if you had the wheel resting on a plate? Or is that silly now?[/QUOTE]
oh, then you wouldn't have a straight body-to-wheel system, you'd have a pair of spars
[QUOTE=Sestze;17436002]oh, then you wouldn't have a straight body-to-wheel system, you'd have a pair of spars[/QUOTE]
Ah, so just a different system.
A while back i saw butler and others making golf carts and wanted to know how they made there wheels so stable. So i started playing around with the adv-ballsocket and came up with this system but it failed cause it had flat spots and advance dupe trouble so i abandoned the idea. After seeing NutsAndy007's suspention i took another look and got it to work. Still lots of problems i need to workout though.
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