• Suspension Tutorial
    109 replies, posted
[QUOTE=xroblade;17442357]A while back i saw butler and others making golf carts and wanted to know how they made there wheels so stable. So i started playing around with the adv-ballsocket and came up with this system but it failed cause it had flat spots and advance dupe trouble so i abandoned the idea. After seeing NutsAndy007's suspention i took another look and got it to work. Still lots of problems i need to workout though.[/QUOTE] You should see butler's version on ur suspension that he made for me, freaken sweat (same system, just butler magic)
[QUOTE=xroblade;17442357]A while back i saw butler and others making golf carts and wanted to know how they made there wheels so stable. So i started playing around with the adv-ballsocket and came up with this system but it failed cause it had flat spots and advance dupe trouble so i abandoned the idea. After seeing NutsAndy007's suspention i took another look and got it to work. Still lots of problems i need to workout though.[/QUOTE] you should remember that adv ballsockets have to be applied and pasted in certain directions, the most common being north. lay down a spray, the top will face north. It's simple, X is pitch, Y is roll, and Z is yaw.
[QUOTE=Karbine;17443292]you should remember that adv ballsockets have to be applied and pasted in certain directions, the most common being north. lay down a spray, the top will face north. It's simple, X is pitch, Y is roll, and Z is yaw.[/QUOTE] Thats the problem i was facing and was confused when it wouldn't work in original position. Over come that by releasing the X, Y and placing advance ballsocket only on the Z. It will dupe and paste in any position and work perfectly cause Z never changes. I placed 2 advance ballsockets to overlap dead spots. 0 locks completly so i used 1, 1, 1, -1 and -1,-1,-1, 1 after getting it to do what i wanted it to do i just got lazy and didn't bother cleaning up the numbers so thats the reason for the strange settings :P
[QUOTE=xroblade;17443878]Thats the problem i was facing blah and was confused when it wouldn't work in original position. Over comeblah that by releasing the X, Y and placing advance ballsocket only on the Z. It will dupe and paste in any position and blah work perfectly cause Z never changes. I placed 2 advance ballsockets to overlap dead spots. 0 locks completly so i used 1, 1, 1, -1 and -1,-1,-1, 1 after getting it to do what i wanted it to do i just got lazy and blah didn't bother cleaning up the numbers so thats the reason for the strange settings :P[/QUOTE] and that is why ballsockets suck.
[QUOTE=F12Bwth;17444029]and that is why ballsockets suck.[/QUOTE] And sliders, nocolide muli, pully, hoverball and keepupright. Did i miss any?
[QUOTE=F12Bwth;17444029]and that is why ballsockets suck.[/QUOTE] No, they do not. Advanced ballsockets streamline so much and open so many doors, it's ridiculous.
[QUOTE=xroblade;17444477]And sliders, nocolide muli, pully, hoverball and keepupright. Did i miss any?[/QUOTE] Rigid Hydros.. They bend after a few dup's and can spaz. [QUOTE=Karbine;17444910]No, they do not. Advanced ballsockets streamline so much and open so many doors, it's ridiculous.[/QUOTE] Yes, the ones that you dont have to redo each spawn or save with your vehicle on odd upside-down angles are great.
[QUOTE=Hunta;17442799]You should see butler's version on ur suspension that he made for me, freaken sweat (same system, just butler magic)[/QUOTE] sup
lololol new account xDDD
[QUOTE=space toe;17382785]stop hijacking threads, and no, you're not the original creator of the 4link. it's been done before in gmod 9.[/QUOTE] He's not Hi-jacking. he's making comparisons.
[QUOTE=Sodisna;17454982]He's not Hi-jacking. he's making comparisons.[/QUOTE] Finally somebody gets it.
It is posible to make a ropeless system but its not as ridged [img]http://img401.imageshack.us/img401/5246/gmvehicleconstructv2000.jpg[/img]
From the last youtube video I posted showing some of the deficiencies of the leaf spring suspension, dvdprui left this comment. [quote=dvdprui]....why did you make something with so small a wheel base? And so many leaves on the suspension? *shakes head in confusion* Two leaves and a rope to keep it tight would've been enough for that. That's just...wrong However, it is very cute. It's not the suspensions fault, it's the fact that each set of leaves is supposed to be PER WHEEL. It does* show why to never have a narrow wheel base and a high center of balance... Nevertheless, it's incredibly cute and funny as hell! Bravo.[/quote] It certainly felt like I built it wrong, so I gave it another shot and built another framework with the setup dvdprui wanted. Leaf spring setup on each individual wheel, no ropes (there is no point in ropes if these are just welded), no elastic, a longer wheel base, a broader wheel base, and an even lower center of gravity. Here's a demonstration of the leaf spring suspension versus my applyforce suspension, and the daring unexplored "no suspension" suspension. [media]http://www.youtube.com/watch?v=N8H5b7zkUdM&feature=channel[/media] No points off for how this handled the recoil of the 155mm, all of the designs did horribly :v:
hmm, adv ballsocketing the wheels to the body might help them stop flopping around on the leaf suspension. Although even with that, I don't think it's a workable solution. Not sure if anyone else has noticed this, but weld constraints seem to prioritize the first weld, ie; if you weld four objects to a central body, for suspension, the first welded object will have the strongest weld, and the last one will have the weakest. You could get around this with 4 central body props, but then it's all horribly complex. short version: weld based suspensions suck
Rigid ropes are one of the best constraints for dupping. They rarely or ever fuck up afterwards. -Axis suck when duping. -Ballsockets loose stiffness -Elastics compress -Welds get weak etc etc.
[QUOTE=F12Bwth;17483005]Rigid ropes are one of the best constraints for dupping. They rarely or ever fuck up afterwards. -Axis suck when duping. -Ballsockets loose stiffness -Elastics compress -Welds get weak etc etc.[/QUOTE] All of these things can be avoided if you follow some good building practices. Don't ever copy unfrozen contraptions. To test your contraption, copy your contraption, paste it, and unfreeze the duplicated contraption.
[QUOTE=Sestze;17473112]Here's a demonstration of the leaf spring suspension versus my applyforce suspension, and the daring unexplored "no suspension" suspension. [media]http://www.youtube.com/watch?v=N8H5b7zkUdM&feature=channel[/media] No points off for how this handled the recoil of the 155mm, all of the designs did horribly :v:[/QUOTE] The "no suspension" suspension was the best in that video o_O
[QUOTE=Sestze;17485466]All of these things can be avoided if you follow some good building practices. Don't ever copy unfrozen contraptions. To test your contraption, copy your contraption, paste it, and unfreeze the duplicated contraption.[/QUOTE] lol. good building practices.. Yeah most of those it doesn't matter what you do your not getting a good dup.
[QUOTE=F12Bwth;17487351]lol. good building practices.. Yeah most of those it doesn't matter what you do your not getting a good dup.[/QUOTE] It does, actually. The advanced duplicator isn't some sort of hidden magic, it's copying all of the constraints and bits on a contraption at the state they were copied in. Imagine that you've built a car and have been driving it around. You stop, get out, and decide to save it. It's wheels are sagging a little bit because of the weight of the frame. You copy it unfrozen, and the next time you paste it, the wheels no longer rotate from the center anymore, they're now off-balance. Looking at another type of contraption. Let's say you've built an awesome pair of mech legs, and used advanced ballsocket to constrain them. After wandering around the map for a while, you copy it unfrozen. The sag of the frame causes the advanced ballsockets to be applied incorrectly, so the limits of your joints are fucked up. The "weakening" of constraints you see is the sagging over copies getting more and more apparent, to the point where the entire contraption is pretty much bricked. With a simple contraption, you can copy/paste it quite a few times unfrozen before you start to notice the effects. With a more complex contraption, you'll see the effects immediately. There is no such thing as "a good duplication". It depends on your building practices, and whether or not the original frame was stable to begin with.
[QUOTE=Sestze;17488923]It does, actually. The advanced duplicator isn't some sort of hidden magic, it's copying all of the constraints and bits on a contraption at the state they were copied in. Imagine that you've built a car and have been driving it around. You stop, get out, and decide to save it. It's wheels are sagging a little bit because of the weight of the frame. You copy it unfrozen, and the next time you paste it, the wheels no longer rotate from the center anymore, they're now off-balance. Looking at another type of contraption. Let's say you've built an awesome pair of mech legs, and used advanced ballsocket to constrain them. After wandering around the map for a while, you copy it unfrozen. The sag of the frame causes the advanced ballsockets to be applied incorrectly, so the limits of your joints are fucked up. The "weakening" of constraints you see is the sagging over copies getting more and more apparent, to the point where the entire contraption is pretty much bricked. With a simple contraption, you can copy/paste it quite a few times unfrozen before you start to notice the effects. With a more complex contraption, you'll see the effects immediately. There is no such thing as "a good duplication". It depends on your building practices, and whether or not the original frame was stable to begin with.[/QUOTE] Well said old chum
[QUOTE=Sodisna;17454982]He's not Hi-jacking. he's making comparisons.[/QUOTE] I dont like hi-jackers they got my tread and my steam account now :( Hunta if you see me online tell me to give my account back.
[QUOTE=xroblade;17489564]I dont like hi-jackers they got my tread and my steam account now :( Hunta if you see me online tell me to give my account back.[/QUOTE] Oh snap, did you get hacked? email steam
[QUOTE=xroblade;17489564]I dont like hi-jackers they got my tread and my steam account now :( Hunta if you see me online tell me to give my account back.[/QUOTE] They're not going to give you your account back. [url=https://support.steampowered.com/kb_article.php?ref=2347-QDFN-4366]Contact Steam Support[/url].
[QUOTE=Benji;17499261]They're not going to give you your account back. [url=https://support.steampowered.com/kb_article.php?ref=2347-QDFN-4366]Contact Steam Support[/url].[/QUOTE] I didn't have any poof but I got it back. Steam reset to original email phew! Moved house and my hl2 disk is missing which is posibly the problem. Just hope they don't use it to claim my account.
This is interesting. Not to crack your nut or anything, but it's been thought of before. Something similar atleast... By the way, spawning a contraption in a certain angle, is a small sacrifice, compared to the other shit you sometimes need to do. I like your ways. Obtw where the fuck is Butler? Nice tut.
wat [editline]05:14PM[/editline] (benji don't ban me im butler)
This suspension owns, but not for wide wheels it seems. Every time I try to put this suspension on wide wheels they won't turn properly and get wobbly. D:
I'm a good builder and all that but.. when I use this with phx wheels, they fall into the ground with the thruster wheel control thing. Also, when you use a thin plate for the body and have the wheels just a little below it, it works fine except it is bumpy as hell like the old box-mobiles we used to make. I tried every kind of elastic and weighing possible, do I just need a taller body so there's more room for the elastic to compact?
[QUOTE=Ldesu;17556866]This suspension owns, but not for wide wheels it seems. Every time I try to put this suspension on wide wheels they won't turn properly and get wobbly. D:[/QUOTE] is the base wide?
[QUOTE=G-Foxx;17557013]I'm a good builder and all that but.. when I use this with phx wheels, they fall into the ground with the thruster wheel control thing. [/QUOTE] All wheels do. Except the old PHX metal large ones. [QUOTE=G-Foxx;17557013] I tried every kind of elastic and weighing possible, do I just need a taller body so there's more room for the elastic to compact?[/QUOTE] Tripple the elastic with full settings. 2000 weight vehicle min.. 6000 max
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