• Silent Hill Beast get a "Double Kills" !
    64 replies, posted
[QUOTE=Kurit;24113939]if the starting resolution on the skull is 2048 by 2048 initially, then you enlarge it, [b]what happens to those polys?[/b] they stretch therefore resulting in poor quality.[/QUOTE] absolutely fucking nothing because polygons/triangles (i.e. the basic unit of 3d graphics) have nothing to do whatsoever with [i]texture resolution[/i] like, the two are so utterly unrelated i don't even know how anyone could come out with that gem, let alone someone who professes to know so much about 'professional' or 'hd' art assets
... And is actually supposedly in college studying the stuff.
[QUOTE=rossmum;24159394]absolutely fucking nothing because polygons/triangles (i.e. the basic unit of 3d graphics) have nothing to do whatsoever with [i]texture resolution[/i] like, the two are so utterly unrelated i don't even know how anyone could come out with that gem, let alone someone who professes to know so much about 'professional' or 'hd' art assets[/QUOTE] Debate with you in this thread has been over, Ross. Sorry.
[QUOTE=Kurit;24163490]Debate with you in this thread has been over, Ross. Sorry.[/QUOTE] You're fucking Dumb
[QUOTE=Kurit;24163490]Debate with you in this thread has been over, Ross. Sorry.[/QUOTE] Why, because you just made it painfully obvious that you have less understanding of the way CGI works than a two-year-old? How awfully convenient, you only decide 'the argument in this thread is over' when you go and make a gigantic tit out of yourself. Hey, if only [i]I[/i] could magically declare arguments over every time I lose them, sticking my fingers in my ears, covering my eyes and drowning out any further evidence I don't understand what I'm talking about! Wait, then I would be [i]you[/i]!
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