[QUOTE=albino;47166498]i think it was in episode 2's content, it was under props_silo either way
maybe CSS?[/QUOTE]
find it in props_silo thanks.
[quote]One of the last GLC Federal patrols awaiting extraction near besieged Timmins[/quote]
[t]http://fc05.deviantart.net/fs71/f/2015/049/b/b/castle_defense_by_antimingebag-d8il6b1.jpg[/t]
[quote]After months and months of continued fighting with insurgents, rebel groups and mutants, the GLC council decided to abandon a portion of the north-eastern territories. The cause of this is both large amount of migration from small communities to larger and better protected cities, as well as lack of necessary forces to cover such large areas with increase in attacks from the isolation zone south-west.
All federal equipment and personnel from abandoned territories will be relocated south. All inhabitants of abandoned territories are free to either remain where they are or evacuate along with federal convoys.
Greater Sudbury will remain a GLC stronghold in the north and continue patrols within new borders as scheduled.[/quote]
Updated maps:
[url=http://s019.radikal.ru/i634/1502/4e/fa240a6a22c0.png]World Map[/url]
[url=http://s017.radikal.ru/i436/1502/04/50ead6aa5a4f.png]US Map[/url]
---------
[i](Timmins is a town in the middle of nowhere in northern Ontario). Also those three are the same bunch from last pic, maybe I'll tie a small narrative around em later.[/i]
For contested areas, try making them stripes of your color and a different color.
I'm not sure how it works with NPC rebels or mutants or insurgents, but if any player controlled faction wanted to contest an area of land with another player controlled faction then it would look like this
[img]http://i.gyazo.com/24ca833fe84c7370b74e6cfbef3b0f75.png[/img]
[QUOTE][video=youtube;kmpU_73CXxU]http://www.youtube.com/watch?v=kmpU_73CXxU[/video]
A local SUFS Sniper team hunts for mutants that have been harassing patrols and killing cattle near the edge of the Carolina zone. The attacks have increased in recent months, giving the notion that either the zone itself is getting larger or the mutants inside are migrating west in search of food sources.[/QUOTE]
[thumb]https://dl.dropboxusercontent.com/u/51118976/Hunting.png[/thumb]
[QUOTE]
The UCC have started preforming regular patrols around survivor camps and towns in their zone of control, below you can see a small patrol
outside a farm somewhere in the Scottish highlands.[/QUOTE]
[t]http://cloud-4.steamusercontent.com/ugc/539641318259337357/3068BA8CBE28DADFCCC80EC82CC9C6F31CC557AC/[/t]
I'm thinking of joining this, perhaps creating an England-based faction.
Just have to join up the loose bits of backstory floating around in my head, and I'll be ready to do something.
Well here is my faction so far, its still WIP. It'll be controlled by both me and Taggart. Other's may join in but we'll see.
Remnants of the U.S. military that are scattered throughout most of the country. There will also be small pockets of troops throughout the world too.
[video=youtube;fU6ZTtb4VbE]http://www.youtube.com/watch?v=fU6ZTtb4VbE[/video]
Here's some info about them:
-Severely demoralized, exhausted, and bitter from constant fighting(bandits, mutant attacks, rebels)
-Most are low on ammunition, fuel, food, medical supplies, and even decent radio equipment.
-Tanks, APCs, and aircraft have either been abandoned/left behind or go unused due to a lack of fuel. Humvees, troop trucks, and walking are their main mode of transport.
-They are made up of combined branches of the military and civilian volunteers from areas still loyal to the old U.S. government.
-Many small groups that have been cut off from their units have resorted to banditry and raiding towns for supplies.
-Any armed civilian groups not affiliated with them are considered hostile, but that doesn't mean they aren't willing to make deals.
-The west of the Rockies, east of the Appalachians, and the area around the Great Lakes are currently considered no-go zones.
[img_thumb]http://cloud-4.steamusercontent.com/ugc/537389518009650221/E89D0466D0FBC5435B4EBB9F2784C6F8BB545FC3/[/img_thumb]
[quote] Recon squad starting jorney to moscow. its the first time in after war. they'll explore outskirts near Moscow, and trying to find survivors and rare supplies like guns if they can.
[I]" hey ivan, look at that. i heard they going to moscow. is their any survivors like us in Moscow metro? "[/I][/quote]
[t]http://i.imgur.com/bfEZ8Id.png?1[/t]
so someone brought to my attention that alsojames and bears faction constructing a giant wall in such a short expanse of time is somewhat bizarre, so maybe we could change it that the wall is a network of trenches or something more believable?
it's only been 23 years since ww3 and most governments probably haven't been around for about 19 or so years so building a wall of such feature in such a short time with the manpower and resources available in a world hit by nuclear war, nuclear winters and a whole mess of other things like plagues and flu's as a result would be crazy nay impossible and that's putting aside the nuclear winters that area would be facing.
Maybe they can change the lore and have like i have with the VDI Sanctuary?
(They started construction many years ago, pretty much right after the collapse.)
[QUOTE=Viper123_SWE;47176598]Maybe they can change the lore and have like i have with the VDI Sanctuary?
(They started construction many years ago, pretty much right after the collapse.)[/QUOTE]
Eh doesn't really make sense and wouldn't work.
How would that make sense with the prior governments still being in power(or at least still having a presence) and this serving no purpose to them at the time?
How are they going to get the resources and manpower to build such a massive thing immediately after a nuclear war?
What about the harsh nuclear winters that area would have to deal with, the constant power struggles, the mutants, and bandits?
It's such a short period of time for any of that to take place.
You could explain some things being started before the war by other people and either re-purposed or finished in a different way afterwards, but things like giant walls across places where giant walls weren't nessecary pre-war wouldn't make any sense.
True, although in my case my wall covers a very small circulare area. Maybe Bear and James should change into a way similar to that as well?
In their cases, it should probably still be downgraded to at the most a very elaborate fence if it was only started after the war.
trench networks with no man's lands are more believable equivalents of a sturdy front line.
Jenkins and I feel like we need to make this clear to some, even though there are a few factions in World Divided that were also in Espionage Wars, there is no connection what so ever. Pre ww3 was as the world is today in real life. Pre ww3 is not Espionage Wars. Someone can have a wall somewhere sure, I doubt you'd waste a shit ton of steel to make a protective wall though considering all the other shit it could be used for.
Having a concrete wall mixed with maybe some steel here and there would be more believable if you ask me (also I cant spell). Like Darovon has a habit of building walls around their cities, especially in Poland cause mutants seems to love it there. A good part of the wall consists of buildings in the city, as they build the wall inside the city and not outside, you should use what you can get your hands on, not some Pacific Rim wall.
And as for Viper's sanctuary hole in the ground thing, you can not have it be prebuilt, you can however have it be some previous Russian Military bunker that goes deep underground or something.
[QUOTE=Rick VIce;47177983]
And as for Viper's sanctuary hole in the ground thing, you can not have it be prebuilt, you can however have it be some previous Russian Military bunker that goes deep underground or something.[/QUOTE]
Except that in VDI's case they already had a large, privately owned, militray base located at a relatively flat area.
To clarify, it's not a "hole in the ground" but a very small area that is relatively even located between some peaks in the Urals.
Plus, my wall only covers that very small area so I don't see why I can't have a prebuilt base with a wall around it?
[editline]20th February 2015[/editline]
Like, if it was a problem you should've brought it up right away when i made the post.
[QUOTE=Slim Charles;47176543]so someone brought to my attention that alsojames and bears faction constructing a giant wall in such a short expanse of time is somewhat bizarre, so maybe we could change it that the wall is a network of trenches or something more believable?[/QUOTE]
If we're talking realism though, how come there are such vast territories in Europe and US under player control? Those areas would be nuked to oblivion and not 20 or 30 years would bring civilization back there.
How would borders even be established? With fuel very scarce, few vehicles running, little to no military presence and radiation as well as extreme cold, maintaining some "borders" would be impossible and pointless with little to no living beings on the surface.
Also if spots of organized societies existed, they would be very spread out and aside from rare encounters (which may not even necessarily be hostile), there would be no military action between them, which pretty much takes out the PvP aspect of this game.
Solution: take the game further into the future.
---------------
In the mean time, let's compromise.
We will downgrade our wall to barbed wire, mine fields and an occasional bunker in the most flat areas with slow currents. The wall is mostly for PvE, so, other factions won't need to worry about it being OP (isolation zone next to it, who in their right mind will attack from there?).
It was built as a response to constant attacks from mutants and bandits from the south-east (mutants in real life don't exist, so, let's assume it's biological weapons that created monsters).
Sounds good?
Making it something more akin to "upgraded border patrol" sounds fine to me.
There's a map showing where nukes hit, nukes hit those marks no where else. The fuel is not as scarce as you think it to be, and theres really no shortage of vehicles, theres a shortage of military vehicles compared to civilians one because there was an actual world war that lasted a while before the nukes ended it and the world economics and governments collapsed, turning most of the world into anarchy.
You talk as if everything was nuked to shit like in fallout, this is not the case at all, a good part of the world may be mashed up due to nukes and a actual war before that.
No one said you needed to downgrade to barbed wires and mines, but a thick steel wall where you can have people walk up and about and turrets covering it is ridiculous. Factions/Nations/Groups can make their own shit, like guns and equipment. Hence why some of us have really shitty equipment because we don't want to overdo it. Your guys got a little more modern gears by the look of it, nothing wrong with that, but it seems pretty obvious your dudes make their own shit since they are uniforms and have logos and shit on them, thats a resource point you know.
And ww3 ended in 2017, after a world wide economic collapse, governments fell and anarchy ruled. Plague and never before seen mutants killed a lot of people, but at our current set time 60% of the human population on earth is still alive. Every government didn't collapse either, like mine and Jenkin's are actual nation who did not participate in the war, and after the war we basically took land to grow, and thats the point of this. Players are the socities, socialized or not is up to them, friendly or foe is up to every player. And there is a lot of small communties out there in old cities and shit, that got their own military/milita, just like player factions except a lot smaller and a lot more likley to lose against a player faction.
[url]https://www.youtube.com/watch?v=3KL9mRus19o[/url]
[QUOTE]The First MOR Recon Group prepare for their mission towards the Moscow oblast, we see here mechanics fitting the trucks with extra armor on the windows, as well as machine-guns on the roof[/QUOTE]
[t]http://i.imgur.com/msoGwNh.jpg[/t]
heres a little bit about the MOR:
It was formed some time around 2020, led by some of Russia's surviving political and military minds, they have a vision for the world, a single united country, no war, no infighting- they wish to sustain the values of the old world.
They preserve history where they can, gathering books and old tapes- which they can rarely play- they have set up multiple schools around the ruins of Magadan, teaching the new generations the history of their once great world.
Most of the military are made up of old russian soldiers, from before the war. Training is beginning to open up to the new generations, as numbers are dwindling due to the constant attacks of mutants and supply gatherings gone wrong.
They use mostly old russian military vehicles, repairing old UAZ's and URAL trucks where they can, BMP's and T90's are a rare commodity among the armoured units of the Reich, as it is extremely difficult to first repair then find people who can actually crew these vehicles, they are only seen in the most desperate times, usually during war.
[QUOTE=Rick VIce;47179297]There's a map showing where nukes hit, nukes hit those marks no where else. The fuel is not as scarce as you think it to be, and theres really no shortage of vehicles, theres a shortage of military vehicles compared to civilians one because there was an actual world war that lasted a while before the nukes ended it and the world economics and governments collapsed, turning most of the world into anarchy.
You talk as if everything was nuked to shit like in fallout, this is not the case at all, a good part of the world may be mashed up due to nukes and a actual war before that.
No one said you needed to downgrade to barbed wires and mines, but a thick steel wall where you can have people walk up and about and turrets covering it is ridiculous. Factions/Nations/Groups can make their own shit, like guns and equipment. Hence why some of us have really shitty equipment because we don't want to overdo it. Your guys got a little more modern gears by the look of it, nothing wrong with that, but it seems pretty obvious your dudes make their own shit since they are uniforms and have logos and shit on them, thats a resource point you know.
And ww3 ended in 2017, after a world wide economic collapse, governments fell and anarchy ruled. Plague and never before seen mutants killed a lot of people, but at our current set time 60% of the human population on earth is still alive. Every government didn't collapse either, like mine and Jenkin's are actual nation who did not participate in the war, and after the war we basically took land to grow, and thats the point of this. Players are the socities, socialized or not is up to them, friendly or foe is up to every player. And there is a lot of small communties out there in old cities and shit, that got their own military/milita, just like player factions except a lot smaller and a lot more likley to lose against a player faction.[/QUOTE]
yeah some areas are completely fucked, some are okay.
Since we're discussing whats allowed and whatnot, I thought I might clear something up:
When I posted my mutant list, I meant it as a list of evil mutant NPCs that could be found in the region. They aren't part of my faction. They're just monsters that could be fought in that area of the world. I don't control them, and I don't plan on controlling them. Even then, it would only be allowed if Jenkins/Rick/Tbone gave their approval on it.
tl;dr my mutant list was meant to be a list of mutant NPC ideas. I don't/wont control them.
Quick question, how long do you guys think a pre-existing government could stay in power after the war?
I'm asking because my lore has the old UK government cling on to power (in England and Wales only) until 2021 and then getting wiped out in a revolution that my faction exploits in order to take over.
Please feel free to suggest alternative timescales, it's the reason why I'm posing this question in the first place.
[QUOTE=Rick VIce;47179297]No one said you needed to downgrade to barbed wires and mines[/QUOTE]
Downgrading to barbed wire and minefields makes most sense simply because in that particular area landscape looks like this (at least it did back in 2013 when I went there) and building big stuff on this is very very difficult:
[t]http://i016.radikal.ru/1502/92/0e2ccacc7213.jpg[/t]
Let's say this was a test of game's boundaries.
[QUOTE=Rick VIce;47179297]your dudes make their own shit since they are uniforms and have logos and shit on them, that's a resource point you know. [/QUOTE]
Yeah, speaking of that. What are those "resource points", how to count them, what they are based on and how are they balanced? Nothing about that in rules aside from
[QUOTE=Slim Charles;47144271]
- Your territory has an upkeep, the bigger your territory is the more prone it is to corruption, deserters, rebels etc. in the case of a civil uproar the op will notify someone that a area of their territory is under civil unrest.
[/QUOTE]
With our current system of "talk to the opponent about what they can and cannot blow up before you start PvP" (which isn't even mandatory btw, but rather a suggestion), all resources and army sizes are completely arbitrary and only raise eyebrows in case of something outrageous, like our wall here.
In other words, [B][U]"How much is too much and how do we decide that?[/U]".[/B]
With 60% of the population alive (that's roughly 4,394,869,335 people all over the world) I don't see how at least repairing pre-war equipment and infrastructure would be a problem (especially if, like you say, the world isn't nuked to shit, in which case A LOT of stuff still works and finding a bunch of working tanks at a military base or fixing a gas route or electricity lines wouldn't be all that hard since many people who know how to do that are still alive).
Eventually, someone will decide to go PvP and that's where all this "no way you have this many tanks" or "your wall is too big" will rise.
Btw, typo in OP:
[QUOTE=Slim Charles;47144271]
- No crazy sci-fi constructions that are completely unexplained, like a giant metal [b]war[/b] constructed
[/QUOTE]
Forget about the wall, it's not there anymore, we got barbed wire and minefields now because there were too many monsters\bandits\other pve baddies trying to get across (can even get rid of it entirely if needed, not a problem).
Btw if this discussion leads into some sort of conflict and\or me getting kicked out of the game as a result, keep Alsojames and Fort83 out of it, the wall was my idea only. Let them keep the GLC.
I don't think anyone needs to be kicked out, seems to me like the issue was resolved.
[QUOTE=B E A R;47180293]Forget about the wall, it's not there anymore, we got barbed wire and minefields now because there were too many monsters\bandits\other pve baddies trying to get across (can even get rid of it entirely if needed, not a problem).
Btw if this discussion leads into some sort of conflict and\or me getting kicked out of the game as a result, keep Alsojames and Fort83 out of it, the wall was my idea only. Let them keep the GLC.[/QUOTE]
I do have a suggestion, why not start construction on a wall made of t-wall barriers?
These things are easy to get access to, they existed pre-war, and take very little time to transport or put together. All you need is a crane and a couple of guys.
[img_thumb]http://usarmy.vo.llnwd.net/e2/-images/2009/05/09/37580/size0-army.mil-37580-2009-05-09-070539.jpg[/img_thumb]
EDIT: Fort brought up that you already have natural barriers anyways so I guess this wouldn't matter now.
[quote]GNFLRS troops have begun scouting out towards Quebec from Labrador, navigating their way along to scout for any future threats that may loom near and beyond their borders.[/quote]
[img_thumb]http://fc03.deviantart.net/fs71/f/2015/051/f/f/valley0000_by_kokyal0rd-d8iutpl.png[/img_thumb]
(God I am not proud of this picture, this map was terrible for lighting)
It's a good picture despite the lighting, those guys look tight
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