• Post Your Current WIP!: V.2 "We're pretty much a guild of fucking wizards."
    876 replies, posted
Thanks. :buddy:
For anyone hesitant of the download, the tool works like nothing else in Garrysmod. The tires never bounce or sink; they are literally perfect tires.
[QUOTE=Unslinga;30358096]It's a function, so leave them blank... only insert something between the parentheses if the function is asking for a parameter or you're using the function as a parameter. Entity you can decapitalize if you want to have the angles of the chip, or you can change the name to your pleasing as long as you define the entity. [editline][/editline] If you're going to use the engine in a plane I would suggest finding the angle through bearing: [code] @inputs GPS Bearing=entity():bearing(GPS)+180 [/code] because it isn't affected by gimbal's lock.[/QUOTE] Sorry, my bad. it keeps returning the error: [quote] no such function bearing(normal) [/quote] did i do something wrong?
[QUOTE=Mixed Sources;30369238]Might as well stick it here, Pming everyone would be a chore and my head hurts. [url]http://filesmelt.com/dl/Wire_additions1.zip[/url] Its the wheel2 in the sub menu on the wire tab. Be sure to credit Satri if you make any modifications to it and want to release said modification.[/QUOTE] Where do you install it? I dropped it into addons but don't see wheel2 anywhere under the wire tab.
it should be under wire additions. scroll down it will be at the bottom of the wiretab menu.
Works really well, it's like the wheel tool but the wheels never bounce.
[QUOTE=Pringles.;30365738]is this really :v:[/QUOTE] yup, look at his other videos from that channel....gmod cars....that ive seen...hahahah [editline]10th June 2011[/editline] hell, the channel's name is karbine2 hahahah
[QUOTE=Amplar;30346205]congradulations, gentlemen. I have produced progressive rate shocks.[/QUOTE] Cool, but been done before. If you use a large baseprop, and having it so that the further it travels, the more "stretch only" elastics pull on it, you have a simple iteration of the concept. You'll find that if you use multiple elastics in this role, or a hydraulic with increasing constant and/or length based on its compression, your need for dampening should be decreased significantly. You can have soft springs without some insane amount of travel and still get good ride quality. Also, Mr White, when I mentioned in the youtube comment about progressive springrate, this is what I meant. :science: that's an old karb channel. I thought i was the only person who still knew about it lol :06: [url=http://i890.photobucket.com/albums/ac109/XanderKarbine/100_0334.jpg]Looking for this?[/url]
[QUOTE=RedReaper;30375744] [url=http://i890.photobucket.com/albums/ac109/XanderKarbine/100_0334.jpg]Looking for this?[/url][/QUOTE] Who the hell....
NEONAZI KARBINE
[QUOTE=woodchuck34;30376874]NEONAZI KARBINE[/QUOTE] That's Karbine? Woulda never guessed.
Yea like most people wouldn't assume I'm a sexy motherfucker but I am
what the hell is going on in here [editline]11th June 2011[/editline] [QUOTE=RedReaper;30375744]Cool, but been done before. If you use a large baseprop, and having it so that the further it travels, the more "stretch only" elastics pull on it, you have a simple iteration of the concept. You'll find that if you use multiple elastics in this role, or a hydraulic with increasing constant and/or length based on its compression, your need for dampening should be decreased significantly. You can have soft springs without some insane amount of travel and still get good ride quality. Also, Mr White, when I mentioned in the youtube comment about progressive springrate, this is what I meant. :science: that's an old karb channel. I thought i was the only person who still knew about it lol :06: [url=http://i890.photobucket.com/albums/ac109/XanderKarbine/100_0334.jpg]Looking for this?[/url][/QUOTE] is it your job to constantly say "yeah i thought of that first" or what
now now girls no need to fight here
[QUOTE=Amplar;30379563]is it your job to constantly say "yeah i thought of that first" or what[/QUOTE] Actually, yes, it is. No, really, I've been doing the same thing for a long time now, it's ancient knowledge to me, so I figured I'd offer tips to try to be helpful. I didn't mean to shoot you down or rain on your parade. If it makes you feel better, the mechanism you're using is new. Reminds me of like the bastard offspring of a dubonnet and a 2cv, I don't know why.
[QUOTE=RedReaper;30381623]Actually, yes, it is. No, really, I've been doing the same thing for a long time now,[/QUOTE] Then why aren't you any good at it?
[img]http://i537.photobucket.com/albums/ff339/FuckingKickasskyle/VanityTag.png[/img]
Two things made on the same chassis. tank is 20 tons, arty is 22 tons. Tank is only 80 props. [IMG]http://i172.photobucket.com/albums/w11/kamahmah/gm_buttes0189.jpg[/IMG] [IMG]http://i172.photobucket.com/albums/w11/kamahmah/gm_buttes0190.jpg[/IMG] [IMG]http://i172.photobucket.com/albums/w11/kamahmah/gm_buttes0191.jpg[/IMG] [IMG]http://i172.photobucket.com/albums/w11/kamahmah/gm_buttes0192.jpg[/IMG]
After have been playing Minecraft for a few weeks then turning back to GMod, I totally forgot how to make the axis less sloppy. So making steering in cars suddently got a whole lot harder. I have a little video of the problem. [media]http://www.youtube.com/watch?v=KMwPwlGmPd8[/media]
I just made a car with the wheel tool from [url]http://filesmelt.com/dl/Wire_additions1.zip[/url] , steered perfectly and the acceleration was realistic as well.
[QUOTE=Kickasskyle;30382532]Then why aren't you any good at it?[/QUOTE] and how would you know if that were true or not? Oh, wait, you wouldn't. [editline]11th June 2011[/editline] [QUOTE=Jackpody;30388890]After have been playing Minecraft for a few weeks then turning back to GMod, I totally forgot how to make the axis less sloppy. So making steering in cars suddently got a whole lot harder. I have a little video of the problem. [media]http://www.youtube.com/watch?v=KMwPwlGmPd8[/media][/QUOTE] Source handles shear stresses in a really fucked up way. Add weight, use adv ballsocket. the shape of your spindle helps too if you have one. [editline]11th June 2011[/editline] [QUOTE=Pringles.;30389589]I just made a car with the wheel tool from [url]http://filesmelt.com/dl/Wire_additions1.zip[/url] , steered perfectly and the acceleration was realistic as well.[/QUOTE] I think it should be added to the wire svn.
Not totally sure what you meant RedReaper, but I tried out what you said. Did not work sadly. I'll try a bit more. [editline]11th June 2011[/editline] That's my first last and probably worst pageking I'll ever manage to do. [editline]11th June 2011[/editline] Tried adding quite a lot of weight (300+) to the wheels. It actually got them quite a lot more stiff due to the weight and they seem to be handling the stress a lot nicer. Thanks RedReaper. Still having bugs but less, so some help would still be appriciated. (video on page 8)
More weight. Reinforce with advanced ballsocket. [media]http://www.youtube.com/watch?v=0T2860gGqJk[/media] Some shitty tutorial. My computer's built-in mic makes everything sound like a goddamn chipmunk.
[QUOTE=RedReaper]More weight. Reinforce with advanced ballsocket. [/QUOTE] Tried adding some weight here and there and reinforced the wheels by ballsocketing them together. Worked a bunch better but it still collapses if higher speeds are reached. Would be awesome if you could specify on where the testing-vehicle I made should be heavier and where you should ballsocket it properly. Having fun with the tutorial you posted. Great stuff.
[QUOTE=Jackpody;30393981]Tried adding some weight here and there and reinforced the wheels by ballsocketing them together. Worked a bunch better but it still collapses if higher speeds are reached. Would be awesome if you could specify on where the testing-vehicle I made should be heavier and where you should ballsocket it properly. Having fun with the tutorial you posted. Great stuff.[/QUOTE] Thank you! :downs: How much are your wheels, how much is your master, and how much is your total mass? I generally, as a rule of thumb, go for a 4:2:1 ratio--400 base prop, 200 master, 100 wheels, or 600 base prop, 300 master, 150 wheels, etc. I tweak the wheel weight lower when I can, due to wheel hop.
Thanks for your help, it really seemed to get it working a whole lot more properly. But sadly even after following everything you said, it keeps failing when 1 wheels hits something while the other one does not. Or just trying to turn in higher speeds. If just there was a method to get the axis more stiff. It's the axis on the wheels being really sloppy (as shown in the video).
Adv ballsocket. Place on outside of the wheel to the spindle if you have a spindle, settings -180/180,-0.01/0.01,-0.01/0.01, nocollide check, freemovement no. Whether spindleless or not, use the same settings, freemovement YES, to the steering master. I'm not sure why you're having problems exactly...did you follow a basic suspension tutorial?
[QUOTE=RedReaper;30393476]More weight. Reinforce with advanced ballsocket. [media]http://www.youtube.com/watch?v=0T2860gGqJk[/media] Some shitty tutorial. My computer's built-in mic makes everything sound like a goddamn chipmunk.[/QUOTE] Sometimes I can hear your normal voice but then occasionally it starts sounding like you have peas in your nose :v:
[QUOTE=Pringles;30403000]Sometimes I can hear your normal voice but then occasionally it starts sounding like you have peas in your nose :v:[/QUOTE] Yup. :v:
that's pretty neat
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